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๐งต Will I make it bros?
Anonymous at Tue, 14 Sep 2021 04:04:06 UTC No. 850586
Been sculpting for about a week (used blender for about a year now). I wanna make it to industry level work by January, ya think it's possible?
Order of pics is left to right, top down. Been focusing back on the face instead of full body like model 2 because oh lawd that is some nightmare shit.
My plan is to work on hair next, then back to body and remesh. Anything I should add to it? Anyways, thanks anons.
Anonymous at Tue, 14 Sep 2021 04:48:03 UTC No. 850597
1. probably not
2. learn zbrush
Anonymous at Tue, 14 Sep 2021 05:20:40 UTC No. 850603
>>850597
Ok so not likely but doable, I'll have my portfolio ready by December BOIIII and if zbrush is mandatory to learn (as an industry standard) then does zbrush core have the tools necessary to complete models? I've been working on the iPad Nomad app cuz it seemed like a fun 3d tool next to procreate.
Anonymous at Tue, 14 Sep 2021 06:35:03 UTC No. 850616
>>850603
pirate full zbrush
Anonymous at Tue, 14 Sep 2021 06:36:32 UTC No. 850617
>>850586
>My plan is to work on hair next
no, go back and do anatomy another year.
Anonymous at Tue, 14 Sep 2021 07:04:45 UTC No. 850626
>>850616
Kek
>>850617
I'll get back to the body in a week, the face/hair is just too shit to currently continue modeling the body for and that's the harder part anyways.
Anonymous at Tue, 14 Sep 2021 08:34:26 UTC No. 850642
No
Anonymous at Tue, 14 Sep 2021 09:13:36 UTC No. 850644
>>850597
>>850617
>>850642
Is /ic/ leaking again?
>>850586
Keep working, OP, and don't listen to the retards ITT.
Anonymous at Tue, 14 Sep 2021 09:23:20 UTC No. 850647
>>850644
Haha yep! Will do, anon, was just hoping some others could throw some quick advice. I got plenty of motivation to git gud so I'm not gonna let a few words bring me down hah.
Anonymous at Tue, 14 Sep 2021 12:10:26 UTC No. 850672
>>850597
How are jobs for sculpters, are there many jobs? Also what standard is needed for a portfolio?
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Anonymous at Tue, 14 Sep 2021 12:43:04 UTC No. 850686
>>850586
First of all, this looks fucking ghastly awful, ok
Second, learn the fucking head and face anatomy, you blind fucking negroid.
Third, where the fuck are you sculpting and why it's under the plane always. Use zbrush
Anonymous at Tue, 14 Sep 2021 14:44:24 UTC No. 850725
>>850586
if.you want to make a job, get some cheap clay or moldeable material and do sculpting IRL
then use that scult and translate it to digital
also.if you want to get a job, use zbrush, blendet ia fucking trash and is not going to get you a job soon unless you pretend to be a clickbait gaytuber
Anonymous at Tue, 14 Sep 2021 15:21:47 UTC No. 850740
>>850672
Sculpting is not a role in any work, is just a tool for character modelling, OP ngmi , too dumbass and naive
Anonymous at Tue, 14 Sep 2021 15:39:34 UTC No. 850742
>>850686
cool it with the racial slurs cris
Anonymous at Tue, 14 Sep 2021 15:43:48 UTC No. 850743
>>850742
you never will be a woman, sneed faggot
Anonymous at Tue, 14 Sep 2021 16:37:37 UTC No. 850756
>>850743
you will never be white cris
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Anonymous at Tue, 14 Sep 2021 19:10:16 UTC No. 850775
>>850626
>I'll get back to the body in a week
NO, do it now. leave everything you are doing and focus on anatomy right now, don't waste time on everything else that wont help you get your mediocre model looking good, you must leave those steps for later when you have your anatomy down. you will thank me.
>>850644
op, dont listen to this retard, he obviously is a yes man, a you can do it even it if leaves you in 28th place... i am telling you the truth, to increase your skill tenfold you need to focus on anatomy, everything else will fall into place because if you have a well done piece with amazing anatomy it will look good no matter what.
Anonymous at Tue, 14 Sep 2021 19:58:24 UTC No. 850788
>>850686
Hmm I'll try painting over it, maybe that'll help me see where I'm going wrong. Started from the head on most of these, just didn't move them lmao.
>>850725
The posted program isn't even blender tho ya dingus.
>>850775
Yes I just wanted a presentable face first, but judging by the response I haven't even got that yet. Soon anon.
Anonymous at Tue, 14 Sep 2021 20:13:10 UTC No. 850794
>>850586
You won't make it if you stop, just like every craft, if you keep at it for long enough, you'll eventually become good enough. It's all a matter of how good you want to get and how much time you want to dedicate to your craft.
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Anonymous at Wed, 15 Sep 2021 02:10:40 UTC No. 850880
I have continued fellas
Anonymous at Fri, 17 Sep 2021 04:39:56 UTC No. 851345
>>850880
nice, make sure to have that reflection and iris light catch to make the eyes feel believable, also paint skin tones, keep going with the anatomy.
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Anonymous at Fri, 17 Sep 2021 04:56:10 UTC No. 851350
>>850775
>focus on anatomy
>sculptures look stiff because of not studying gesture, proportions look noticeably off because didn't study proportion, don't understand how perspective directly influences the final work, try to render but don't understand materials or lighting so it looks like a 1994 phong shaded blob
>but bro my viewport unrigged A pose sculpt looks so ~good~
Anonymous at Fri, 17 Sep 2021 10:12:54 UTC No. 851374
>>850586
You want fresh ideas, or what?
Check out any yt video about modeling for VRchat. Thousands hours of learning about all modifiers, addons and things that make your work easier.
Anonymous at Fri, 17 Sep 2021 21:22:56 UTC No. 851434
>>850880
lips are kinda high, looks like she ate warhead candy or something lol
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Anonymous at Fri, 17 Sep 2021 21:41:39 UTC No. 851438
>>851345
>>851434
How's about this for the lips? Though I do have to fix up the lighting a lil more.
Anonymous at Sun, 19 Sep 2021 05:15:42 UTC No. 851637
>>850586
>I wanna make it to industry level work by January, ya think it's possible?
It's possible, but you're gonna need to do a LOT of sculpting.
Facial features are a bit undefined and generic anime, but it's not bad as in typical newbie stuff where everything is too flat except for the lips looking like two worms.
Some proper critique: the area around the cheekbones/corner of eyes is fucked up, same goes for the eyelids. The mouth looks kinda ok but unless this character has severe underbite you need to fix the corners of the mouth.
Also for all that is holy, get better lighting, how the fuck can you even sculpt in this washed out shit show ?
And if you are looking to be pro level by January, don't waste any time on sculpting clothing, the chance of you doing that as part of your work is like 0.1%, do character, creature, animal sculpts, particularly try to do interesting things with proportion, because you're not going to be modeling full realistic humans from scratch as part of your work, you will practically always start from a scanned and cleaned up base mesh when you do a human.
Anonymous at Sun, 19 Sep 2021 05:59:34 UTC No. 851643
>>851637
Haha thanks for all the critique anon! Yea I was on a mad sprint for the past week so I took it easy for a couple days, which is helping my eyes/brain adjust and see the mistakes. And as for the lighting, I'm sculpting in an iPad app called nomad, then exporting it to blender. Supports hdris but maybe I don't have a decent one setup in there.
And damn, sadge about the clothes, should I just bite the bullet and buy like clo3d or just keep the clothes simple? Also thanks for mentioning the base mesh thing, I figured it'd be like that but wasn't sure since lel noob.
>>851434
Indeed it is too high
>>851345
Nice tip about the catchlight anon, I'll give it a shot.
Anonymous at Sun, 19 Sep 2021 07:47:24 UTC No. 851648
>>851643
>And as for the lighting, I'm sculpting in an iPad app
Ok, then it makes sense
>should I just bite the bullet and buy like clo3d or just keep the clothes simple?
I would say don't bother with clothes at all. Again it's not something you are going to be working much on when sculpting outside of armor, and even that is mainly kitbashing these days.
You are better off putting your focus on grasping overall anatomy and interesting proportions. The latter is important as it is what sets your work apart, a correctly proportioned and detailed human being isn't going to make anyone go 'wow!' these days, you need to do something interesting in terms of character and proportions in order to stand out.
Anonymous at Sun, 19 Sep 2021 08:34:43 UTC No. 851651
>>851648
True, that's where design is mainly headed back to again. Since the drab 3rd gen of consoles till now, we've had a ton of realism and a grand push for it, in both cinema and gaming, but the world wants a little chaos, a little grunge, so we're probably headed back for style heavy in a massive way, leading to subcultures. Kinda already seeing it with the zoomers inventing their own genres like Dark Academia, latching onto the oddest parts of vaporware and reimagining it, etc. Perhaps Alita was even a sign that people are looking for a bit more "fun" rather than the depressing, dystopic, cyberpunk themes that have basically run their course in media, much like the zombie trend of the mid 2000's that continued well past 2010 but fell out pretty quickly after that.
But yea ok, I guess the takeaway is I'll just not bother with clothes much kek guess we should have a library or something for that anyways. Thanks for all the advice anon, really helps!
Anonymous at Sun, 19 Sep 2021 10:20:41 UTC No. 851663
>>851651
No problem, good luck
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Anonymous at Mon, 20 Sep 2021 02:46:56 UTC No. 851784
>>851663
Having some fun messing around, thank you anon. Will keep grinding it out.
Anonymous at Mon, 20 Sep 2021 03:50:18 UTC No. 851791
>>850586
Is that really your work OP? I'm going to be 100% honest with you....You are doing fucking amazing. Better that most of the fags here that pretend they know what they're talking about/working on. The fact that you're willing to even post your work here is not only proof that you are better than 99% of this board but you are willing to expose yourself for criticism on the gayest fucking message board that has ever been created. Congrats OP. You're actually better than most of the idiots that search this board and post their bullshit or act like they know what the fuck they are talking about/doing. Keep going and don't stop.
Anonymous at Mon, 20 Sep 2021 05:54:51 UTC No. 851807
>>851791
Haha it's not why I posted but thanks, that's some great motivation. Alot of the battle is just doing it I feel, and if you work on general skills of 3d instead of focusing on on a tool, you can always adapt. Really wanted some critique and discord is awful for that stuff in larger groups, though the wip bread seems to be moving along nicely now. But yes, I will continue! Starting to really understand the sped up sculpting vids on YouTube from the pros which is really nice.
Anonymous at Mon, 20 Sep 2021 05:56:53 UTC No. 851810
>>851791
i love the positive energy anon
gmi
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Anonymous at Tue, 21 Sep 2021 04:40:59 UTC No. 852045
YEE HAW TILL FOREVA FELLAS, STILL GOIN
Anonymous at Thu, 23 Sep 2021 03:06:02 UTC No. 852481
>>852045
absolutely gmi
Anonymous at Sat, 25 Sep 2021 16:27:17 UTC No. 853075
>>852045
That looks gorgeous bro you're definitely gonna make it! :)
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Anonymous at Mon, 27 Sep 2021 10:57:20 UTC No. 853459
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Anonymous at Tue, 28 Sep 2021 15:03:33 UTC No. 853683
>>852045
I was this poster >>850686
So this is def an improvement. You GMI for sure.
Sculpt is little fucked up still
Anonymous at Tue, 28 Sep 2021 21:00:23 UTC No. 853730
>>853683
Yea it really sucks, still being relatively fresh my brain catches on the mistakes days after, though I suppose that's unavoidable at this stage (the ego catching up to reality I suppose heh). Worked on a couple more full bodies this week, into remeshing right now though my hands and feet still need more work. Hands aren't as hard as first time I tried back when I was learning box modeling last year which honestly feels fucking great.
But thanks anon! Found a few god tier works in artstation and I don't intend to stop till I can see the same horizons as those artists, fucking legends.