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๐งต Post any weapons youve made in the thread
Anonymous at Thu, 7 Oct 2021 17:24:19 UTC No. 855540
Looking to see what other people are making, maybe get inspired, maybe learn some tricks/tips for weapon design
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Anonymous at Fri, 8 Oct 2021 08:00:27 UTC No. 855613
I did a pack of low-poly guns for some old HL and UT mods years ago. Those were good times
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Anonymous at Fri, 8 Oct 2021 11:27:33 UTC No. 855628
here is a gun i made
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Anonymous at Fri, 8 Oct 2021 11:28:36 UTC No. 855629
>>855628
wireframe for anyone interested
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Anonymous at Fri, 8 Oct 2021 14:51:33 UTC No. 855661
>>855629
The polygons you spent on making that barrel perfectly round would have been better spent on making the rest of the model actually look like a gun and not a woodworking tool.
Also, I highly recommend photo sourcing your textures.
Anonymous at Fri, 8 Oct 2021 14:56:54 UTC No. 855662
>>855629
I don't think many people would be interested in 2 prisms and a cylinder
Anonymous at Fri, 8 Oct 2021 17:59:07 UTC No. 855678
>>855662
you never know
Anonymous at Fri, 8 Oct 2021 20:45:15 UTC No. 855699
>>855629
How can I acquire this level of skill?
Anonymous at Sat, 9 Oct 2021 00:07:45 UTC No. 855721
>>855661
get outta here with this bullshit
>>855629
how did you do the barrel? Can you give us a side and top view?
Anonymous at Sat, 9 Oct 2021 03:16:33 UTC No. 855742
>>855661
got any links to some good texturing tutorials?
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Anonymous at Sat, 9 Oct 2021 03:40:10 UTC No. 855745
What interests people more, realistic, or stylized/low-res?
Anonymous at Sat, 9 Oct 2021 03:55:15 UTC No. 855747
>>855628
>>855629
holy based
>>855661
cringe gay
>>855745
if your going to render your model you might as well add some lights? so that you can see the model kek
Anonymous at Sat, 9 Oct 2021 04:03:11 UTC No. 855749
>>855745
>warshit cringe
ngmi
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Anonymous at Sat, 9 Oct 2021 07:38:05 UTC No. 855778
This is the first thing I made in blender. Pretty shit but works good enough for my needs as a placeholder
Anonymous at Sat, 9 Oct 2021 12:29:18 UTC No. 855798
>>855742
>Make UV map
>get photos of thing you modeled, or anything that looks like it could be part of the thing you modeled
>chop up photos and stretch them over the UV map
>paint over anything that looks shitty
Photoshop or similar application recommmended.
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Anonymous at Sat, 9 Oct 2021 13:03:35 UTC No. 855799
The render is kinda scuffed because i didnt know much about it at the time
Anonymous at Sat, 9 Oct 2021 13:33:55 UTC No. 855805
>>855799
You look like you know what youre doing with blender, but honestly those fucking guns look like they would feel terrible to hold and dont make much sense at all design wise.
8/10 modeling
2/10 guns
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Anonymous at Sat, 9 Oct 2021 13:36:52 UTC No. 855806
>>855778
Second 'weapon' I made in blender.
Trying to land on some sort of abstract/modular design
Might take a few more passes before I work out exactly what I want
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Anonymous at Sat, 9 Oct 2021 14:34:32 UTC No. 855818
>>855805
thats fair
also got a WIP scifi aug here, probs gonna redo the whole thing once I have more of an idea of the direction because im generally not happy with it.
Anonymous at Sat, 9 Oct 2021 14:57:29 UTC No. 855822
>>855818
You definitely know what guns can *look* like
But I dont think you have any idea how guns *work*
I definitely cant model that well considering I've only made two and a half-ish things in blender so far.
But to compensate the things I have made have some semblance of logic behind them
hence why >>855806 is so polygonal
Since I plan on using it as a placeholder at least I gave it a few essential parts:
-A place for projectiles to leave the object (the barrel), and something that goes into the object to make it function (the neon green disks).
With it being sci-fi bullshit, I can just have the "gun" float in the air, shoot what every energy bullshit I want it to, and the green disks can be ejected (sequentially) to convey that ammo is being 'used'
These are the things I want my "guns" to do. How clean it looks is a low priority for me (id rather spend more time developing that making assets)
Anonymous at Sat, 9 Oct 2021 15:00:33 UTC No. 855823
>>855629
Tutorial?
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Anonymous at Sun, 10 Oct 2021 16:24:51 UTC No. 856006
>>855749
I find fanart cathartic. Its about balance
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Anonymous at Tue, 12 Oct 2021 01:51:15 UTC No. 856215
WIP/abandoned m4 smg
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Anonymous at Wed, 13 Oct 2021 13:27:59 UTC No. 856450
a bent spoon
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Anonymous at Wed, 13 Oct 2021 13:30:35 UTC No. 856451
and a crappy ak ripoff
Anonymous at Thu, 14 Oct 2021 02:48:36 UTC No. 856537
>>856215
The details on that brace are amazing. Even if you've abandoned the project, that brace is absolutely worth saving separately and using on a future project.
Anonymous at Fri, 15 Oct 2021 02:44:20 UTC No. 856690
>>856451
are they TF2 models?
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Anonymous at Fri, 15 Oct 2021 13:34:32 UTC No. 856739
Here is mine.
Its a concept gun because it doesn't exist in reality.
I took the Heckler and Koch MP-7 and turned it into a bullpup assault rifle.
I love the design of the MP and I love bullpups because of their futuristic appearing aesthetic.
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Anonymous at Fri, 15 Oct 2021 13:37:38 UTC No. 856741
WeaponX
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Anonymous at Fri, 15 Oct 2021 13:39:32 UTC No. 856742
>>856739
I have created a rig for it, but I haven't done the animating part yet. Sadly it's one of the many unfinished projects on my HD that is sitting there since a while untouched.
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Anonymous at Fri, 15 Oct 2021 13:45:00 UTC No. 856743
>>856739
>>856742
In addition, I took one of the zombies from Mixamo as well as some zombie-walk-animations, added a ragdoll and made an death animation for usage in combination with the FPS Rig, but I am procrastinating hard and it is still in this unfinished state.
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Anonymous at Sat, 23 Oct 2021 20:32:05 UTC No. 857893
tiny pew pews
Anonymous at Sun, 24 Oct 2021 05:39:46 UTC No. 857964
>>855628
>>855629
>>856450
You bastards.
How will my sides ever recover?