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asgvis-corona-5n-....png

๐Ÿงต What Corona can, and Cycles can't do?

Anonymous No. 854633

What makes Corona so realistic? I know that Cycles can't do Caustics for shit. I heard you can tweak it with nodes though. But what else? Why Cycles always felt more like smooth plastic? And how can I get a Cycles render at least somewhat close to Corona level? What are the main issues?

Anonymous No. 854637

Have you used either of them yourself? Post your renders. Or at least just some examples of Cycles and Corona renders you talk about.
99% photorealism is achievable with any of the modern offline renderers.

Anonymous No. 854650

>>854633
I don't care unless I can use a pirated version

Anonymous No. 855962

>>854633
why it look like ffxiv

Anonymous No. 855971

>Why Cycles always felt more like smooth plastic?
Because you can't into PBR or rely on denoising too much?
Install LuxCore by the way.

>>854637
Also this

Anonymous No. 856004

>>854637
>99% photorealism is achievable with any of the modern offline renderers.
That doesn't negate the fact that some are better or worse in certain aspects which effects how much time and effort the artist has to put in.
There is a reason why people who do architectural renderers often gravitate to Corona or Vray, rather than to Cycles.
I've spent only a day or 2 with Corona and even with this superficial engagement alone I could archive better results in little time, making the difference and qualification of Corona obvious to me.
Yes you can do great renderers with Cycles and the end consumer / the unwashed plebs don't care or realize.
But neither should these define your workflow, nor should this detract from the obvious advantages of getting to a (better) result easier and faster.

>>855971
>Because you can't into PBR or rely on denoising too much?
Or maybe he can and doesn't and you just downplay the obvious difference in quality of shaders and lighting of renderers.
While Luxcore does have better shaders and can create more realistic surfaces, as a renderer overall it isn't really as recommendable as other renderers.
If quality is the define factor I would rather recommend Renderman or Octane (which both have their advantages/disadvantages).

>>854633
>What makes Corona so realistic?
More research / effort / time put in by the devs.
>But what else?
why do you care? If you understand it or not doesn't change the outcome.
>And how can I get a Cycles render at least somewhat close to Corona level?
By putting more effort in yourself, by diving into the deep end of shading and lighting and by learning more about photography for example.
Being a better artist / technician is more important than the tool, but none of these aspect should be neglected.

Anonymous No. 856612

>>854633
Use Lux core render
>Bidirectional path tracing
>More powerful node system
>Support for blender(2.8.3) and alpha(2.9.3)

Anonymous No. 857130

>>856612
Don't forget slow as fuck ;)

Anonymous No. 857523

with corona you get great results with much less work and minimal post production