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๐งต Untitled Thread
Anonymous at Fri, 10 Sep 2021 16:41:02 UTC No. 849804
how much /what are the minimum portofolio do i need to show to get a job in /3/d? what are they?
esp. modelling, animation, texture/skinning, rigging
Anonymous at Fri, 10 Sep 2021 16:48:58 UTC No. 849809
>>849804
If you have to ask, you need to make more.
Anonymous at Fri, 10 Sep 2021 16:50:45 UTC No. 849811
>>849804
Does that horse have 3 dicks holding a toaster?
Anonymous at Fri, 10 Sep 2021 16:52:44 UTC No. 849812
Anonymous at Fri, 10 Sep 2021 16:59:10 UTC No. 849816
>>849812
Honestly, I would make a bunch of the same things but I would try to explore as many ideas/trends/hashtag fads as I could just to build up a more diverse looking portfolio. Now is the best time to explore and get all the weird ideas out of the way to help shape you into the big builds and super detailed work. The work that will start getting you noticed and hired.
sakugafag is a perma ngmi incel at Fri, 10 Sep 2021 17:00:51 UTC No. 849817
Anonymous at Fri, 10 Sep 2021 17:15:12 UTC No. 849820
>>849816
easy to explore, hard to decide... any tips?
Anonymous at Fri, 10 Sep 2021 17:54:13 UTC No. 849826
>>849804
You need to focus on one area. 10 Quality pieces.
Anonymous at Fri, 10 Sep 2021 19:34:54 UTC No. 849844
>>849826
he has been focused on making shit threads for months, and he's becoming quite an expert at it
Anonymous at Sat, 11 Sep 2021 01:00:32 UTC No. 849899
>>849826
10 of what? what kind of quality? a box?
>>849844
and you have grown stupider by keeping this up
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Anonymous at Sat, 11 Sep 2021 01:11:02 UTC No. 849900
I think a detailed car inside and out is good portfolio piece, it's a mix of hard surface and organic complex shapes but at the same time you need to stay true to form and can't fuck it up.
Anonymous at Sat, 11 Sep 2021 02:17:45 UTC No. 849912
>>849900
i dont get it. Just cars will get me enough jobs of all kinds?
Anonymous at Sat, 11 Sep 2021 02:31:07 UTC No. 849914
>>849912
For modeling and texturing cars is fine, I don't know shit about animating but you need to specialize in what you like. Unless you're working in a small studio you're not going to be modeling texturing rigging & animating. You really shouldn't be aiming for minimum requirements, no one else is.
Anonymous at Sat, 11 Sep 2021 02:47:08 UTC No. 849917
>>849914
"specialize in what i like"? is that enough?
what's the salary for that?
i happen to like a lot of things in variety that makes up a movie...
i heard generalist is the entry way
Anonymous at Sat, 11 Sep 2021 17:27:32 UTC No. 850083
>>849804
check Artstation, if you works don't look similar to the front page, you need to practice more
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Anonymous at Sat, 11 Sep 2021 18:18:48 UTC No. 850089
>>849804
sure, one day you'll reach this level
Anonymous at Sat, 11 Sep 2021 18:51:56 UTC No. 850094
>>850089
knowing OP, maybe in two decades
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Anonymous at Sat, 11 Sep 2021 19:28:54 UTC No. 850108
what makes good 3dcg/conceptart portolio? what do i need to show in order to make the minimum annual cool?