2084x1167

elf241.jpg

๐Ÿงต Untitled Thread

Anonymous No. 849831

What's normally your approach for sculpting hair? I'm trying to make the switch from drawing to sculpting because I heard someone say that learning to sculpt will improve your drawings by helping you think in 3D a bit more, just started learning zbrush a few days ago with the Michael Pavlovich videos, but I'm hitting a wall with sculpting hair.

This is the elf I'm working on right now and I have no idea how to add hair to him. Are you supposed to do that as a separate subtool and just move it on top of his head? How do you make it look like hair and not like hard plastic? What's your normal approach for hair?

1153x1207

fixed-profile.jpg

Anonymous No. 849833

>>849831
>just noticed how weird that head looks from profile
Sorry for double posting, I wanted to post the fix because it's making me feel embarrassed to look at

Anonymous No. 849837

>>849833
what changed? length of the skull?

Anonymous No. 849838

>>849837
Yeah, the width of it was too much. I didn't realize that his head was jutting out so much from that angle. Had to move it all back a bit and I think it looks better now

Anonymous No. 849843

>>849837
how can you not tell?

Anonymous No. 849850

>>849838
yeah it looks good
>>849843
was too busy having sex with your mom gottem

Anonymous No. 849913

>>849831
there are 2 ways:
>1- hair cards = games
>2- poly hair = concept (probably what ur going for here)
https://www.youtube.com/watch?v=BqWYgrXw7Jk