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🧵 I made about $300 in the past month, doing simple sculpts in ZBrush while living in Russia
Anonymous at Thu, 30 Sep 2021 10:47:12 UTC No. 854044
Did I do good? I know my western parthners taking $300 for an hour or something like that, lmao. But whatever
Anonymous at Thu, 30 Sep 2021 11:06:06 UTC No. 854046
>>854044
-Is that a livable wage at the area you live?
-If not, how many hours did you spend working on your sculpts.
-And most important, are you proud of your own work regardless what others think?
Anonymous at Thu, 30 Sep 2021 11:19:42 UTC No. 854049
I'm also from a third world, many countries make from 50 to 200 a month
Anonymous at Thu, 30 Sep 2021 12:02:20 UTC No. 854058
What do these "simple" sculpts look like and where did you sell them?
Anonymous at Thu, 30 Sep 2021 12:24:28 UTC No. 854062
>>854058
freelance mostly
Anonymous at Thu, 30 Sep 2021 13:28:30 UTC No. 854071
>>854044
as long as you don't live in mosquebad you did well my pidor.
keep at it and don't forget that while people mostly overestimate their worth, it's also important not to underestimate.
search competitors and see how they charge for similar quality. improve and charge more.
good luck
Anonymous at Thu, 30 Sep 2021 14:09:00 UTC No. 854084
>>854044
Is this just duck schizo's cousin?
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Anonymous at Thu, 30 Sep 2021 17:16:03 UTC No. 854109
>>854084
ummm...no?
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Anonymous at Thu, 30 Sep 2021 18:15:14 UTC No. 854119
>>854044
>simple sculpts
>simple
>300 bucks
yea right
Anonymous at Thu, 30 Sep 2021 18:18:05 UTC No. 854120
>>854119
What? That's cheap af for a whole month
Anonymous at Thu, 30 Sep 2021 19:07:09 UTC No. 854123
>>854044
is good for start, but you can get better payment, just increase your skills and make a good portfolio, and go for hour rates instead of task commissions, those make more sense in 3D
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preview .jpg
Anonymous at Thu, 30 Sep 2021 20:02:17 UTC No. 854131
>>854044
Same. I got about $690 for 2 months work in SolidWorks. It was mostly storage tools and equipment like pic rel. What site do you use? I use PPH mostly.
>>854123
Thing is, I can't keep up the momentum and get new clients. Do I need to make fancy renders to get noticed?
Anonymous at Thu, 30 Sep 2021 23:01:10 UTC No. 854155
>>854131
you don't need high quality renders for that, just show your best works an prove that you can cover the basic skills that a sculptor should deliver
for example contact other professional artists, like concept artists and sculpt their 2D works and showcase it
also if you want more commissions get into any communities that are involved into the job, like animation or 3D communities, game developers, in any social media that is active
Anonymous at Fri, 1 Oct 2021 01:35:23 UTC No. 854166
>>854046
making 300$ in a day or a week is considered really good here.
Anonymous at Fri, 1 Oct 2021 10:24:54 UTC No. 854204
>>854166
300 per day is good anywhere
Anonymous at Fri, 1 Oct 2021 11:42:49 UTC No. 854214
How do you make money doing this?
Anonymous at Fri, 1 Oct 2021 12:30:54 UTC No. 854240
>>854214
first 3d commission i did was for a indie project in a discord server
second was literally from a request in this board lol
maybe go around random discord servers and shill your work there (indirectly), just post images and if you're lucky enough it might work
Anonymous at Fri, 1 Oct 2021 13:57:48 UTC No. 854257
I just got some inside info about one (short) freelance contract I could have taken, but I didn’t because I was busy with other gigs.
Bros… I’ll regret this for a loooooong time, it was that good. I could have tripled my bank account. I could have paid off 2 years of uni in a few months what the actual fuck.
But no, I just HAD to fuck up by taking a poverty tier gig instead, that locked me in for a few months, just because I was out of work for months before that and my family was telling me to not deny offers.
Idk what else to say, this was a life lesson for me. Also made me realize I am probably misjudging my worth completely and could easily multiply my rates a few times for american studios.
Oh, you know what else happened? I had to deny a fulltime offer from Ubisoft as well, because I can’t move to a different continent right now due to personal reasons.
I guess at least that tells me I have a potential, even though I still feel horrible every time I open ArtStation and see student works getting 5 times more likes than me. I’m just a nobody with 0 connections in the industry that sparks on trending a couple of times a year when I release some new personal project. All of my work in this industry came because of those likes and features.
I just hope offers like those will show up again in the future and hope this wasn’t some once in a lifetime opportunity, otherwise I’m done.
See, this is a big problem, knowing what offers to accept. But how can I possibly know what kind of a potential client will show up in a fea months from now? Maybe I end up out of work again by the end of the year, but this time I’ll be afraid to accept anything if the salary is anything else than amazing.
Anonymous at Fri, 1 Oct 2021 16:15:13 UTC No. 854275
>>854257
Just keep working on it and I'm sure more of those opportunities will come your way.
Anonymous at Sat, 2 Oct 2021 17:40:36 UTC No. 854449
>>854044
rookie
Anonymous at Wed, 13 Oct 2021 05:01:56 UTC No. 856404
>>854257
You gotta keep on keeping on. Meditate to help.
Anonymous at Sun, 17 Oct 2021 06:59:47 UTC No. 856957
>>854257
Would you mind sharing your work? I'm kinda curious about it, I'm at a point with my skills in which Im getting some similar work quality for a ubisoft/Sony game but don't really know how to proceed as I have never done any work professionally and I'm scared of making the wrong desicion and locking myself in a contract I will regret later