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๐Ÿงต help me choose subject matters for my environment deisgn portofolio

Anonymous No. 851830

i know ye guys gona suck and suggest tits but i ll bear with it.

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Anonymous No. 851831

>>851830
a nice pair of tits

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Anonymous No. 851832

>>851830
can you make a mountain in the background full of tits?
it would make me very happy to know you did this for us

Anonymous No. 851833

>>851831
cute thx.
you get to suggest 9 more nigga

Anonymous No. 851834

>>851832
i will consider it. anymore varieties you wanna adds? dicks and vagenis i guess

these pics r best , thx4tdjj

Anonymous No. 851837

>>851834
no just tits, i need a mountain plastered with tits, or make of tits, you know, sort of like in the pic

Anonymous No. 851838

>>851830
You should do something outside, environmentally with a design that can enhance your portfolio.

Anonymous No. 851842

>>851837
yes yes i consider it. any layout do you actually prefer best? the size of each tis and how to frame them. also the shape.

>>851838
... i dont get this. pls explain on how to enhance?

Anonymous No. 851847

>>851842
>any layout do you actually prefer best?
i will leave to you as an artist to decide so it fits the rest of the environment my dude

Anonymous No. 851848

>>851847
>decide
you might hate the final product

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Anonymous No. 851849

Do a strip club at the base of a snowy mountain

Anonymous No. 851852

>>851849
ok keeeping that. what kind of mountain. what sort of strip club? i have never gone to one so i have no idea abt it

Anonymous No. 851853

>>851848
i wont hate it, but i might judge it.

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Anonymous No. 851854

>>851849
>Do a strip club at the base of a snowy tits mountain
anon

Anonymous No. 851855

>>851853
might as well lets you decide it piece by piece then lol

Anonymous No. 851856

>>851855
why? as a future artist you must get used to other people judging your work, how else are you going to grow as an environment artist?

Anonymous No. 851857

>>851856
after its judged, changes are needed no? lets just say this is less about me growing as an artist but more of making the right business choices without ripping any fellow artists... and between getting people to judge something they hate and something they like, should i not choose the latter to benefit my visitors

Anonymous No. 851860

>>851857
oh so you want to practice for patreon?

Anonymous No. 851861

>>851860
i suppose? i use ko fi though

Anonymous No. 851870

>>851861
uhm, well its good that you want o please your audience but imo you first got to have a following and you get that by growing as an artist

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Anonymous No. 851873

>>851830
The walls are tits, tits texture in the ceiling, tits on the front door, the knoobs are tits, tit lamps, tit outlets, tit faucets, titty portraits of topless girls with huge tits, titty mirrors, tit patterns in the titty floor, tit windows, tit chairs, tit desk with a tit computer sided by a tit mouse. With bobbies mouse pad.

Anonymous No. 851875

>>851870
ok sorry if im direct, if i let you judge my work, how much people can i expect to come and follow me next per my intereaction with you?

Anonymous No. 851884

>>851875
about 200%

Anonymous No. 851894

>>851884
200% of you?

Anonymous No. 851898

>>851894
200% of people

Anonymous No. 851911

>>851830
If I had to do a environmental portfolio I would pick a couple of interesting historical architecture styles + an interesting genre and mix them together.
Like steampunk with Indian or other East-Asian architecture. (Just an example)
In addition I would pick a pure Sci Fi design but an advanced, clean, utopian, futuristic one. Dystopia and post-apocalypse is severely overdone. (interesting topic but too easy.)
To round it up, I'd pick at least one pure natural environment, maybe on an exoplanet - just nature, but with a nice cosmic feel to it.
That should be enough basically, depending on how deep you want to push it you can either make these environments big enough so that each gives you tons of images or even a small animation (camera-fly through it), or keep them smaller and add another one or two complete different scenarios.
You may want to explore different scales, like very open with epic scale, something close and tight with lots of smaller on the ground details and something in between.
You may also want to have some of it very bright, nice and colourful, with nice weather; something dark and atmospheric with more muted/desaturated and very deliberate colour accents and something in between.
If you can hide a fine female with nice bare tits somewhere in one of those images you'll get my seal of approval, but I won't hold it against you if you don't.

I know this goes against the usual sentiment that is prevalent on this site, but you can ask me anything and I am willing to seriously help you with your planning, idea-finding, etc...

Anonymous No. 851956

>>851830
we talking indoor or outdoor stuff? also, how popular are voxel/isometrics?

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Anonymous No. 851957

>>851830
>>851956
>forgot pic

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Anonymous No. 851959

>just started
>beginner
rate my shit, plz bully

Anonymous No. 852033

>>851959
Not textured 3/10

Anonymous No. 852059

>>851911
hmmm of course. but how many pieces do i do, also just find good silhouette i supposed?

>>851957
>>851959
nig/11

Anonymous No. 852096

>>851873
>he's using Bobby's mouse pad again
MOM

Anonymous No. 852169

>>851959
Looks better than my future pod, 7/10

Anonymous No. 852171

>>852059
What do you mean with how many pieces? How many environments?
Well at least one.
One great portfolio piece should be enough to get a job, but then this one thing really needs to stand out.
I recommended 3 because that gives you more than enough opportunity to show a range of expertise/knowledge and showcase your ability to adapt to different themes.
>also just find good silhouette i supposed?
Good silhouette is important, as is good framing/composition, proportions, distribution of details, contrast of values, colours etc...

Anonymous No. 852311

>>852171
ok. starting with one then... what would be good silhouette then?

Anonymous No. 852327

>>852311
A good silhouette is one that communicates clearly what it is, one that communicates not only the function, but characteristics and emotions even.
Another aspect is its readability (how fast can you recognize it), its aesthetic qualities (is it nice to look at or ugly?) and its usefulness in serving the artist to communicate something.
Keeping an focus on silhouette is helpful when designing objects like vehicles or weapons and characters, or bigger shapes and forms that appear in your scene, especially when these are stylized and supposed to communicate a certain character/flair or emotion.

But in the beginning you should rather focus on shape, dimension, proportion and compositing of elements instead of silhouette.
These create a silhouette (or many) depending on your camera angle, and you then can observe and judge your composition in regards to what it communicates, but the silhouette is only one aspect in that judgement.
It only informs you very roughly about something and the contrast of it to other elements in the scene.
Don't get hung up on anything like that in the beginning, keep it flexible and fluid so that you can adapt to happy accidents and unforeseen inspiration that pop up. Get the big and important ideas down, don't spread yourself too thin by wasting time on details too early.
If you want to experiment with shape, dimension, proportion and compositing of elements I'd suggest you keep it as simple as possible and use pen and paper, photoshop or microsoft paint even - start with big shapes, get progressively smaller and play around with many iterations.
Think about the qualities that you want to show, and the mood/atmosphere/emotions that your work should evoke in the viewer.

Anonymous No. 853976

>>851830
F40PH

Anonymous No. 853979

why bumpnng dont' you see thread fukced