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🧵 Untitled Thread
Anonymous at Thu, 23 Sep 2021 17:46:12 UTC No. 852617
has anyone done or heard of Vertex School?
Anonymous at Fri, 24 Sep 2021 05:01:07 UTC No. 852721
>>852617
yes
Anonymous at Fri, 24 Sep 2021 05:50:17 UTC No. 852723
>>852617
Who?
Anonymous at Sat, 25 Sep 2021 15:32:03 UTC No. 853041
>>852617
Isn't that an architecture school in Germany?
Anonymous at Sun, 26 Sep 2021 07:33:02 UTC No. 853193
>>852617
vertex school and any other non accredited online school can be summarised as such:
You pay thousands of dollars 1 tutorial video every week that usually goes for 1 month. oh and you get a little 'feedback' video at the end of every assignment. wow totally worth all the money am I right?
Save your money, dont be fooled.
Anonymous at Sun, 26 Sep 2021 09:07:59 UTC No. 853205
>>852617
Yes they’re on cgpeers kek.
Anonymous at Sun, 26 Sep 2021 10:36:21 UTC No. 853211
>>853193
Which are good, reputed CG schools?
Anonymous at Sun, 26 Sep 2021 11:27:55 UTC No. 853222
>>853211
Accredited ones? Theres a few out there. Like Gnomon School of Visual arts.
But if you are referring to online CG schools then there are VERY little. Go do a online diploma or bachelor instead.
Look up the rookies approved online schools.
Anonymous at Sun, 26 Sep 2021 11:38:43 UTC No. 853225
>>853193
That doesn't occur with vertex school, they give you assignments and critique.
>>853222
Accreditation doesn't mean much in non-STEM subjects, portfolios and demo reels do. No one is going to hire you because you took courses on CGMA or CalArts. They'll hire you if you've applied your skills into a project or job.
>Go do a online diploma or bachelor instead. Look up the rookies approved online schools.
You must be trolling. A Bachelors in 3D/arts in a normal university? Those are terrible and more 10x more expensive. Everyone I knew regrets taking them.
The professors in those universities are incompetent and awful. They're comprised of bitter people who failed to enter the industry and will flunk you if you experiment with your assignments.
Anonymous at Sun, 26 Sep 2021 11:51:26 UTC No. 853228
>>853225
>That doesn't occur with vertex school, they give you assignments and critique.
And how is that any different from going on a CG community /asking friends to give you feedback on your work? There I just saved you 4 thousand dollars.
>They'll hire you if you've applied your skills into a project or job.
Half True, your education does weigh in. It doesn't matter much, but it does have some weight in your application.
>A Bachelors in 3D/arts in a normal university?
Yep. Not everyone can afford to go to the best Art school in the world buddy. And where you live actually matters too. For example, someone willing to get a VISA would be better off doing a degree whether it be shit or not is irrelevant. These companies willing to sponsor you (If at all) will always ask for one.
I'm not defending shitty universities, but think about this way: you're better off paying thousands of dollars for a diploma than going to vertex school.
Anonymous at Sun, 26 Sep 2021 12:12:51 UTC No. 853231
>>853228
>And how is that any different from going on a CG community /asking friends to give you feedback on your work?
You get critique and input from people who worked in industry and assisted in the creation of 3d software like Zbrush. They will give the latest standards and practices that can help you release your work faster.
>Half True, your education does weigh in. It doesn't matter much, but it does have some weight in your application.
Not at all. Any art related corporations look at portfolios, not for art degrees.
>Yep.
In that case your advice is objectively wrong, especially if it's in a non-US university. They don't have the latest hardware, practices, and tech. The US will also have lax immigration laws in the future.
>I'm not defending shitty universities, but think about this way: you're better off paying thousands of dollars for a diploma than going to vertex school.
Nope, diplomas in 3D/art related subjects are a huge waste unless if you go into one of the few schools in the world. And even then, it's still not worth paying that tuition. Most uni courses are GARBAGE. You can't experiment with them and they teach you minimal basic shit at a snail's pace.
Everyone who took them will also tell you that it's not worth it. They prefer online courses instead.
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Anonymous at Sun, 26 Sep 2021 12:29:33 UTC No. 853233
>>853231
>You get critique and input from people who worked in industry and assisted in the creation of 3d software like Zbrush
hahahaha. Ok????? As do I? I'm in around 4 different 3D Game Art discords and ALL of them have industry professionals willing to give feedback to anyone.
>Not at all. Any art related corporations look at portfolios, not for art degrees.
Ok, goodluck in the future pal.
>They don't have the latest hardware, practices, and tech
What does this actually fucking mean? Everyone is using the best 'hardware' and have the best 'practices' in their own regard.
>The US will also have lax immigration laws in the future.
Uh oh. we got a Biden supporter over here. The US is far from having any 'lax' immigration.
>Nope, diplomas in 3D/art related subjects are a huge waste unless if you go into one of the few schools in the world
lol where are you pulling this actual nonsense out from?
Take an example: Two 3D Prop Artists have equal portfolios for a chance to get hired. One has a diploma, and the other doesn't. Who gets hired?
>Everyone who took them will also tell you that it's not worth it. They prefer online courses instead.
lmao, at least with your diploma it's actually worth something in the end. Accredited vs non accredited. Simple as. Ontop of that, you actually have someone helping you. Anything like that helps in getting a VISA.
Would you like to know why I know Vertex school is shit? Because I actually took a course one time there. And I came to the realization that its actually the fucking same as asking for feedback on a discord and setting yourself 'assignments'.
Anonymous at Sun, 26 Sep 2021 15:53:42 UTC No. 853249
>>853233
>hahahaha. Ok????? As do I? I'm in around 4 different 3D Game Art discords and ALL of them have industry professionals willing to give feedback to anyone.
There's a difference between receiving critique and receiving a new workflow or technique. Johann Lithvall taught hair cards in an online course.
>Ok, goodluck in the future pal.
I am not going to be the one possessing thousands in student debt for taking crappy uni courses that have less info than a YouTube video.
>The US is far from having any 'lax' immigration.
lol
>What does this actually fucking mean? Everyone is using the best 'hardware' and have the best 'practices' in their own regard.
You're paying money to be taught by people who haven't worked in the industry at all.
>Take an example: Two 3D Prop Artists have equal portfolios for a chance to get hired. One has a diploma, and the other doesn't. Who gets hired?
There's no such thing as an equal portfolio, there is only a better portfolio. Employers do not look at your degree, they look at how relevant your portfolio is and whether you've worked in a professional environment before.
>lmao, at least with your diploma it's actually worth something in the end.
If it's art related, it's toilet paper. Your advisor lied to you so that you can pay money to them.
>Accredited vs non accredited. Simple as.
"Accredited" is an arbitrary buzzword. Art Institute is an accredited institution and all of their "art" courses are garbage that leave you in debt.
>Ontop of that, you actually have someone helping you. Anything like that helps in getting a VISA.
This screams sunk cost fallacy and you can get a VISA if you get employment in the US.
>Would you like to know why I know Vertex school is shit? Because I actually took a course one time there. And I came to the realization that its actually the fucking same as asking for feedback on a discord and setting yourself 'assignments'.
It's geared towards specialization and they teach more useful subjects matter.
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Anonymous at Sun, 26 Sep 2021 16:55:31 UTC No. 853259
>>853249
>There's a difference between receiving critique and receiving a new workflow or technique.
Correct. Anyone can get both without being enrolled at Vertex School.
>I am not going to be the one possessing thousands in student debt for taking crappy uni courses that have less info than a YouTube video.
And that's your prerogative. But dont you see your contradiction? You'll still be possessing thousands in debt if you went to Vertex.
>You're paying money to be taught by people who haven't worked in the industry at all.
Why are you talking out of your ass for? Do you have any idea of how this all works?
>There's no such thing as an equal portfolio, there is only a better portfolio. Employers do not look at your degree.
Jesus fucking christ. Moving those goal posts much? These employers certainly look at educational history. Whether or not you can accept that fact is up to you, but I'm just saying how it is. You can say otherwise but until you actually work at an actual AAA studio you have no fucking clue.
>and you can get a VISA if you get employment in the US.
Ah yes, let me just pop over to the US. I'm sure its super easy!
>It's geared towards specialization and they teach more useful subjects matter.
Yeah, ahahha. I sure learnt a lot! I also forget to mention I also did CGMA as well. Little bit better than Vertex school but still the same premise. Pay $1000 to have someone give you 10min feedback and 3 assignments.
I actually refuse to comment any further with you so reply at will, ignorance is bliss n' all . I haven't got all day to respond to these stupid responses, given how I actually work in a studio.
>>852617
Do what you wish, but I've said what I had to say above with this other guy here. Don't say I didn't warn you. For all we know he's literally shilling the damn school.- now wouldn't that be something?
Mentorships on the other hand are a completely different premise, and something I can UNDERSTAND the point of paying. Research that.
Anonymous at Sun, 26 Sep 2021 18:30:24 UTC No. 853272
>>853259
>I showed u my edge loops please respond