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๐งต Untitled Thread
Anonymous at Tue, 5 Oct 2021 16:22:50 UTC No. 855086
I hate how the term "stylised" has come to mean the exact same shitty cel shaded look everywhere.
where is the innovation? picrel (sry for shitty small imagesize), i'm not sure if its even possible to make something like this in 3d, its deceptive. alot of challenges in makeing something that looks like this, but its the point that all fucking "stylised" graphics look identical.
(yes there are other issues in terms of jap's insistence on god awful use of perspective and focus, but that aside.)
Anonymous at Tue, 5 Oct 2021 16:54:31 UTC No. 855093
Man what are you even trying to say?
>pic rel
A photobash which was traced in illustrator....You didn't even express what the hell you want to say about this image. ...
Can this be done in 3d? Is that what you are trying to ask?
What is your version of stylized? My work is stylized but I don't run around yelling STYLIZED ANIMATION Made with BLENDER (short FILM) so maybe you just don't see it as such
Every expression is stylized in some way
Anonymous at Tue, 5 Oct 2021 16:57:56 UTC No. 855095
>>855093
dude its that stylised has come to mean the same identical look everywhere, fucking nintendo cel shading or something. picrel is an example of something that is actually stylised.
Anonymous at Tue, 5 Oct 2021 16:59:35 UTC No. 855096
>>855086
>>855095
Yes, you can do that in 3D. It's just a posterization filter with lazy edge detection on top, none of it was edited by hand.
Anonymous at Tue, 5 Oct 2021 17:02:18 UTC No. 855098
>>855096
cool, how do you go about making lazy edge detection shader?
Anonymous at Tue, 5 Oct 2021 17:10:27 UTC No. 855099
>>855098
It can be done with the Sobel method or more simply just by computing the laplacian of the values in the image.
Anonymous at Tue, 5 Oct 2021 17:11:36 UTC No. 855101
>>855098
plug your cock node into the Principled bsdf 'clearcoat normal' socket
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Anonymous at Tue, 5 Oct 2021 17:32:06 UTC No. 855103
>>855101
hahaha holy fuck.
Anonymous at Tue, 5 Oct 2021 18:04:37 UTC No. 855106
>>855086
>i'm not sure if its even possible to make something like this in 3d
because you never practice and spend all your time making threads, cris
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Anonymous at Tue, 5 Oct 2021 18:22:16 UTC No. 855112
>>855106
that is some hefty shader work my friend or so i thought until >>855099
pointed out an easy method to try, I feel hopeful that it'll actually work.
Anonymous at Tue, 5 Oct 2021 20:52:43 UTC No. 855135
>Revelation 20:15
>And whosoever was not found written in the book of life was cast into the lake of fire.
Reminder, that you can know for sure you will go to heaven:
https://www.youtube.com/watch?v=xUO
and / or
https://www.youtube.com/watch?v=fgA
Anonymous at Wed, 6 Oct 2021 13:59:04 UTC No. 855285
That's like 5 minutes of throwing together a simple post processing network. Not in blender tho because fuck blender.