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🧵 Untitled Thread
Anonymous at Tue, 14 Sep 2021 20:17:52 UTC No. 850796
So... is there any hope for Cinema 4D after today?
>NEW RELEASE OF C4D!!!!1
>New Blender-like GUI because that definitely was a thing that needed to be improved!
>Some new Scene Nodes shit! Y-You care about SN, right? Also they're still unfinished including this new thing!
>Spline importing that was a thing in a plug-in years ago!
>New asset browser!
I really don't want to let go of C4D, I grew up with it, and while the last several releases were already lackluster, this is just a slap in the face.
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FuckOP&AllFields at Tue, 14 Sep 2021 20:33:59 UTC No. 850801
>>850796
Try being a LightWaver in [the current year] you whiny bitch. You don't know grief.
Anonymous at Tue, 14 Sep 2021 20:42:53 UTC No. 850804
>>850796
I'm not even cherry-picking anything, this is all that's new in R25 besides a tag for animation edits (change speed, posterize, smooth and spring). That's somewhat useful but not "motion layers now work fine" level of useful.
It's like that cool, comfy friend who peaked in high school that fell in with the wrong crowd after graduating and joined a MLM/pyramid scheme.
>>850801
Is Lightwave officially dead or on life support? If the former, at least there's that certainty and finality.
McGavran can go McFuck himself.
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Anonymous at Tue, 14 Sep 2021 21:04:59 UTC No. 850811
>>850804
Tim Jenison is doing this since the mid 80s and probably has had enough, so NewTek was wholly acquired by broadcast service provider Vizrt in 2019. LW2020 was the last release, most of the developers left and nobody knows anything.
It's (probably) the closure on a one-and-a-half decade long story of mismanagement and wasted potential.
What a way to piss away a legacy.
I'll do what I did for the past 20 years; keep developing plugins and scripts for a dedicated core of users - with no monetary compensation.
Anonymous at Tue, 14 Sep 2021 21:11:20 UTC No. 850816
Blender has been wiping the floor with the industry standard software for past 2 years...
Maxon is trying to market itself "we are simple and easy like Blender" because that's the last card left.
Medium sized and some AAA-sized studios are adapting to Blender now and paying 0$ in process (with some $$ to plugins ofc), which stabs in Autodesk,Maxon and Houdini in their stomach.
All the industry standard DCC companies must adapt or die in the new upcoming era of free 3D creation for the brain dead 3D creator.
Autodesk is showing clear signs of injury after today's reveal of the FLEX system.
Anonymous at Tue, 14 Sep 2021 21:14:59 UTC No. 850819
Moreover...
Adobe is preparing a new easy-like sculpting software, part of Substance lineup called Substance Modeler. It's basically ZBrush/Blender but even easier and is rumored to be released for free for whole of 2022.
That's gonna add spice things up for the competition and add more weight on paid DCC software
Anonymous at Tue, 14 Sep 2021 21:19:18 UTC No. 850820
so yea, based on my briefly thoughts about what's going on...
the next 5 years are going to be dominated by Blender and the whole industry will go through a huge shift to the new era of young 3D artists.
Anonymous at Tue, 14 Sep 2021 21:21:06 UTC No. 850821
>>850816
>which stabs in Autodesk,Maxon and Houdini in their stomach.
Blendlets can't be THAT delusional right?
Anonymous at Tue, 14 Sep 2021 21:22:22 UTC No. 850822
>>850821
Okay Boomer.
Anonymous at Tue, 14 Sep 2021 21:27:51 UTC No. 850823
>>850816
LMAO name one major production where Blunder was used as the main tool,
Anonymous at Tue, 14 Sep 2021 21:30:58 UTC No. 850824
>>850823
UbiShit.
They also opened a media production branch that is aiming to make Blender their main DCC in next few years
https://www.blender.org/user-storie
:)
Anonymous at Tue, 14 Sep 2021 21:35:13 UTC No. 850827
>>850823
https://80.lv/articles/is-blender-b
this article also shows you the next generation of 3D artist will force major studios to adapt to Blender. The old fat ass ShitMax boomers are dying and the new Blendlets will take over...
and who's left alive from the old era, will have to live a scoundrel. :)
Anonymous at Tue, 14 Sep 2021 21:47:49 UTC No. 850829
Will we ever stop winning, Blender bros?
Anonymous at Tue, 14 Sep 2021 21:58:53 UTC No. 850832
>>850827
>doubt
Anonymous at Tue, 14 Sep 2021 22:24:23 UTC No. 850834
Anonymous at Tue, 14 Sep 2021 22:30:38 UTC No. 850836
>>850824
So they used Blunder to make a low complexity stylised tv episode, when the main issue with Blunder that it shits itself (and I am not talking just about the performance) the moment you scale up complexity even slightly?
The only aspect of Blender that is actually usable (and dare I say decent even good) is modelling (not the best tho), everything else is a subpar clusterfuck of an unfinished garbage. Multires is broken, animation lacks basic features, last time I checked softbody physics were not even fully implemented and mesh edit literally crashes your shit if you do it in a ‘complex’ scene. There is a lot to be unfucked.
Anonymous at Tue, 14 Sep 2021 22:42:19 UTC No. 850839
>>850816
>Medium sized and some AAA-sized studios are adapting to Blender now
Honey, the only medium sized studio which used Blender in any relevant capacity went bankrupt this summer.
YH4AY!
Anonymous at Tue, 14 Sep 2021 23:28:52 UTC No. 850850
>>850839
Sweety, why don't you mention their name then?
Also tons of mid-sized game studios are using Blender and growing normally without issues.
Anonymous at Wed, 15 Sep 2021 00:10:18 UTC No. 850855
>>850850
they're talking about tangent, which did shut down recently. Something about netflix cutting funding for upcoming shows.
https://youtu.be/lNai4-CcEUk
desu I think using big offline renderers for tv shows like this is a dinosaur concept, I think moving to unreal is more likely than moving to a blender centric future paradigm, though I guess you could still have blender be the main animation platform (though then you'd be using all of the downsides of blender with none of the upsides.)
Anonymous at Wed, 15 Sep 2021 00:40:54 UTC No. 850863
they just need to move to blender's ui engine and be done with it, now they are just another blender wannabe
Anonymous at Wed, 15 Sep 2021 07:03:01 UTC No. 850951
>>850863
They did confirm they are working on a complete new internal engine re-write but it is a huge task and will take some time
at least they're trying, unlike ShitMax and Maya which still run on code from 1990
Anonymous at Wed, 15 Sep 2021 12:53:47 UTC No. 850990
>>850951
They've been using the "working on new core" excuse for a couple of years now with no speed improvements to show for it. I want to be naive and believe they're really working on in and it taking up their time, and that it's too difficult to implement it before it's done (even though Scene Nodes are supposed to be from the new core, I think), but let's be real, it's likely they're just going for the low expense/stable income route with subscriptions.
Not to mention, the Adobe McGuy they brought in claims they have more engineers than ever working on the program, their yearly financial reports are high, and they can't even steal Max's Smart Extrude? Update the 3D painting? Add a decent built-in renderer that you don't have to pay extra for? Particles?
Anonymous at Wed, 15 Sep 2021 13:19:44 UTC No. 850993
just come to houdini, c4dfriends
big brains and big changes every year
Anonymous at Wed, 15 Sep 2021 13:24:09 UTC No. 850995
>>850993
Is Houdini good for character animation? I mostly see it used for super cool simulations and non-abstract procedural modelling. How does it compare in terms of rendering and editor performance?
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Anonymous at Wed, 15 Sep 2021 13:37:20 UTC No. 850996
>>850951
>ShitMax and Maya which still run on code from 1990
yeah fuck...uhh...
The best performing poly modeler and the best performing animation platform?
Anonymous at Wed, 15 Sep 2021 13:40:15 UTC No. 850998
>>850995
>Is Houdini good for character animation?
i can't say definitively, but no; check back in for the h19 update (should be soon - october prob). they started a major overhaul of the rigging system last year, which is expected to continue with this version.
google for kinefx to see the tools and assess if it looks okay to you
>How does it compare in terms of rendering
2 native renderers - mantra and karma. karma is a successor to mantra but not ready for prime time. both cpu based, but karma gpu in development (progress update expected with h19 update).
mantra is deep and looks good, but also quite slow.
good to excellent support from the usual third party renderers
usd stuff also available if you're into that.
>and editor performance
better than c4d
bonus: the modelling will want to make you kill yourself
Anonymous at Wed, 15 Sep 2021 13:53:18 UTC No. 851000
>>850996
Ingenious engineers that lay the foundation of our entire field, people who understood the computer from the metal up.
Yeah fuck those guys, let some millennial shitsters that never even touched assembly rewrite everything to bring it up to our modern standards of derivative spaghetti code that not a single person alive understands in it's entirety.
Anonymous at Wed, 15 Sep 2021 14:07:10 UTC No. 851001
>>850855
>Maya and the Three (Dee?)
Ironically this series called Maya was done using their Blender pipeline.
>>850951
>hey did confirm they are working on a complete new internal engine re-write but it is a huge task and will take some time
They are using this excuse since 2014, it wasn't very convincing back then, seeing the writing on the wall I left C4d in 2016 - now its 2021 and they are still using the same fucking shitty excuse.
Learning Maya, Blender and Houdini was the right choice instead of wasting more time with C4d.
>>850993
>just come to houdini
They can't. Using C4d is like playing on a playgrounds for special kids, with trained caretakers and safe spaces - once used to it, playing with normal kids is too frightening and nerve wracking for most of them. And Houdini isn't even normal....
>>850995
>Is Houdini good for character animation?
No it isn't. Maya is best for character animation, only retards and masochists use something else.
Anonymous at Wed, 15 Sep 2021 22:18:23 UTC No. 851073
>>851001
>They can't. Using C4d is like playing on a playgrounds for special kids, with trained caretakers and safe spaces - once used to it, playing with normal kids is too frightening and nerve wracking for most of them. And Houdini isn't even normal....
This was funny. But also total bullshit.
Anonymous at Thu, 16 Sep 2021 09:31:22 UTC No. 851157
>>850796
>I grew up with it
now you grow out of it.
Anonymous at Thu, 16 Sep 2021 09:32:39 UTC No. 851159
>>850821
this statement should have clued you in.
>Blender has been wiping the floor with the industry standard software for past 2 years...
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Anonymous at Fri, 17 Sep 2021 16:03:57 UTC No. 851401
I'm on R20 (mainly because >Windows 10). Can someone please check if working with motion layers is still somewhat broken in newer versions as seen in the video? Another annoyance is that unless you slowly go to Show Track/f-Curve option on parameters, the Timeline window also only shows you the base motion layer when you drag'n'drop objects in it.
On one hand, they added the tween tool in S24, so I would assume they'd check the animation editing in general, but on the other hand, some basic modelling tools (normal move or something) has been getting buggier for years now. Maxon knows about it but nothing's been done about it.
Anonymous at Fri, 17 Sep 2021 19:06:07 UTC No. 851412
Who the fuck told MAXON that slapping a Blender UI on their product is a good idea WTF?
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Anonymous at Fri, 17 Sep 2021 19:16:02 UTC No. 851413
holy shit
Anonymous at Fri, 17 Sep 2021 20:04:26 UTC No. 851420
>>851412
What's wrong with Blender's new UI?
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Anonymous at Fri, 17 Sep 2021 20:19:03 UTC No. 851422
>>851420
lol just saw this in the comments of a video
Anonymous at Fri, 17 Sep 2021 20:34:17 UTC No. 851425
>>851422
It's true, Blender is actually older than 3DS Max if you don't count 3ds DOS.
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Anonymous at Wed, 22 Sep 2021 16:50:11 UTC No. 852385
>>851413
Imagine paying for this, when you don't have to
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Anonymous at Wed, 22 Sep 2021 17:39:38 UTC No. 852386
>>851000
>Ingenious engineers that lay the foundation of our entire field, people who understood the computer from the metal up.
>Yeah fuck those guys
Indeed fuck those greedy, pedantic code monkeys. IT permavirgins only function is to write shitty programs so people can make more cash out of them. And fuck you too. Write my nutsack in assembly.
Anonymous at Wed, 22 Sep 2021 17:39:43 UTC No. 852387
>>851425
Older, but written with a fraction of the talent and know-how that was the group around Gary Yost.
Anonymous at Sat, 25 Sep 2021 16:26:13 UTC No. 853074
C4D is still miles ahead of Max and Maya.
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Anonymous at Sat, 25 Sep 2021 16:59:18 UTC No. 853081
Anonymous at Sat, 25 Sep 2021 17:13:40 UTC No. 853089
>>852386
>Someone hit a nerve.