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๐งต New Cinema 4D R25 looks exactly like Blender
Anonymous at Wed, 6 Oct 2021 18:20:23 UTC No. 855342
Blender chads just can't stop winning and bending whole industry to it's will
https://youtu.be/f_kRuIxVxR0
autodesk next
Anonymous at Wed, 6 Oct 2021 18:38:40 UTC No. 855346
Fuck off
Anonymous at Wed, 6 Oct 2021 18:46:10 UTC No. 855349
>>855342
>introduce a tab bar, dockable panels, customizable bars, an asset library and a myriad of features nowhere to be found in blender
>the default theme is a dark shade of gray HOLY SHIT ITS LIDERALLY BLENDER!1!!!1
I hate this universe.
Anonymous at Wed, 6 Oct 2021 18:54:48 UTC No. 855351
>>855349
>>the default theme is a dark shade of gray HOLY SHIT ITS LIDERALLY BLENDER!1!!!1
Retard, whole layout is literally copy of blender
Anonymous at Wed, 6 Oct 2021 18:58:24 UTC No. 855352
Apart from the color scheme; that screenshot is immediately identifiable as C4D
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Anonymous at Wed, 6 Oct 2021 19:03:36 UTC No. 855353
>>855351
Retard, whole layout is literally what Cinema 4D has looked like for the past two decades.
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Anonymous at Wed, 6 Oct 2021 19:06:13 UTC No. 855355
>>855353
For comparison, this is what you got if you tried to use Blender in 2011.
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Anonymous at Wed, 6 Oct 2021 19:10:37 UTC No. 855356
Anonymous at Wed, 6 Oct 2021 19:13:25 UTC No. 855357
>>855342
Lmao at first i thought it was blender, it really does look like it.
Which is ironic, since i really dont like blender 2,8 ui, it seems to have been made for smooth brain people instead for people who actually use it daily.
Anonymous at Wed, 6 Oct 2021 19:15:28 UTC No. 855358
>>855355
SOVL
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Anonymous at Wed, 6 Oct 2021 19:22:24 UTC No. 855360
>>855358
You have seen but a mere glimpse of what real SOVLFVLNESS looks like.
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Anonymous at Wed, 6 Oct 2021 19:31:32 UTC No. 855361
>>855360
pure sovl
but check out this
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Anonymous at Wed, 6 Oct 2021 19:39:51 UTC No. 855363
>>855361
>Oh my God, it even has a watermark.
Anonymous at Wed, 6 Oct 2021 20:18:16 UTC No. 855367
>>855361
Is this IRIX?
Anonymous at Wed, 6 Oct 2021 21:23:30 UTC No. 855375
i think most of the hate c4d got for the redesign had little to do with the redesign itself and mostly stemmed from frustration at the abysmal pace of development and awful pricing model. maxon's pretending like they're autodesk when they're not in the same league.
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Anonymous at Wed, 6 Oct 2021 21:56:26 UTC No. 855381
>>855342
You're full of shit, right?
This kind of layout is pretty standard practice in like every 3d software.
Hell the only difference in pic related is the hierarchy is on the left.
Anonymous at Wed, 6 Oct 2021 22:03:59 UTC No. 855385
>>855381
are you a blind negroid? Be honest with me?
Don't you see the exact placement of functions and layout modes in new c4d is exactly the same as blender?
Dustin Meister [DudeMeister] at Wed, 6 Oct 2021 22:33:16 UTC No. 855387
>>855361
I used the last version of Prisms. It took years after that to resurface as Houdini. I think they rewrote everything from the ground up.
Anonymous at Wed, 6 Oct 2021 22:36:04 UTC No. 855390
>>855385
The changes that closed the gap between Blender 2.79's UI and other software (C4D included, see the screenshots earlier in the thread) are smaller than the changes that made the latest C4D closer to Blender 2.80's UI.
Anonymous at Wed, 6 Oct 2021 22:37:06 UTC No. 855391
>>855390
*Blender 2.49
Anonymous at Wed, 6 Oct 2021 22:38:11 UTC No. 855393
>>855390
*greater
two typos. holy shit I'm retarded.
Anonymous at Wed, 6 Oct 2021 23:39:44 UTC No. 855404
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Anonymous at Thu, 7 Oct 2021 01:09:52 UTC No. 855418
>>855367
Yep
>>855387
Dang. I never used Prisms, but I used to run Houdini on my old Octane.
Anonymous at Thu, 7 Oct 2021 01:14:50 UTC No. 855419
>>855342
is 4D worth using at all for animation? i'm a blendlet. primarily interested in animation. i only make small scale animations, usually of single characters or single things.
Anonymous at Thu, 7 Oct 2021 02:10:56 UTC No. 855421
>>855419
if it's that simple, then no. Why the fuck would you switch from blender.
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Anonymous at Thu, 7 Oct 2021 02:40:38 UTC No. 855427
>>855421
>Why the fuck would you switch from blender.
Anonymous at Thu, 7 Oct 2021 05:08:33 UTC No. 855443
>>855419
The UI is slightly better and WAY more sensible for rigging, but it doesn't really matter. It's not like you'll experience a 15x boost in productivity either way, you need plugins and specialized meme tools for that.
Anonymous at Thu, 7 Oct 2021 08:00:03 UTC No. 855452
>>855419
if you animate characters you use maya, period
Anonymous at Thu, 7 Oct 2021 15:40:34 UTC No. 855524
>>855419
>is 4D worth using at all for animation?
For motion graphics, yes. For character animation, hell no.
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Anonymous at Fri, 8 Oct 2021 00:35:10 UTC No. 855585
Reposting from the previous R25 thread, can anyone tell me if video related is fixed in versions after R20?
>>855375
Yeah, I think the redesign is fine (though people have validly complained about the new icons, and some commands that used to have icons suddenly not having icons, causing problems for custom layouts), but it was the last thing the program needed changing. Meanwhile, the stock renderer, particles, and simulations are horribly outdated, not to mention no proper fluid simulation. Hope you like paying for X-Particles and RealFlow, because otherwise it's Thinking Particles and metaball for you.
Other than that, the release literally only came with capsules (pretty cool if you're into scene nodes... but why not use Houdini, then?), a tag for scaling animation speed and applying smooth/spring/posterise to it (I wonder if the speed multiplier is properly animatable, would be useful for porn loops), a spline importer that used to be a Cineversity plug-in (CV-ArtSmart), and that's it. Oh yeah, and a new asset browser, hooray. Even including the stuff from S24 (physics placement is cool I guess), this is weak.
>>855419
I use it for character animation. If you're used to Blender, use Blender and don't bother with C4D. The program shits itself if it has to calculate the skin deformer for two high-poly characters at once, so you have to make low-poly versions of them (it's got good poly reduction generator though). Supposedly they improved it somewhat (but not too much) in R23, I'm still on R20.
However, to be perfectly honest, R20 runs on my oldass 4th gen i5 computer much better than Blender 2.9 does, and the latter is supposed to have much better performance, so I guess your mileage may vary.
Anonymous at Fri, 8 Oct 2021 02:26:33 UTC No. 855591
>>855585
...Are you FPSBlyck, by any chance?
Everything is still the same as in your video, just tried it in R25.
>I wonder if the speed multiplier is properly animatable
It is.
Anonymous at Fri, 8 Oct 2021 07:12:10 UTC No. 855607
>>855342
Based C4D for attempting to become a industry standard
Anonymous at Fri, 8 Oct 2021 07:22:42 UTC No. 855609
>>855591
>...Are you FPSBlyck, by any chance?
No, I do porn with monsters, not Overwatch characters.
>Everything is still the same as in your video
Well that's ass. I guess I shouldn't be surprised they completely forgot about improving NLA.
Anonymous at Sun, 10 Oct 2021 00:50:43 UTC No. 855926
>>855452
posing is such a pain in the ass in maya
Anonymous at Sun, 10 Oct 2021 01:00:17 UTC No. 855927
>>855926
Brainlet detected
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Anonymous at Sun, 10 Oct 2021 01:42:00 UTC No. 855936
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Anonymous at Sun, 10 Oct 2021 05:32:29 UTC No. 855951
>>855926
jesust christ
Anonymous at Sun, 10 Oct 2021 09:04:20 UTC No. 855958
>>855927
>>855936
>>855951
fine then go ahead and stick to your stone age widgets, meanwhile I'll be blazing through the work with my hotkeys
Anonymous at Sun, 10 Oct 2021 15:46:40 UTC No. 856003
>>855926
I've never used Maya, how is it bad? The only tool I've tried where posing was a pain in the ass was SFM where the gimbo is thinn and unresponsive, I have no clue how anyone makes anything in that.
C4D, Max, and Blender seemed fine to me though, with the only very minor head scratch being that Blender requires you to switch to a dedicated pose tool to move joints and IK around.
Anonymous at Sun, 10 Oct 2021 15:58:37 UTC No. 856005
>>856003
>I've never used Maya, how is it bad?
It isn't, he either doesn't know or is wilfully lying.
Anonymous at Sun, 10 Oct 2021 17:27:07 UTC No. 856012
>>856003
It's not bad if it's all you've used, but coming from Blender it sucks.
If you want to move something, you have to manually grab the axis arrow (or rotation arc) with the mouse (or stylus if you swing that way) and move it like that, one axis at a time like a caveman.
In Blender, literally everything is a hotkey so you don't have to click any axis, and it can also be moved on multiple axis at once.
Anonymous at Sun, 10 Oct 2021 18:36:16 UTC No. 856023
>>856012
>If you want to move something, you have to manually grab the axis arrow (or rotation arc) with the mouse (or stylus if you swing that way) and move it like that, one axis at a time like a caveman.
There's no transform on a plane or completely freely/limited? Like in C4D, you can either drag on the gizmo's axis to move on one axis, drag on a triangle to move on a plane, and drag anywhere else to move on all allowed axes (by default all XYZ, but can be changed with buttons or shortcuts).
That sounds really hard to believe. C4D R6 had that sort of limitation. In R10 there's drag anywhere to move on all allowed axes, sometime later they added the plane thing. Unless someone else comes by, I'm gonna call bullshit that Maya doesn't have something as basic as this.
Anonymous at Sun, 10 Oct 2021 18:58:57 UTC No. 856027
>>856023
You can, all software has had that since the 90s. And speaking as a Blender user, the hotkey workflow of "R to rotate, X to rotate towa... wait no, that's the other way around, Y to rotate the... no that's not right either, wait it's upside down, so it should be R then Z and FUCK I PRESSED S BY ACCIDENT, R to rotate, then Z, then I need to snap it to an angle... wait shift doesn't work, right I have to type it out, escape, R to rotate, Z to select axis, press 9, press 0, hit enter" isn't always faster than just grabbing the fucking rotation gizmo which is right there.
Plus if you really want it and there isn't an obscure entry for it in the hotkey editor by default, there's probably an addon for Maya/Max/C4D/Softimage/whatever which lets you manipulate objects with button chords. And if not, it takes five minutes to write one in Python.
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Anonymous at Mon, 11 Oct 2021 04:25:18 UTC No. 856076
>>855385
Testing
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Anonymous at Mon, 11 Oct 2021 04:28:32 UTC No. 856078
>>856076
Test test test
Anonymous at Sun, 24 Oct 2021 20:31:52 UTC No. 858068
Realistically speaking, what are your expectations for features in S26 and R27? More scene node stuff I guess, but anything else people might actually want to use?
Anonymous at Sun, 24 Oct 2021 20:50:39 UTC No. 858072
>>858068
Scene nodes and more wacky shit like the physics placement tool is all I'm asking for. To be honest I don't get the people whining about modeling updates, there's already Modo, Max, Blender and a million other tools dedicated to poly modeling and CAD. Might as well ask them to implement the entire feature set of ZBrush. I mean I'll take it if they do, but it's nowhere close to a priority.
That said if they implement the pencil tool from SketchUp, I will literally stop pirating their software and buy a subscription.
Anonymous at Wed, 27 Oct 2021 11:17:54 UTC No. 858547
>>855342
lol, blender did not invent that type of GUI
they literally copied 3ds max and others.
Anonymous at Fri, 29 Oct 2021 22:07:27 UTC No. 859057
>>855355
miss those days
Anonymous at Fri, 29 Oct 2021 22:37:43 UTC No. 859062
>>859057
you werent even born at that point
Anonymous at Sat, 30 Oct 2021 12:29:38 UTC No. 859142
>>855342
Huh, you're right, it is similar. Interesting.
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Anonymous at Sat, 30 Oct 2021 14:15:37 UTC No. 859155
>>859062
>2011 was 20 years ago
Anonymous at Sat, 30 Oct 2021 14:23:37 UTC No. 859159
>>859155
tempug faggit, motherfucker
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Anonymous at Sat, 30 Oct 2021 15:10:23 UTC No. 859167
>>859142
It's the colors and their location. Blue/orange highlights and pastel colors on a dark grey background, large viewport in the middle, single row of icons on the left and right, three evenly clustered icons on top, outliner in the top right corner, attributes editor below it. Your brain recognizes things by their general shape and color rather than specific details.
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Anonymous at Sat, 30 Oct 2021 16:14:56 UTC No. 859172
>>859167
>Blue/orange highlights and pastel colors on a dark grey background
That was always the colour scheme of C4d, only that the grey background became darker over the years as the industry-wide trend dictated.
>large viewport in the middle
always been there as one of the standard workspaces
>single row of icons on the left and right
single rows of icons on the left was always there, 20 years earlier than Blender as well as the functionality to customizing the UI and putting rows of icons basically everywhere you want.
>three evenly clustered icons on top
yeah but in contrast to Blender this can be fully customized.
>outliner in the top right corner, attributes editor below it.
always been there forever, longer than it has been in Blender
Adding tabs for the workspaces is a clear copy of Blender, but the rest is trivial and the similarities while clearly there are overstated.
pic related shows that C4d's UI stayed consistent, if anything one could say Blender became more similar to C4d than the other way around.
Anonymous at Sat, 30 Oct 2021 16:33:27 UTC No. 859174
>>859172
Thank you for repeating literally everything that was discussed in the thread already. Though I guess to add on to that, C4D also already had different workspaces, all they did was change the workspace switcher from a dropdown menu to an array of buttons pretending to be tabs (which if I'm honest is actually worse).
Anonymous at Sat, 30 Oct 2021 17:21:02 UTC No. 859179
>>859155
10
Anonymous at Sat, 30 Oct 2021 17:38:29 UTC No. 859185
>>855352
Im impartial. I was panicking trying to figure out if this was the new version of blender. Your bias is forcing you to say these things and you look ridiculous.
Anonymous at Sat, 30 Oct 2021 17:59:56 UTC No. 859187
>>859185
Piss off you cock enthusiast.