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asgvis-corona-5n-....png
๐งต What Corona can, and Cycles can't do?
Anonymous at Sun, 3 Oct 2021 14:06:04 UTC No. 854633
What makes Corona so realistic? I know that Cycles can't do Caustics for shit. I heard you can tweak it with nodes though. But what else? Why Cycles always felt more like smooth plastic? And how can I get a Cycles render at least somewhat close to Corona level? What are the main issues?
Anonymous at Sun, 3 Oct 2021 14:29:27 UTC No. 854637
Have you used either of them yourself? Post your renders. Or at least just some examples of Cycles and Corona renders you talk about.
99% photorealism is achievable with any of the modern offline renderers.
Anonymous at Sun, 3 Oct 2021 15:49:21 UTC No. 854650
>>854633
I don't care unless I can use a pirated version
Anonymous at Sun, 10 Oct 2021 09:22:33 UTC No. 855962
>>854633
why it look like ffxiv
Anonymous at Sun, 10 Oct 2021 10:47:32 UTC No. 855971
>Why Cycles always felt more like smooth plastic?
Because you can't into PBR or rely on denoising too much?
Install LuxCore by the way.
>>854637
Also this
Anonymous at Sun, 10 Oct 2021 15:55:13 UTC No. 856004
>>854637
>99% photorealism is achievable with any of the modern offline renderers.
That doesn't negate the fact that some are better or worse in certain aspects which effects how much time and effort the artist has to put in.
There is a reason why people who do architectural renderers often gravitate to Corona or Vray, rather than to Cycles.
I've spent only a day or 2 with Corona and even with this superficial engagement alone I could archive better results in little time, making the difference and qualification of Corona obvious to me.
Yes you can do great renderers with Cycles and the end consumer / the unwashed plebs don't care or realize.
But neither should these define your workflow, nor should this detract from the obvious advantages of getting to a (better) result easier and faster.
>>855971
>Because you can't into PBR or rely on denoising too much?
Or maybe he can and doesn't and you just downplay the obvious difference in quality of shaders and lighting of renderers.
While Luxcore does have better shaders and can create more realistic surfaces, as a renderer overall it isn't really as recommendable as other renderers.
If quality is the define factor I would rather recommend Renderman or Octane (which both have their advantages/disadvantages).
>>854633
>What makes Corona so realistic?
More research / effort / time put in by the devs.
>But what else?
why do you care? If you understand it or not doesn't change the outcome.
>And how can I get a Cycles render at least somewhat close to Corona level?
By putting more effort in yourself, by diving into the deep end of shading and lighting and by learning more about photography for example.
Being a better artist / technician is more important than the tool, but none of these aspect should be neglected.
Anonymous at Thu, 14 Oct 2021 16:51:15 UTC No. 856612
>>854633
Use Lux core render
>Bidirectional path tracing
>More powerful node system
>Support for blender(2.8.3) and alpha(2.9.3)
Anonymous at Mon, 18 Oct 2021 08:49:38 UTC No. 857130
>>856612
Don't forget slow as fuck ;)
Anonymous at Thu, 21 Oct 2021 03:37:09 UTC No. 857523
with corona you get great results with much less work and minimal post production