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Anonymous No. 849810

How come blender is the only software that makes a new version every two weeks with bug fixing and new features, and industry cucks are happy with 10 year old versions of maya and other shit?

Anonymous No. 849814

>>849810
You can't update software that frequently in a professional pipeline without risking breaking something critical and costly. You have to ensure what you put out is proven and warrents the increment since you asking additional investment in it.

Blender can pivot faster in this regard since there is no particular accountability involved with the product.

Anonymous No. 849815

>>849814
This only means blender will at somepoint surpass the old version of maya industry cucks use.

Anonymous No. 849823

>>849815
And what does it matter to you? If or when it does everyone within the industry will swap over to blender eventually and then run circles around you in that software instead of the ones they currently use.

Anonymous No. 849869

>>849815
Are you even old enough to be here?

Anonymous No. 849872

>>849815
maybe in 20 years

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Anonymous No. 849883

>>849810
>Releases daily builds in your path

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Anonymous No. 849885

>>849883
#justblendletthings

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Anonymous No. 849888

>>849810

Despite the bug fixes blender can't handle high poly kek.

Anonymous No. 849890

blender will pass 3ds max and maya I don't know about movie production but in the games industry I'm already seeing pros use it, Cyberpunk, The Last of Us 2, it's hands down the fastest tool for creating props. Only issue I see with adoption is at the education level if schools are not going to teach blender then it's never really going to see adoption like it should. Just learn blender and an industry standard tool they're the same shit.