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๐งต Untitled Thread
Anonymous at Fri, 10 Sep 2021 19:08:44 UTC No. 849831
What's normally your approach for sculpting hair? I'm trying to make the switch from drawing to sculpting because I heard someone say that learning to sculpt will improve your drawings by helping you think in 3D a bit more, just started learning zbrush a few days ago with the Michael Pavlovich videos, but I'm hitting a wall with sculpting hair.
This is the elf I'm working on right now and I have no idea how to add hair to him. Are you supposed to do that as a separate subtool and just move it on top of his head? How do you make it look like hair and not like hard plastic? What's your normal approach for hair?
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Anonymous at Fri, 10 Sep 2021 19:14:26 UTC No. 849833
>>849831
>just noticed how weird that head looks from profile
Sorry for double posting, I wanted to post the fix because it's making me feel embarrassed to look at
Anonymous at Fri, 10 Sep 2021 19:22:57 UTC No. 849837
>>849833
what changed? length of the skull?
Anonymous at Fri, 10 Sep 2021 19:25:09 UTC No. 849838
>>849837
Yeah, the width of it was too much. I didn't realize that his head was jutting out so much from that angle. Had to move it all back a bit and I think it looks better now
Anonymous at Fri, 10 Sep 2021 19:33:48 UTC No. 849843
>>849837
how can you not tell?
Anonymous at Fri, 10 Sep 2021 19:53:30 UTC No. 849850
>>849838
yeah it looks good
>>849843
was too busy having sex with your mom gottem
Anonymous at Sat, 11 Sep 2021 02:22:23 UTC No. 849913
>>849831
there are 2 ways:
>1- hair cards = games
>2- poly hair = concept (probably what ur going for here)
https://www.youtube.com/watch?v=BqW