702x526
a-matrix-revoluti....jpg
๐งต How much would it take to recreate this Matrix slow mo Punch in Blender?
Anonymous at Sat, 11 Sep 2021 07:50:48 UTC No. 849962
https://youtu.be/E6y2r_uZNXA
And how much it took in 2003?
I think, on a mid tier PC I'd do it in couple days, maybe a week
Anonymous at Sat, 11 Sep 2021 08:29:08 UTC No. 849968
>>849962
about threefity
Anonymous at Sat, 11 Sep 2021 08:30:59 UTC No. 849969
>>849962
years
Anonymous at Sat, 11 Sep 2021 09:22:01 UTC No. 849976
3 hours in houdini and maya (considering you already have the models)
Anonymous at Sat, 11 Sep 2021 10:21:29 UTC No. 849991
>>849976
What would you do in houdini?
Anonymous at Sat, 11 Sep 2021 11:04:27 UTC No. 849999
Not a question of computing power but competent artists and TDs, so that excludes about 99% of people posting here.
Anonymous at Sat, 11 Sep 2021 13:36:27 UTC No. 850033
>>849999
>99%
/3/ has about 10 posters
463x58
Untitled1.png
Anonymous at Sat, 11 Sep 2021 13:55:32 UTC No. 850038
>>849962
I hate normies and zoomies so fucking much
Anonymous at Sun, 12 Sep 2021 03:39:35 UTC No. 850192
bmp
Anonymous at Sun, 12 Sep 2021 05:12:53 UTC No. 850203
>>850038
I know Jojo is fucking shit.
Anonymous at Sun, 12 Sep 2021 06:25:08 UTC No. 850216
>>849962
i remember when i saw that shot when the movie first came. my erection practically tore through my pants
now i watch it and it looks like horrible hokey cgi shit
Anonymous at Sun, 12 Sep 2021 11:54:59 UTC No. 850249
>>850216
Alright expert. Your portfolio, please.
(You're a gaynigger if you do not deliver)
Anonymous at Tue, 14 Sep 2021 12:12:44 UTC No. 850674
>>850216
It's not bad for 2002-2003
Anonymous at Tue, 14 Sep 2021 12:32:13 UTC No. 850678
>>849962
If you know what you're doing, and you've got a high end graphics card (expensive), or are renting a render farm (not expensive at all these days), and had appropriate refence material for the actor's face, you could whip this up in an afternoon.
In 2003 you you would've needed a $15,000 machine, it would've taken you months to produce, and the final production quality render would've taken 2-3 days.
Anonymous at Tue, 14 Sep 2021 12:33:57 UTC No. 850680
>>850678
>If you know what you're doing
That excludes most people here
611x600
1631273203851.jpg
Ifyoureadthisyourmotherdiesinhersleep at Tue, 14 Sep 2021 12:39:37 UTC No. 850683
>>850678
Holy fuck, shut up.
It's not a question of computing power alone. It never was or is.
>you could whip this up in an afternoon
Yes, please do so. I'm waiting.
You're are little shithead. Go play with blender.
>If you know what you're doing
Most people here don't.
Anonymous at Mon, 20 Sep 2021 05:43:23 UTC No. 851801
bmp
Anonymous at Mon, 20 Sep 2021 06:15:50 UTC No. 851819
>>849991
The rain I'm pretty sure
285x345
azndad.jpg
Anonymous at Mon, 20 Sep 2021 12:51:48 UTC No. 851908
>>850678
Still waiting and....nothing.
Embarrassing.
Anonymous at Mon, 20 Sep 2021 12:53:56 UTC No. 851909
Anonymous at Mon, 20 Sep 2021 13:24:21 UTC No. 851916
>>849991
Fluid-sim for the rain and vellum for the facial distortion, there is not much else in the scene, the cloth doesn't even look like its simulated, but I would sim that too.
That's it - the hair which also looks very static I would do in Maya, as well as the rest of it (lighting, shading, rendering).
As the other anon said, if you've got the models, the actual VFX of this shot are not particularly hard to do. Fluid sim is easy to set up, I personally would take some more time to get the face beat in properly, but that's because I am not experienced with Vellum.
8 Hours sounds about right for me.
In regards to OPs question, It could probably be done in Blender, but it would take more time since Blenders simulation tools are not great (quite shitty actually) but it still could be done by a talented artists who knows what he is doing and who is willing to spent the extra time.
In terms of rendering,shading and lighting either Blender/Cycles or Houdini/Maya with Arnold/Vray or Renderman could create much better image-quality with nicer skins,hairs, fabrics and water-refractions than the old and shitty Mental Ray.
Anonymous at Tue, 21 Sep 2021 05:16:28 UTC No. 852048
Everyone saying a day or 8 hours in this thread is underage phone poster with no computer
Anonymous at Tue, 21 Sep 2021 05:34:19 UTC No. 852050
>>850216
>>850674
Really? I remember how almost everybody was shitting on how out of place and fake it looked already in Reloaded with that spinning
lamppost shit and the hundred CGI smiths (was the 'Killer Bean' guy who animated it lol).
Remember seeing this scene in the cinema for the first time and just rolling my eyes thru out that whole fight sequence.
It looked like a videogame cutscenes thrown into the middle of a motionpicture back then and it still looks like one now.
It's not about 'could you do it better then?? bwaah!!" it's about the obscenity to think those images mixes with faces of live actors and on the big screen too.
Takes scores of people right out of the experience and make them smirk/facepalm everytime it happens, not the audience impact you want as a director.
911x966
RDT_20210919_0018....png
Anonymous at Tue, 21 Sep 2021 11:32:27 UTC No. 852085
>>850038
I hate boomies
Anonymous at Tue, 21 Sep 2021 14:37:02 UTC No. 852117
>>849962
Solo?
2,5 months if you knew what you are doing.
2 weeks to make the hand, 3 weeks to make the head, 1 week to make blend shapes, 1 week to animate, 2 weeks for rendering, composition and sims
Impact deformation would obviously be a mix of blend shapes, hand animation and simple deformer for the skin distortion. Liquid sims are 10x easier to do those days too. The hardest part for me would be animating the hit iself, i would probably sculpt by hand a lot of the blend shapes since no fucking way i could make a rig this complex.
Its a fancy shots, but in era where you can grab textures from xyz, a head scan from ten24 and look up some nic ready materials for skin its much easier to do, Still shit ton of work.
Anonymous at Tue, 21 Sep 2021 16:52:25 UTC No. 852165
>>852085
Not my problem
Anonymous at Tue, 21 Sep 2021 16:53:44 UTC No. 852166
>>851909
phoneposting Canadian