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๐Ÿงต Untitled Thread

Anonymous No. 849916

What does /3/ use to create maps/materials from a single image?

Anonymous No. 849963

>>849916
For quick and dirty, I use Materialize from Bounding Box Software.

Anonymous No. 850003

>>849916
Painstaking manual labor

Anonymous No. 850600

>>849916
my ass

Anonymous No. 850607

>>849963
This.
On the very off chance that I need to make a map from a single image, Materialize does me good.
Shame the UI doesn't scale nice though.

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Anonymous No. 851040

>>849916
CrazyBump, but unironically

Anonymous No. 851043

>>849916
I usually don't do that, but if i had to I would use Substance Designer since it has the bitmap2material node (which was once a separate stand-alone program).

Anonymous No. 851044

>>849916
Best quality normals from photosource I've achieved just using the Photoshop emboss filter, two 90degree horizontal/vertical aligned passes to create the XY, red and green channel.
blue Z channel I create with the highpass filter, changing levels as needed for a balanced midpoint and black/white balance.

I normalize the result using xNormal.

Anonymous No. 851053

>>851044
Show an example?

Anonymous No. 851054

>>849916
I autistically draw them myself

Anonymous No. 852978

>>849916
>What does /3/ use to create maps/materials from a single image?
Do you think /3/ actually does 3D stuff? We just fight over software