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Anonymous at Fri, 17 Sep 2021 13:04:27 UTC No. 851389
>>851388
tree branches are the only thing separating it from professional quality
Anonymous at Fri, 17 Sep 2021 15:51:45 UTC No. 851400
>caring this much about trespassers
>letting your property rot like this
Anonymous at Fri, 17 Sep 2021 16:50:25 UTC No. 851402
>>851400
A hermit that's into grunge, nothing wrong with that.
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Anonymous at Fri, 17 Sep 2021 17:20:16 UTC No. 851404
Gee Anon, THREE LNBs??
Anonymous at Fri, 17 Sep 2021 19:45:20 UTC No. 851416
>>851388
this is the level i want to see myself making on
Anonymous at Fri, 17 Sep 2021 19:56:44 UTC No. 851417
>>851389
Surely this is proffesional quality
>>851388
How many hours did it take? Also what software.
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Anonymous at Fri, 17 Sep 2021 20:58:14 UTC No. 851429
>>851388
Lovely work, captures the vibe of that game perfectly.
Anonymous at Sat, 18 Sep 2021 02:10:57 UTC No. 851468
This isn't OPs work; <spoiler> it's Andrew Price's </spoiler>
Anonymous at Sat, 18 Sep 2021 02:32:42 UTC No. 851471
>>851388
Reminds me of TLOU for some reason.
Anonymous at Sat, 18 Sep 2021 03:09:15 UTC No. 851474
>>851471
It's literally TLOU, has the WLF logo
Anonymous at Sat, 18 Sep 2021 20:14:57 UTC No. 851571
>>851468
Do you have a higher res link by any chance? I can't find it.
Anonymous at Sun, 19 Sep 2021 17:14:57 UTC No. 851705
>>851388
What do you guys think, which areas of the walls are done with decals and which are vertex painted? I assume all that have directional pattern are vertex painted, but for example the leak under the left window might be a decal? Or a vertex paint as well, just with a different mask / orientation?
I'm doing something similar currently and am trying to figure out what would be the best approach that is ideally the most optimized and good looking at the same time. What exactly should I vertex paint, what should be done with decals, what might even be done with a unique splat map for modular pieces, so I can use it as a mask for tileable textures. Lots of tricks that can be done inside of a trim / atlas / tileable as well. I know all of them, but kinda lack experience in judging what to use where, and I don't go overboard with everything.
I used decals a lot before, but I think a lot of it can be done just with a smart vertex painting as well. Splat maps are cool, but if there are a lot of modular pieces, then I would either need to make a unique mask for every single piece, which would be too much, or have one low res one for a bunch of the modular pieces.
Anonymous at Sun, 19 Sep 2021 23:15:45 UTC No. 851756
>>851705
https://youtu.be/tvBIqPHaExQ
they cover some of that here
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Anonymous at Tue, 21 Sep 2021 07:42:42 UTC No. 852061
>>851756
they do all this shader trickery but the games still run like shit compared to the old stuff that run on potato and looked better too
Anonymous at Tue, 21 Sep 2021 19:01:21 UTC No. 852217
>>852061
No dude, this doesn't look better. At least not technically, if not artistically as well.
Anonymous at Tue, 21 Sep 2021 20:02:56 UTC No. 852229
>>851388
The Last of Us 2?