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Anonymous No. 856104

I can't wrap my mind around keying an animation. What's the proper workflow? Mine is:
>make a base pose
>select all controllers, key
>make the next key pose
>select all controllers, key
>etc. until I have the whole clip
>move the keys around together to better time the animation
>result is keyposes timed well
now what? when I get to breakdowns I always get lost among all the keyframes. as I add more keys to inbetweens the dope sheet gets cluttered by million keyframes and after a while I spend more time looking for the right key to delete than animating.. any tutorials on this?

Anonymous No. 856110

https://youtu.be/3YykFD9rBaA
https://youtu.be/tf2EO2Foxjk

Anonymous No. 856112

>>856104
Most animators animate their first pass on fixed intervals like every 4 or 5 frames etc.
Once the animation is outlined you need to shift and layer the frames to get proper kinetic chains delay/follow thru going.
That tend to clutter up your dope sheet making it rather hard to read, but at least by then you are fairly close to finish and wont need to move anything major around anyways.

Anonymous No. 856113

>>856104
Block out poses. You dumb negroid.
It's the same layering system as with everything else

Anonymous No. 856115

>>856113
Why do you post (racist) insults while simultaneously posting nothing of value, idiot? He is already blocking out which is very clear if you read his post.

Anonymous No. 856120

>>856115
He's prob that one defect anon from /pol/ that thinks it is very important everybody knows how racist he is.
Basically he feels alone in here so he's dog-whistling hopping that more likeminded people show up.

>oh you say N-word? I say N-word too! let's post frogs and swastikas and have everyone
> that is not retarded leave so we can edge to our lord Aye-Dolph the /h/.

Anonymous No. 856144

First you go pose to pose
1. Poses needed to tell story - key all
2. Extremes of movements - key all

Then you go straight ahead.
3. Breakdowns - individual controllers
4. Polish from center of mass out - individual controllers.

On step 3. You start deleting unnecessary key frames.
A light rig and proxy mesh help a lot because you can get realtime feedback to your changes. Work in 50-100 frame increments along the timeline.
The animators survival guide lays this out properly on examples. Go and read through the entire book, it will help a ton understanding all the chaos.

Anonymous No. 856148

>>856110
>>856144
this helps, thanks a lot

Anonymous No. 856173

>>856120
shut the fuck up you dumb nigger

Anonymous No. 856694

>>856120
it's not exactly a dog whistle when I call you a nigger out right, is it now? If you're so woke, why are you even here and not on reddlt? you'll fit right in.

Anonymous No. 857454

>>856694
The same reason you're not on voat

Anonymous No. 857487

>>856104
learn from this guy
https://www.youtube.com/watch?v=poYpKpOFY0Q

Anonymous No. 859337

Why would you make a fucking elephant to begin with. You Thai or something bro?

Anonymous No. 859425

>>857454
what the fuck is voat?