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๐Ÿงต How much would it take to recreate this Matrix slow mo Punch in Blender?

Anonymous No. 849962

https://youtu.be/E6y2r_uZNXA
And how much it took in 2003?
I think, on a mid tier PC I'd do it in couple days, maybe a week

Anonymous No. 849968

>>849962
about threefity

Anonymous No. 849969

>>849962
years

Anonymous No. 849976

3 hours in houdini and maya (considering you already have the models)

Anonymous No. 849991

>>849976
What would you do in houdini?

Anonymous No. 849999

Not a question of computing power but competent artists and TDs, so that excludes about 99% of people posting here.

Anonymous No. 850033

>>849999
>99%
/3/ has about 10 posters

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Anonymous No. 850038

>>849962
I hate normies and zoomies so fucking much

Anonymous No. 850192

bmp

Anonymous No. 850203

>>850038

I know Jojo is fucking shit.

Anonymous No. 850216

>>849962
i remember when i saw that shot when the movie first came. my erection practically tore through my pants

now i watch it and it looks like horrible hokey cgi shit

Anonymous No. 850249

>>850216
Alright expert. Your portfolio, please.

(You're a gaynigger if you do not deliver)

Anonymous No. 850674

>>850216
It's not bad for 2002-2003

Anonymous No. 850678

>>849962
If you know what you're doing, and you've got a high end graphics card (expensive), or are renting a render farm (not expensive at all these days), and had appropriate refence material for the actor's face, you could whip this up in an afternoon.

In 2003 you you would've needed a $15,000 machine, it would've taken you months to produce, and the final production quality render would've taken 2-3 days.

Anonymous No. 850680

>>850678
>If you know what you're doing
That excludes most people here

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Ifyoureadthisyourmotherdiesinhersleep No. 850683

>>850678
Holy fuck, shut up.
It's not a question of computing power alone. It never was or is.
>you could whip this up in an afternoon
Yes, please do so. I'm waiting.
You're are little shithead. Go play with blender.
>If you know what you're doing
Most people here don't.

Anonymous No. 851801

bmp

Anonymous No. 851819

>>849991
The rain I'm pretty sure

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Anonymous No. 851908

>>850678
Still waiting and....nothing.
Embarrassing.

Anonymous No. 851909

>>850683
>>851908

>you're are
esl moment

Anonymous No. 851916

>>849991
Fluid-sim for the rain and vellum for the facial distortion, there is not much else in the scene, the cloth doesn't even look like its simulated, but I would sim that too.
That's it - the hair which also looks very static I would do in Maya, as well as the rest of it (lighting, shading, rendering).
As the other anon said, if you've got the models, the actual VFX of this shot are not particularly hard to do. Fluid sim is easy to set up, I personally would take some more time to get the face beat in properly, but that's because I am not experienced with Vellum.
8 Hours sounds about right for me.
In regards to OPs question, It could probably be done in Blender, but it would take more time since Blenders simulation tools are not great (quite shitty actually) but it still could be done by a talented artists who knows what he is doing and who is willing to spent the extra time.
In terms of rendering,shading and lighting either Blender/Cycles or Houdini/Maya with Arnold/Vray or Renderman could create much better image-quality with nicer skins,hairs, fabrics and water-refractions than the old and shitty Mental Ray.

Anonymous No. 852048

Everyone saying a day or 8 hours in this thread is underage phone poster with no computer

Anonymous No. 852050

>>850216
>>850674
Really? I remember how almost everybody was shitting on how out of place and fake it looked already in Reloaded with that spinning
lamppost shit and the hundred CGI smiths (was the 'Killer Bean' guy who animated it lol).
Remember seeing this scene in the cinema for the first time and just rolling my eyes thru out that whole fight sequence.

It looked like a videogame cutscenes thrown into the middle of a motionpicture back then and it still looks like one now.

It's not about 'could you do it better then?? bwaah!!" it's about the obscenity to think those images mixes with faces of live actors and on the big screen too.
Takes scores of people right out of the experience and make them smirk/facepalm everytime it happens, not the audience impact you want as a director.

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Anonymous No. 852085

>>850038
I hate boomies

Anonymous No. 852117

>>849962
Solo?
2,5 months if you knew what you are doing.
2 weeks to make the hand, 3 weeks to make the head, 1 week to make blend shapes, 1 week to animate, 2 weeks for rendering, composition and sims
Impact deformation would obviously be a mix of blend shapes, hand animation and simple deformer for the skin distortion. Liquid sims are 10x easier to do those days too. The hardest part for me would be animating the hit iself, i would probably sculpt by hand a lot of the blend shapes since no fucking way i could make a rig this complex.

Its a fancy shots, but in era where you can grab textures from xyz, a head scan from ten24 and look up some nic ready materials for skin its much easier to do, Still shit ton of work.

Anonymous No. 852165

>>852085
Not my problem

Anonymous No. 852166

>>851909
phoneposting Canadian