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Anonymous No. 853497

Currently learning Maya. Any YT channels /3/ would recommend to better improve my craft?

Anonymous No. 853510

>>853497
maya toolbelt

Anonymous No. 853616

New to 3D stuff here, any reason why would should use maya over blender or vice versa?

Anonymous No. 853630

>>853616
One's free indefinitely, the other you have to put some amount of effort into making it "free". Personally I use blender because I do this more as a hobby and Maya started slowing down my toaster of a laptop if I left it open for too long.

Anonymous No. 853670

>>853616
Specialization Anon.
Maya's core competence is two-fold:
It is the best tool for animating characters due to its superiority in all aspects of rigging and animation. That includes the available tools as well as the performance.
The advantage is quite pronounced, there is no other program that comes close, which makes it the only and best program in the market for High End work.
Maya has won and consequently wins the top position in this discipline, every year and for 20 years straight with no exception.

The other aspect that nobody here really understands because its quite difficult to experience is the way Maya is perfect for (bigger) studios and bigger teams due to its interoperability and malleability. Maya is like Linux, while all other DCCs are more like Windows, which means you can do whatever the fuck you want with it and change it to your needs and interface with it and customize it like no other tool in the 3D market.
As a consequence the Maya you can buy is not the same Maya that studios use, since their Maya is extremely customized, upgraded and enhanced by their programmers and TD's.
Maya took over the VFX industry because of that, got extremely entrenched in the studio systems and this is also the reason why it cannot and will not be replaced by any other program anytime soon (despite what Blender-fanboys will argue).
In all other aspects, Maya is a decent but not perfect generalist program that can do pretty much anything that others can do too (except sculpting).
There are tons of commercial addons that can elevate other aspects of production work to an high level of quality.

Anonymous No. 853678

>>853670
Continued.
Blender on the other hand has no real specialisation, unless you count its price (free) and uncomplicated accessibility as a specialisation.
It is a jack of all trades, master of none, more so than any other 3D program. Due to its FOSS nature it is extremely wide in its abilities. Wide like an ocean, deep like an puddle, some might argue.
There are tons of addons, free and commercial, I think Blender easily takes the position of the 3D program with the highest amount of addons.
The FOSS license though gets a little in the way of companies and individuals who want to earn money on this platform, while there are commercial addons, many avoid Blender because of problems and conflicts with its GPL license. Plugins and addons often don't have the same quality or depth you can get with addons on other platforms.
Blender has its advantages mainly due the fact that there are no barriers since it is free, it is relatively easy to learn and it can do a lot of things well enough.
Because of the fact that Blender incorporates a lot of disciplines/abilities that other DCC's don't, it can be used as a full production suite without the need of switching programs. It is a full and complete production pipeline in itself. Of course this comes with an price; its wideness means it has to compromise on quality or ability to do high end or complex stuff.
It is the ago old consequence of generalist approach vs specialists approach. While it can do almost everything, it does some not as good as specialized programs.
Depending on your needs, this might be problematic or its irrelevant.
For big teams that facilitate the power of fragmentation into highly specialised and contained jobs, Blender might not be good enough. In contrast a generalist that has mastered Blender can do a wide amount of work very efficient and fast without any additional investment (time, money and resources). Its ideal for artists who work alone and self-contained like concept artists.

Anonymous No. 853679

Anyone here got any experience running Maya on Linux? It won't even let me install, it's saying my computer is not compatible. Do I really need to be running fedora or redhat to use it?
I'm currently running manjaro and would really prefer to not leave the arch world behind.
I have to learn Maja for my computer animation course, so I get a free student version.

Anonymous No. 853685

>>853679
I have experience with older versions of Maya (2016-2019). I could get them to run on CentOS and Mint, never tried another distro.
CentOS is easy since it is identical to Redhat, Mint was a nightmare involving alien to convert the rpm to deb as well as another 40 steps to get the fonts and other dependencies to run. I am not a Linux pro or an programmer/sysadmin and doing all of that in the terminal made me feel like a hacker in a bad Hollywood movie - it also took me a week to find out all the shit, assembling it together from several different walk-throughs - I NEVER EVER want to do that again. Fuck this shit.
Arch is probably even worse. All I can say is good luck to you.

Anonymous No. 853768

>>853679
https://aur.archlinux.org/packages/maya/

Anonymous No. 853823

>>853497
lol 8 replies and none actually do the simple task of showing OP some youtube channels..


Official Autodesk channels:
https://www.youtube.com/c/MayaHowTos
https://www.youtube.com/c/ScriptingSDKHowTos
https://www.youtube.com/c/Autodesk

Other potentially helpful channels:
https://www.youtube.com/c/darylobert
https://www.youtube.com/user/andrewsilke1/videos
https://www.youtube.com/user/TDChannel11
https://www.youtube.com/c/ChadVernon
https://www.youtube.com/user/AdeptusSteve
https://www.youtube.com/user/slorpthegillman
https://www.youtube.com/user/freshmaya
https://www.youtube.com/user/deepfriedectoplasm

Thats just a handful but should be enough to get you started in whatever you want, enjoy.

Anonymous No. 853867

>>853823
we were waiting for someone like (you) to spoonfeed the newdag