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๐Ÿงต Untitled Thread

Anonymous No. 855908

Will 3D ever fully take over 2D's soulful keyframe animation or is it better used as a tool instead for 2D animation?

Anonymous No. 855948

"soulful' just means 'what I'm used to since young'
so, yes. when current generation gets old, they will remember the 'soulful' SFM animation of the 20s

Anonymous No. 855950

I think 3d as a helper to 2d takes the soul out of the 2d animation, even if invisible- I notice it, and others can as well (even if they don't actively make note in their minds, its subsurface)
I think 3d is different but good as its own medium- I also think 2d shouldn't be emulated with 3d; the shaders never look good- I can't even think of an analogy in art's history to describe the shortcoming- the gap is massive and misses thee mark

Anonymous No. 855957

>>855948
>"soulful' just means 'what I'm used to since young'
you couldn't be more wrong if you tried.

Anonymous No. 855975

>>855908
already did

into the spiderverse
yuki7

Anonymous No. 856009

>>855950
The Prince of Egypt.

Anonymous No. 856026

>>855948
soulful means it triggers emotion while u look at some things, making a pbr texture is not soulfull at all, same for any generic game that has come out in the past 10 years, tell me something that triggered an emotion in you from watching something in the past 10 years, pro tip
>you can't

Anonymous No. 856028

>>856026
>tell me something that triggered an emotion in you from watching something in the past 10 years
pretty much every major animation release. your heart must be atrophied.

Anonymous No. 856033

>>856026
>tell me something that triggered an emotion in you from watching something in the past 10 years, pro tip
>you can't
its ironic that you waffle on about soul and soulful while being completely unable to see that you yourself have become soulless.
Sure, there is a lot of bad media around and the gems are wrapped in tons of garbage (like always), but did it ever occur to you that you have become overly pessimistic and bitter, nihilistic even?
That development might be a fault of the world and your experiences in it (to a degree), but it is also your own fault for letting it happen to you.
After all, the only thing in the world that you have truly control over is how you react to things. You might not be able to control your emotions directly, but you can control your expectations and your desire which shape the emotional responses you have.
At the very last, even if it where true that there is this an massive decline, you are an artist yourself, aren't you?
Why don't YOU become the change you want to see in the world?
Create something soulful, or shut the fuck up about soul and soulful.

Anonymous No. 856050

>>856033
>At the very last, even if it where true that there is this an massive decline, you are an artist yourself, aren't you?
>Why don't YOU become the change you want to see in the world?

Anon you know damn well you'll never get far with this. Companies that back artists refuse to experiment in order to make safe large profits and good luck manning an entire project on your own once you realize your limitations but hey I guess you can half-ass something and hope to god you can impress enough crowdsurf patrons

Anonymous No. 856052

>>855948
That's nostalgia.
Soulful means effort + vision. You feel the intent and the love put into it. Simply put, they cared about the product quality even if it was intended to make money. Most low quality products are simply forgotten to time or ignored due to being low quality or a niche audience who understood the narrow vision the dev was going for.

Anonymous No. 856075

>>856050
>Companies that back artists refuse to experiment in order to make safe large profits.
But you demand soulful products from them as well as demand that other artists take huge risks to create soulful stuff while simultaneously acknowledging that it is extremely difficult to pull off - ironic.
Admit it, you're damn entitled AND lazy.
Also I never spoke about making a whole game or something of similar complexity and scope - if you can't even make a soulful painting/drawing or animation/rendering, than you should just shut up and stop lamenting about the lack of soul in other peoples work.

Anonymous No. 856085

>>855908
The things about 3d models is that it's difficult to make them look 2d and rounded. You can add layers of different software and tweaks made by hand. Ai or lighting but to make it look fully 2d would take hours of making what are essentially flat dioramas with no guarantee they would work well with no clipping or be easy to reanimated if things go wrong Similar to plastic cell frames

Anonymous No. 856093

>>856009
>The Prince of Egypt
I have never seen this film- the visuals look amazing though- I feel like this film is a marker (turn of new millenium 1998) for the shift away from this type of multi-edged, experimental cutting edge fusion of animation; baby dreamworks firing on all cylinders; I wonder where one seeks out funding for a project of that scale

Anonymous No. 856100

They are completely different things. 3D is cheaper and will become dominant in the mainstream industry, but 2D will always be appreciated, it will just be reserved for the best productions.

Anonymous No. 856125

>>855908
current 3d looks like shit because it's all the same style, its all shiny eye bobbleheads. if 2d wants to be as good as 2d we need more stylised shit like hotel transyvania, book of life, that kind of thing

>>856009
james baxter didnt use 3d. he is just a living computer with a pencil

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tom the dancing b....gif

Anonymous No. 856133

>>855948
this. the jittery floating point vertices and affine textures of PS1-era graphics are already SOVLFUL depending on who you talk to.

For the specific look of cel animation, I bet there will eventually be some neural net style transfer tool for it, if that doesn't exist already.

Anonymous No. 856161

>>856075
Wasn't that anon. Also meds now.

Anonymous No. 856163

>>856093
It's a Spielberg film so the studio had faith in him. It was also pre 2010.

Anonymous No. 856793

>>855908
What anime is that?

Anonymous No. 856799

>>856793
Never mind, found it. It's Night on the Galactic Railroad, for anyone that's interested.

Anonymous No. 856803

>>855975
>yuki7
so 'good' is everything with halftone shading now?

Anonymous No. 857564

>>855908
Soulful 3D exists. The essence of soul is effort.
It's a rather literal term. It's when a fragment of the creator's soul is embedded in their work, when they've lost something of themselves to it.
Every year for most of human history, thousands of artistic works were created.
Some of them were worthy of preservation and no one bothered, or tragedy took them.
The rest? Schlock. There will always be endless tides of garbage.

Anonymous No. 857602

>>856803
>>you dumb bitch
The Mitchells vs. the Machines

Anonymous No. 859514

>>856052
Not them, just casually passing through /3/, and after having seen this discussion on the definitions of "soul/soulful", and this one in particular, I'm going to revisit how many things I noticed were called soulless, and realize how much of it was ACTUALLY soulless, and not just nostalgia stopping people from seeing that soul.

Anonymous No. 859614

>>856028
And you must be under 6ft and on HRT if you consider media from the past 10 years anything but a corporate cash grab. Keep coping though, just know that your idols love your money, not you. You will always be a bandwagon consumer.

Anonymous No. 859633

>>857564
I agree with you. I watched tons of anime over the last decade and the amount of bad schlock to soulful is 90% to 10% (and I am being generous here). So the choice of 2D or 3D can't be the deciding factor here.
I can totally understand and actually share the underlying sentiment in the anime community though.
There are 3 factors at play:
a bias based on expectation (often coming from nostalgia)
preference of styles
production cost that drives end result quality.

The bias is easy to explain: If I think about anime it is indivisible from 2D animation because that is the tradition. 2D animation has certain qualities which are completely different than the qualities of 3D, its like 2 different languages.
People have come to like the expressionist styles and methods Japanese artists have created to counter limited budgets and the subsequent necessity for simplification.
2D animation is therefore often minimalistic, very stylish and often personal and this has created a strong preference in consumers who expect and demand that.
3D is not that. It doesn't lend itself to the style that is prevalent in anime, which is hard to reproduce in 3D and takes more effort.

Producers of anime use the advantage of digital production to cut down production time/cost despite the fact that proper quality 3D often takes MORE time and effort.
By mimicking a 2D look by using (abusing) 3D they think they can successfully cut down production cost while simultaneously sidestepping the problem of not having enough talented animators/artists and filling the workspace with less talented and therefore cheaper artists. Using 3D does cut down production cost (especially for long series due to the reusability of 3D assets) and it does give them the ability to hire for cheap, but at the cost of quality which doesn't satisfy either the demands and preference of anime fans who like 2D, nor the demands of people who like 3D.

People reject 3D because of these factors.
Rightfully.

Anonymous No. 859862

>>856033
>>856075
i have nothing of value to say but i wholeheartedly agree with you

Anonymous No. 862059

>>855948
Soulful is eternal, always present in nostalgia feels

Anonymous No. 864187

>>855908
>Will 3D ever fully take over 2D's soulful keyframe animation
No, but machine learning will

Anonymous No. 864227

>>856085
Cell shaded.

Anonymous No. 864230

>>856093
>>856163
Spielberg, a former Disney executive and a business magnat. I don't think money was a problem at all