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1633830016917.gif

๐Ÿงต Tux

Anonymous No. 856371

So I decided to model something like this Tux rotating only make it detailed.

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Tux.png

Anonymous No. 856372

>>856371
Here is what I modeled I will texture it tomorrow.
What do you think ?

Anonymous No. 856398

>>856371
FOSSed and Librepilled

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smugtux.png

Anonymous No. 856452

>>856371
Absolutely based

Anonymous No. 856455

>>856372
i think you should use your fucking eyes and realize that looks nothing like what you posted in the op. fix the beak and feet at least

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TUX 1.webm

Anonymous No. 856959

>>856371
>>856372
>>856452
First draft is here rate it.
>>856455
Sorry I have an artistic license for this.

Anonymous No. 856994

>>856959
hey OP can you explain something to me? If you use a perfectly spherical body (or close to it), does it cost like billions of triangles? Or is it cheap since a sphere is a primitive shape?

Anonymous No. 857008

>>856371
wow.. so this is the power of free software

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-Blender.png

Anonymous No. 857119

>>856994
>hey OP can you explain something to me?
Sure.
>If you use a perfectly spherical body (or close to it), does it cost like billions of triangles
It actually uses quads
> Or is it cheap since a sphere is a primitive shape?
This is not how 3D with polygons works, the closest thing to explain this to you is that polygons can not do anything else then straight lines so the sphere needs to be made out of more and more straight lines, think of it like trying to make a circle out of straight lines in 2D.
>does it cost like billions of triangles
If you are asking about polycount yes it is big (quads are made out of 2 triangles.)

Have a look.
The model uses exactly
987988 Triangles.

Anonymous No. 857120

>>857008
>wow.. so this is the power of free software
The joke is on you I'm OP and I made this >>856959 only in blender.

Anonymous No. 859207

>>856452