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Anonymous No. 851141

looking for good animation protofolio recommendation, 3d especially since it looks the hot trend of the market rn; what shd i show in the portofolio and how should i present it, and how to layout it.
also what kind of skills and attitude to usually win jobs

also how many and what software to master and how to master i guess

Anonymous No. 851147

> how many and what software to master
all you really need to know are the fundamentals of 3d art and modelling and that knowledge can be pretty much transferred to any other software
feel free to start with either blender or pirated max/maya

Anonymous No. 851150

>>851147
topology, polycount, anatomy, hardsurface organic surface, rigging so on so forth? i stll dont move well from maya to blender and i have no confidence to say "oh i can do (object name) in x time"

Anonymous No. 851152

>>851147
*i used maya and blender confuses me
how much talent do you need in this shit