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Anonymous No. 855245

>want to make a game with similar graphics
>don't know how to program, code or make graphics
Where do I start to make something like this with 0 drawing skill and 0 technical knowhow?

Anonymous No. 855248

you start by killing yourself you schizo freak. thx for the 100th identical thread this month

Anonymous No. 855283

>with 0 drawing skill and 0 technical know-how
You don't. Good day.

Anonymous No. 855340

>>855245
read the sticky

>>>>>561987

Anonymous No. 855341

>>855245
look up the blender donut tutorial

Anonymous No. 855614

>>855245
You start by learning numerous art theories you'd typically learn HS. Shading, perspective, color theories...etc. Keep things strictly 2D for now.
After that comes photography stuff, like framing, focus, exposure... and so on.
Finally comes the matter of choosing and learning the 3D software of your choice and diving into the world of renders. Everyone's gonna tell you to go with Blender, as it's free and includes pretty much everything ya'll ever need, but it's not gonna be an easy.
For actual game creation, you're pretty much stuck between Unity and Unreal at the moment. Both have pros and cons.

Give each one of these items at least 2 to 4 weeks of active study and practice time. That's how long it takes to nail down bare basics into your spine.
Try to learn the mechanics and understand the systems you're using, not just repeat what some Youtube guy's doing on the screen without thinking.l

Anonymous No. 855652

>>855614
lets be honest, by the time he's good enough at art to make something vaguely sellable, blender will probably be good enough to do anything

Anonymous No. 855654

>>855245
Well, they used Softimage 3D for Riven. So, use that.

Anonymous No. 855685

>>855654
plus mental ray and some (then) expensive 3rd party plugins (Arete Digital Nature Tools, Phoenix Tools, Lume Tools)

Anonymous No. 855689

>>855685
Today it's probably easier to use Vue or Terragen.

Anonymous No. 855692

>>855245
Where is this from?

Anonymous No. 855696

>>855692
Riven
https://www.youtube.com/watch?v=buM-y61RkIo
Cyan really rendered their asses off for this one

Anonymous No. 855755

any of you guys ever use Bryce? A lot of those riven environments remind me of some of the renders I've done when using bryce. i got into it as 1 of my first 3d packages- i guess side by side with blender- bryce was my "render beautiful images" software- blender was my 'learning the tools of the trade' software. I remember i left an animation to render in bryce overnight for the first time and couldnt sleep i was so excited to see it. What render engine does it use? The UI was so bad lmao its like a gizmo widget panel of 3d shape buttons as the only way to do the thing is to use those gizmos

Anonymous No. 855801

>>855755
Bryce uses its own renderer. It was also one of the first off-the-shelf tools to implement volumetrics and (later on) hypertextures.

Anonymous No. 855802

>>855801
cool thanks for the info. oh me? Yes i'm a Bryce-Head !

Anonymous No. 855890

>>855755
It was also slow as molasses even on then 'fast ' CPUs. But lot's of Poser and later DAZ users (before Iray) exported their crap to Bryce and rendered it there.

Anonymous No. 855895

>>855890
Well, Terragen and VUE are still CPU based and also incredibly slow. Luckily they both scale well on farms. Our studio spent 3 months CPU time alone on the last (small-ish) project involving backgrounds in Terragen 4.

Anonymous No. 855904

>>855245
probably I learned 3d modeling because this game, so realistic by his time

Anonymous No. 855912

>>855904
Judging from interviews with Cyan staff I don't think "realism" was really their goal.

Anonymous No. 856200

>>855912
Well, I've played the game 22-24 years ago, and for me the graphics where realistic