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๐Ÿงต City environments

Anonymous No. 853517

Hello /3/. I love creating levels and I am fairly experienced in Hammer Editor.

I want to start using a better engine with better graphical capabilities. I don't know which engine to choose, unreal or unity?

My goal is to create cybergothic and post-apocalyptic cityscapes to explore on foot. I don't want to create a game, I just want to create some environments with a soul and that I can walk around in.

I have never modeled but I decided I will be making custom assets for my levels. Which 3d modeling software is more suited for architectural work and making props? I would like one that is free, I don't expect to make a profession out of this.

Anonymous No. 853519

first of all, unreal obivously.

2nd of all, blender is your only non piracy option for a decent free 3d modeler so not really a question.

The most important thing for you to learn is going to be substance designer though.

Anonymous No. 853545

post your hammer maps

Anonymous No. 853676

>>853517
You dont need 3D modelling for your task, use susbtance designer, design materials and trim sheets and with that using basic plane geometry you can design any city you want, the materials will do the detail work , you can set that workflow directly into Unreal

If you want to try it right now download unreal and instalk the megascans plugin, you can use the materials for make some tests

Anonymous No. 853677

>>853676
If you don't understand any shit that I said here a video explaining in full detail


https://youtu.be/hi7A6D0TDfQ

Anonymous No. 853966

>>853676
>>853677
They're good for exteriors but OP is asking for interiors and "soul"
>My goal is to create cybergothic and post-apocalyptic cityscapes to explore on foot. I don't want to create a game, I just want to create some environments with a soul and that I can walk around in.

Anonymous No. 854001

>>853966
where did he ask for interiors.

Anonymous No. 854005

>>853676
Indirectly thank you, i forgot what the name of those weird meshes was. Trim sheets. Got it.