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๐Ÿงต SFM vs Blender

Anonymous No. 853770

I've been playing around with SFM for a month and have around 100 hours on it. I understand the basics and can some simple animation. Should I continue using SFM or switch to blender? Or is there a better 3D animation software for beginners?

I want to make a yotutube channel with 3D avatar (not vtuber) similar to this https://youtu.be/bJEy09Sm37Y

Anonymous No. 853790

i wanna fuck phos

Anonymous No. 853815

SFM had the worst user interface i have ever seen in fucking anything, ever. blender is a far more multipurpose tool, so you should definitely skip SFM, and just move onto blender.

Anonymous No. 853851

Doesn't FUNKe use SFM for those videos? If you're already comfortable with SFM then I think you should stick with it

Anonymous No. 853859

>>853790
She would shatter upon the orgasm

Anonymous No. 854805

i want to fuck the rock too

Anonymous No. 854862

drag gmod ragdolls around with the physgun and attach thrusters and ropes to their limbs to make industry quality animation

Anonymous No. 854962

SFM is for animating and basic rendering, while Blender is for modelling+animating+texturing+rendering
Basically if you only care about animating stuff, stick to SFM, otherwise learn more

Anonymous No. 854995

god shes so hot

Anonymous No. 855027

I only recommend using SFM for Source game animations. It's biggest upside is that it has all the models built in, rigged and ready to use.

Otherwise, for anything non source related to with Maya, Blender or any other 3D studio. It'll take time to learn but it's worth it.

Anonymous No. 855618

>>854995
She's literally a rock

Anonymous No. 856081

>>853770
SFM has ease of use and simplicity, with results to match

seeing the image you posted upon making the thread, I imagine you'd be fine with what SFM offers but for anyone aspiring to make shit that's cool by itself and not a tool to explain something you'd struggle with SFM because 2010 graphics + in-house tool literally only made for ancient video game trailers

Anonymous No. 856752

>>856081
sfm can look good sometimes but like you have to do a bunch of retarded shit that the software doesn't even tell you can do and you have very limited tools a lot of the time , why whould you be using sfm when you can use s2fm is beon me tho.

Anonymous No. 856753

if op wants to have some kind of anime artstyle thingi he should problaby use blender tho , I don't think sfm can make a good anime like artwork

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Anonymous No. 857570

>>853770
Use Blender if you intend to make an avatar for videos. Source Filmmaker is nice and all, but importing models INTO Source is a nightmare - that's coming from someone who did it for RP servers - and having to accommodate Blinn as a shading workflow is kind of depressing when you dip your toes into the variety you can get from actually unhinged and versatile node setups.

Even if you have a model at hand already, you can export it to Blender through tools like SourceIO which can pull .mdl files directly into the program without having to decompile them into an intermediary like .smd.