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Anonymous No. 852055

How the fuck would I start by making a weed nug in Maya without any scans or photogrammatry

Anonymous No. 852057

>>852055
Sculpt some leaves and spread them around a cylinderish object with particles

Anonymous No. 852091

>>852055

I was thinking about this in substance designer, it's a really abstract form. I guess if you're modeling you'd make some leaves and then maybe you'd need Zbrush or Houdini to get the squiggly stuff, can't really see anyone poly modeling these shapes.