960x233

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🧵 It's over

Anonymous No. 850620

Anonymous No. 850621

>>850620
It’s good. The guy had some good stuff going, but his head was getting increasingly submerged in his asshole.

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Anonymous No. 850622

*blocks your path*

Anonymous No. 850623

>>850621
if he goes and works on pro stuff for a while he'll probably realise why everyone hated the asset creation pipeline concept

Anonymous No. 850631

It's pretty funny, if he actually develops as an artist and basically invalidates all his previous points on how the development of the various sculpt "features" went. Hope the best for the guy, but he got paid for doing basically hobby tier work.

Anonymous No. 850632

Anime girls aren't real, Pablo.

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Anonymous No. 850654

>>850621
>>850623
>>850631
I think he worked with what he had, the blender institute wasn't interested in develop the sculpt mode, neither the vertex or the texture paint mode that Pablo will never finish, they have 3 developers hired for cycles and one in eevee and I suppose they'll use his grant to hire somebody to improve the animation pipeline.

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Anonymous No. 850682

based schoolgirl lover

Anonymous No. 850697

>>850654
https://code.blender.org/2021/06/asset-creation-pipeline-design/

read

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Anonymous No. 850701

But Blendlets told me it was going to be standart. Looks like commuism was beaten again.

Anonymous No. 850710

>>850697
>read
I don't know what you want me to read there, he just want to reorganize the modes there to add a new viewport for sculpt mode and a cad modeler, I don't know why that could be a problem, anyhow the blender institute isn't interested in that, that's one of the reasons he left, most of that shit is already done.

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Anonymous No. 850713

Not my problem.

Anonymous No. 850717

FUCKING DUCKFAG CALLED IT HOLY SHIT

Anonymous No. 850719

>>850620
Pablo minecraft 2009 is a faggot, there are better artists scultping with blendet

Anonymous No. 850734

all of pablos work missed the point

Anonymous No. 850842

>>850682
I wonder if he'll go down the r34 route at some point.

Anonymous No. 850846

>>850717
>omgomg an avatarfaggot points out the obvious!!!!
Pablo made increasingly annoyed posts for literal months and also stopped announcing big sculpting features. Anyone up to date with this shit saw this coming.

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Anonymous No. 850848

>>850734
Absolute bullshit.
I use the elastic brushes, pose ones, the cloth ones etc fucking daily. Also the vertex paint inside sculpt mode he made is actually fantastic while the actual vertex paint mode IS UNUSABLE, UTTER TRASH.

So stop talking out your ass.

Anonymous No. 850851

>>850848
people just want performance and he can't do that alone, most of his proposals about that were rejected too, yes all the new tools are great, I really like the facesets and the mask tools.

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Anonymous No. 850853

>>850851
if you like those features then you'd love zbrush, where he lifted them from

and if you're interested in performance then oh buddy do I have a program for you!

Anonymous No. 850854

>>850853
Do you get paid for these posts in Blender threads? If not, then that's pretty pathetic.

Anonymous No. 850857

>>850854
I am a blender user as well, for the things it's good at (not sculpting).

Not my fault if I try and save you time figuring out the hard way, you can take the 10 mins to pirate zbrush right now or you can waste more time on a dead end, up to you.

Anonymous No. 850860

>>850846
He called it like two years ago lol

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Anonymous No. 850866

>>850857
>for the things it's good at
Performance in polymodeling is shit, the tools are good but 3ds max is better, all the painting/ texturing workflow is even worse, you have painter or mari to do that and animation is a piece of shit compared to maya too, idk what other things you could think that are "good" in blender, just tell me, the render engine is a piece of shit compared to vray too, yes i only use blender and I only sculpt medium poly, that's all i do now, last time I used zbrush was 3 years ago, I'm not interested in performance.

Anonymous No. 851076

FUCK
And I was really looking forward to this

https://developer.blender.org/T81180

RIP sculpt mode.

Anonymous No. 851078

>>851076
its not all lost, Joseph is working on the performance side of it. But its a net loss overall for sculpting.

The issue lies deeper then just sculpt mode. it requires restructuring of some extremely ancient code.
Like an example, Texture pain have not had any major improvements since 2001

Anonymous No. 851079

>>851076
Pirate ZBrush

Anonymous No. 851080

>>851078
It's funny how they suddenly had to change their version numbering before they got their massive renovation efforts done. 3.0 should have been the one based on Vulkan.
>Texture pain
So true

Anonymous No. 851085

>>851080
>Texture pain
>So true
Ha! typo! but yes. Texture paint is a pain in the ass and anyone saying otherwise is just a delusional blender cultist
Blender got its great share of problems, and instead of defending it they should do the chad meme and just say "Yes, we know"

Anonymous No. 851089

>>851078
>Joseph is working on the performance
Is he a paid developer? I've read him on blenderartists but I think he is just a volunteer, yes he has some core features that could speedup the sculpt mode but i think we lost the new texture mode, lots of things for the vertex paint and the cad mode too.

Anonymous No. 851090

>>851089
He is not a paid developer no, but he is also not unknown either.
If my memory serves me right, i belive Vazquez said at one point that Joseph was the one that wrote the current BMESH code that he is now remaking. And that was like 10 years ago or so.

Anonymous No. 851092

>>851090
>He is not a paid developer no
We have been waitting 2 years for the retopo mode and nobody want to finish this
https://developer.blender.org/D5919
https://developer.blender.org/T67997
so I suppose this will be the future of the sculpt mode .........

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Anonymous No. 851095

>>851092
wait until you see how long they've taken to fix UV!

I love having to use 3 different addons (two paid) to have almost all of the functionality of maya.

I love that daniel bystedt outlined a whole roadmap for UV items to fix over a year ago and they just did two of them then stopped.

hell we still can't even apply triangulate modifiers to meshes with shape keys without an addon, game industry uses blender more than anybody else and they're just like "ehh get fucked"

Anonymous No. 851096

>>851092
>so I suppose this will be the future of the sculpt mode
Yup. this is the downside of FOSS. Want something done, do it yourself.
At the moment it looks like Jeroen Bakker is busy with performance and finnishing asset browser. So until atleast Asset browser is done. i wouldn't hold my breath for retopology tools.

Anonymous No. 851107

>>851085
>and just say "Yes, we know"
Well that's exactly what the BlenderToday Pablo says, literally in every episode where people point out the obvious performance issues and Texture mode being abandoned.
He's as sick of it as the next guy but that does not magically pull up some hero programmer out of thin air who'll tackle those issues.
Most people looking into all this see a giant clusterfuck and don't want to poke it even with a 10ft pole, so they fuck off instantly.
Pablomon was actually quite brave to get into this but I guess the drive to create the perfect tool for making animu grils was just too strong to not take that opportunity.

Anonymous No. 851108

>>851107
he couldnt deliver. From here, Ton will reach out and hire and soon we'll be going
>Pablo who?
as we get features that make Pixologic start to steal again

Anonymous No. 851109

>>851096
>of FOSS
All the software is just like that, the problem is that there is not a clear direction from the people in charge and the paid developpers can do whatever they want to, do you think that Blender need the geometry nodes or redo the cycles engine, I rather have a retopo mode before or a texturing solution before all that crap, all the animation pipeline is horrible too ...

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Anonymous No. 851112

>>851108
I want to believe but I don't think this will happen soon.
I hope at the Blender HQ they realized what a huge buzz the sculpt updates caused. I am pretty sure a lot of those new and really juicy funds came due to those.
Might keep the fund page in view. Wonder if it will drop a bit in the coming weeks.
In any case, it's a shame that so many Blenderfags kept nagging Pablo. Now shit will move a ton slower. Hope they're happy now with that bullshit.

Anonymous No. 851113

>>851108
>as we get features that make Pixologic start to steal again

reminder that 90% of what pablo added was just zbrush stuff.

>b-but cloth brush

1 thing that's also mostly useless when you already have regular cloth sim in blender, being able to grab that like marv would be a way more useful feature.

Anonymous No. 851114

>>851113
>mostly useless when you already have regular cloth sim in blender
You can't compare those two. The cloth sculpt tool is amazing and I use it all the time. It's so much faster than setting up simulation shit just for some cloth-like effects or maybe just inspiration here and there.

>being able to grab that like marv would be a way more useful feature.
That was his end goal and mentioned it a couple times but inpatient faggots had to fuck this chance up

Anonymous No. 851115

>>851113
>mostly useless when you already have regular cloth sim in blender
You can't compare those two. The cloth sculpt tool is amazing and I use it all the time. It's so much faster than setting up simulation shit just for some cloth-like effects or maybe just inspiration here and there.

>being able to grab that like marv would be a way more useful feature.
That was his end goal and mentioned it a couple times but impatient faggots had to fuck this chance up

Anonymous No. 851133

>>850620
He'll probably end up like most autistic incels who are obsessed with anime girls: become a tranny.

This fucker couldn't handle a bit of criticism and it shows, just weeks after he posted a huge rant about people complaining that he only developed things to cater to his own style he decides to stop developing. Good riddance.

Anonymous No. 851135

>>851113
>>b-but cloth brush
and cloth brush was available in other software, I think there was an old 3ds Max plugin implementing it

Anonymous No. 851184

>>851135
C4d
https://www.youtube.com/watch?v=gkaoJ-sx36Q

Anonymous No. 851191

you can always tell when someone uses a cloth brush

Anonymous No. 851201

>>851191
it looks like garbage and the zbrush one is not much better, shortcuts don't exist, even flawless marv sims need to be touched up later.

Anonymous No. 851480

>>850620
His Genshin models fucking enrage me because every single one has fucked up faces and eyes. Instead of churning through a new character every day, STOP and fix your fundamental problems

Anonymous No. 851506

>>850620
>It's over
Yes finally.

Dobarro started 50 different sculpt features, left every single one in a half-assed state, and since he couldn't actually code for shit, but just stitch together other people's code, at the end he just Blender sculpting a bigger mess than when he found it.

Hopefully Joseph Eagar will take the reigns as he is an actual coder, and clean up the sculpt mode from the ground up.

Dobarro had some good ideas, but 90% was some convoluted masking mode workflow, and with him being unable to tackle any of the core problems due to his lack of developer skills, he is better off polishing his anime girl 3d art.

Anonymous No. 851537

>>850620
Good. Now that no autist tries to push useless sculpting features for his anime fetish, maybe we can get some actual improvements to the modeling pipeline.

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Anonymous No. 851541

>>851506
>>851537
Are you retarded? it is better to not have a paid developer fo the sculpt, vertex paint and texture mode? After that faggot Eagar leaves, that it is a volunteer, all that will enter in maintenance-mode just like it was before Dobarro.

Anonymous No. 851542

>>851506
>Joseph Eagar will take the reigns
Until he has to throw the towel because the mess is too big and the community keeps nagging him

Anonymous No. 851555

>>850620
Uff, not good.
Then again i dont blame him, he kept getting into more and more shit flinging with other devs.
Probably had enough of working with retards.

Anonymous No. 851556

You can say what you want about that guy but his sculpt mode changes were a massive crowd magnet. When his shit dropped Blender had the biggest influx of new users. I think only Grease Pencil garners sort of similar levels of interest.

Anonymous No. 851589

>>850701
what can Marvelous designer do that blender cant?

Anonymous No. 851590

>>851589
try MD and discover it for yourself

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Anonymous No. 851591

>>850620
>Fucked up Blender's source code beyond repair
>Can't admit to as much so he decides to fuck off an "explore new opportunities"

Lmao Blender is so fucked right now, reminder that this https://developer.blender.org/T71403 has been broken since 2.8

Anonymous No. 851592

>>851589
Make realistic clothes
MD is not a 3d modeling program, the only thing it can do is turn 2d sewing patterns into clothers and nothing more.

Anonymous No. 851593

>>851592
and it does that exceptionally well

Anonymous No. 851594

>>851591
>Lmao Blender is so fucked right now, reminder that this https://developer.blender.org/T71403 has been broken since 2.8
From the thread it seems the feature never existed i the first place and drawing 1 pixel was only possible since the falloff was broken, fixing it removed the unintentional feature.
It just shows how shit Blender painting options really are, they need a lot of work.

Anonymous No. 851597

>>851591
Eternally confuses me that blender's most successful use case is for indie game development (or game art in general) and they're the people who get left out cold the hardest

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Anonymous No. 851601

>>851597
This is par for the course with Blender Foundation's lofty goals of wanting to compete with Autodesk and Maxon. As some who's been using blender since 2.4 you had this shitty convoluted modeling app that was really good making lowpoly models because it was the only fully featured modeling suite out of the free options (Wings3D has no animation support, Anim8or was stuck in the 90's, Metasequoia's free version is heavily restricted, GMax was only for modding certain games). BF though wanted to focus on shit like Cycles which nobody who was seriously using it for cared at the time because the majority of Blender's development comes from their open film projects as opposed to what the community actually wants. That's why you have a huge disconnect when it comes to requested features versus what actually gets implemented (seriously who gives a fuck about the asset browser? Such a goddamn joke to be wasting so much time on a feature that's useless to the majority of its users)

Anonymous No. 851602

>>851601
>who gives a fuck about the asset browser?
Are you serious?

Anonymous No. 851610

>>851601
I think the asset browser is the best idea they've had in a long time, all my scenes are managed in unreal engine and not blender so it won't affect me there but it'll be useful for storing elements to build up environment pieces and what not.

I think the problem is more blender's data storage in general is awful and building the asset browser on top of a bad foundation is not a great move.

Anonymous No. 851611

>>851601
>who gives a fuck about the asset browser?
that is needed, maybe that could be made by the students from the Google summer of code idk, the Geometry Nodes or to use 3 paid guys in Cycles and other in Eevee not so much, I think grease pencil is volunteer work from a Spanish studio too ......

Anonymous No. 851616

>>851601
>seriously who gives a fuck about the asset browser?
Anybody who wants to use it for anything more than ripping game models.

But yeah, focusing on animation pipeline is probably the biggest mistake, they should solve the modeling tools first.

Anonymous No. 851632

>>851541
>Are you retarded? it is better to not have a paid developer fo the sculpt, vertex paint and texture mode?
No, but having Pablo Dobarro was pointless, as he couldn't fix shit.

Better to have the position open and be able to hire someone who can actually solve longstanding shortcomings with Blender sculpting, than to have that position filled with someone who can't.

And what says Eagar is not going to be hired ? He's become increasingly active in sculpting development.

Unless he doesn't want the job, or Blender Foundation already has someone lined up, it would make zero sense for them not to hire him, they certainly have the money.

Anonymous No. 851633

>>851542
He has already shown that he has a good grasp on Blender sculpting by fixing/improving a lot of things in the core, something that Pablo could never do since his math and programming skills were severely limited.

I would like to see someone hired specially for texturing/vertex colors, to add better modes, brushes and of course layers. It's unrealistic for Eagar to do this while at the same time fixing the sculpting core functionality.

Anonymous No. 851634

>>851601
>This is par for the course with Blender Foundation's lofty goals of wanting to compete with Autodesk and Maxon
Up until last year, they've never had anywhere near the money to do so, now they actually do.

> (seriously who gives a fuck about the asset browser?

Holy shit you are one dumb motherfucker, can you even breathe unassisted ?

Anonymous No. 851635

i wish him success, but i don't think he will get far in the art side. if you're a good enough programmer to contribute to a complex open-source project, your very skilled in that technical area it's hard to be skilled in the creative areas.

Anonymous No. 851645

>>851480
If he only applied that rule also to his software development work...

Anonymous No. 851683

what's with all the sudden criticism of Dobarro's skills? I thought he was usually praised for his development work. (I'm not a close follower of Blender development)

Anonymous No. 851685

>>850620
did he fix vertex paint performance before he left?

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Anonymous No. 851686

You'd think with a funding of way over 1 million a year it should be possible to find one (1) fulltime developer who's taking care of something as essential as the texture mode.
Funny how this seems to be IMPOSSIBRU.

Anonymous No. 851687

>>851685
Use the sculpt mode vertex paint. That works smoothly as butter.
Actual vertex paint mode is untouched and utterly broken as it always was.

Anonymous No. 851702

>>851685
they'll drop the vertex paint when sculpt vertex colors is fully done, I suppose we could have that in the 3.1 if Dobarro were still there and in the next summer the texture mode but now who knows .......

Anonymous No. 851752

>>851683
He is autistic and obsessed with sculpting the perfect cunny, so he developed lots of tools with that objective in mind. But most of them were just shiny stuff that only brainlets and coomers fell for.

He'll 100% turn into a tranny in 2 years max, screencap this.

Anonymous No. 851845

>>851683
He has some great ideas, his coding skills are not up to scratch though, they pretty much consisted of combining other people's code which can only take you so far, which is why for the past 3 months all you've gotten was 40 different masking modes.

>>851752
>He'll 100% turn into a tranny in 2 years max, screencap this.
His obsession with sculpting cute anime lolis make that prediction very likely, I would not be surprised if he wasn't already crossdressing.

Still, don't care if he's a tranny or not as long as he's a good coder, but sadly he is mediocre.

Anonymous No. 851955

Official Blender statement today in Blender Today
>most Blender devs at some point left for months or even years!
>taking a break is a good thing
>let's all be happy

Anonymous No. 851978

Why does everyone think 1 man can compete with the army of pixologic scientists?

Anonymous No. 852104

>>851978
He cant.
Pixologic has over 50 full time employees and much more part time and contractors working on random features.

Anonymous No. 852109

>>850620
That's it, Blender is fucking dead. Nobody can use it anymore.

Anonymous No. 852188

>>852109
Indeed, without Pablo adding 20 new masking modes every month, Blender is truly dead in the water

RIP

Anonymous No. 852199

>>852188
3rd week without module report, that means that no paid developper is working on sculpt, vertex paint, texture, retopo or cad you retard, AND nobody knows what Joe Eagar will do, he will be cancelled most likely.
https://twitter.com/joeedh?lang=en

Anonymous No. 852202

>>852199
ohh no. Joe!, what are you doing?!
How dare he speak the truth!

Anonymous No. 852203

>>852202
You should know what kind of people work on FOSS shit, Rosendall included.

Anonymous No. 852205

>>852203
redpill me.

759x537

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Anonymous No. 852206

>>852205
https://www.youtube.com/watch?v=qJEWOTZnFeg

Anonymous No. 852209

>>852206
I have seen this one before, i just don't know what part i am supposed to extract from it.

Anonymous No. 852210

>>852199
Engaging in political shitflinging on Twatter, or doing anything there actually is probably the dumbest fucking shit you can do. And that's coming from someone posting on /3/.
It's like pissing in an ocean of piss for no reason and then that piss ocean can actually negatively affect your actual life.

Anonymous No. 852212

>>852209
That Anon probably thinks the guy is a gommunisd :DD because he doesn't care about money anymore (after having made enough of it, a family, having his own house, being middleaged, having had a lottery win chance-like recovery after a deadly illness and most likely not having a ton of time on this planet anymore anyways)

Anonymous No. 852213

>>850620
>taking a break from art to become an (((artist))) and work at some zog AI bullshit
Hang him now.

Anonymous No. 852214

>>852213
If (You) don't want to be an artist, then why are you on /3/?

Anonymous No. 852215

>>852212
Nah blender is jewed now.

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Anonymous No. 852216

>>852214
>(You)
normalshit redditfag

Anonymous No. 852218

>>852188
two more weeks until the kikes start milking it for every cent it was once worth

Anonymous No. 852225

>>852212
Then that anon needs to get out of the far right echo chambers and touch some grass, everyone left for him is not a communist,. and likewise, everyone right of marx is not a nazi.

Anonymous No. 852262

>>852225
>and touch some grass
You had a point until you had to utterly embarrass yourself.

Anonymous No. 852263

>>852225
>touch some grass
I keep seeing that. Is that a meme? Sorry, I live on top of a mountain.

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Anonymous No. 852264

>>850854
>Do you get paid for pointing out reality to me

Anonymous No. 852275

>>852263
I had to search it. apparently it means "go outside"

Anonymous No. 852280

>>852199
Man I hope this retard can code, he's got like 1000 tweets a day with no likes, he'd better be some kind of rainman

Anonymous No. 852284

>>852262
Le me rephrase it then. "They need to come back to reality."
Does this suit the gentleman better?

Anonymous No. 852292

>>852284
Yes but more importantly it makes you sound like an actual person

Anonymous No. 852293

>>852292
So it was the internet lingo that got you hot and bothered?
I'll make sure to switch to a vocabulary that vibrates your Cochlea in a more pleasing rythm next time our ways cross.
Cheerio old chap!

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Anonymous No. 852294

Party over, lads.
Might as well reinstall 2.79 and bunker down for another 5 years.

Anonymous No. 853073

>>852284
Oh my God, I didn't expect such vocabulary.

Anonymous No. 853489

>>852218
Well, you know there will suddenly be a 500% increase in 'administrative personel', and a board of directors running the Blender Foundation, because wherever there's money...

Meanwhile developer hirings will be few and far between, first because they are expensive, and secondly because those working in this field are primarily white males, and there will be a demand that the Blender Foundation adds more diversity, which will result in most hiring being of administrative/community communication capacity, as this is where they will be able to find lots on PoCs.

Anonymous No. 853512

>>853489
here come that schizo

pablo's replacement is even openly right wing but it's not enough for you people

Anonymous No. 853549

>>853512
They haven't hired anyone, and being 'right leaning socialist' is not right wing you fucking moron.

Anonymous No. 853550

>>853512
it was never a secret that Blender is the tool of choice for alt-right extremists

Anonymous No. 853564

>>853549
>but it's not enough for you people

Anonymous No. 853660

>>853550
wat?
It's literal FOSS of course everyone uses it

Anonymous No. 853667

>>853549
Basically a nazi

Anonymous No. 854037

>>850842
he will become a tranny in about a year

Anonymous No. 854996

>>850620
Say you were still fiddling around with your modeling program options before going all in on learning one well--would settling on blender be bad because of this? It's not my favorite but I always liked that it was freeware.

Anonymous No. 855010

>>854996
It's not an industry standard.

Anonymous No. 855011

>>854996
Depends on what you want to do and how serious you are about it. If it's actual (hard surface) modeling and rendering, Blender is competitive. For animating, sculpting, texturing, simulations, mograph, UV editing, clothes, CAD, etc. there are specialized tools out there which will do that thing way more efficiently.

An approach would be to start learning Blender and use it for everything, then when you reach your first "ugh there HAS to be a better way" moment, start looking around for alternatives for that one specific task. Or just pirate all 25 applications out there and see if any of them blow your mind, like Cascadeur or Shapr3D.