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Anonymous No. 855008

Why the fuck won't blender just give us a geometry nodes script node

Give us a script and a solver node and we are DONE. Possibilities are literally endless. You can make a FLIP solver or anything in there. You pretty much have houdini inside blender, and I'm saying this as a Houdini user

It is fucking unbelievable that a script node isn't even in their development plans

Anonymous No. 855009

The cosmic joke of blender is that the open source DCC is somehow the least open to actually use.

No glsl for you

Anonymous No. 855016

>>855008
>You pretty much have houdini inside blender, and I'm saying this as a Houdini user
no you're not.

Anonymous No. 855030

>>855016
Yes I literally am

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Anonymous No. 855032

>>855008
>Give us a script and a solver node and we are DONE
We're not done until they fix the animation pipeline/ Cause it's fucking horrid to use. At least to the maya level.
And until Cycles learns how to render volumetrics and caustics.

Anonymous No. 855037

>>855008
Blender devs don't like anyone playing beyond their monolithic mess of a code. You either beg for your code to be included in the core for years, or go home.

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Anonymous No. 855066

>>855008
>You pretty much have houdini inside blender
Alright now I know you're a bullshitter

Anonymous No. 855067

>>855037
Just fork your own build? Isn't that the point of free open software?

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Anonymous No. 855104

>>855008
Blender is free if you dont value your time

Anonymous No. 855307

>>855008
GR15 FOR PEPESHIT