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๐งต Untitled Thread
Anonymous at Sat, 16 Oct 2021 19:00:43 UTC No. 856874
Does geometry nodes make traditional modelling useless for hard surface in the same way sculpting made modelling irrelevant for organics?
Or modelling is not best suited to making low poly anime characters and kitbashing parts to import in the geometry nodes?
Any advanced blender user can answer?
Anonymous at Sat, 16 Oct 2021 19:04:56 UTC No. 856877
>>856874
>not
I mean now.
Anonymous at Sat, 16 Oct 2021 19:57:36 UTC No. 856889
>>856874
>Does geometry nodes make traditional modelling useless
No it does not, procedural modelling doesn't make destructive modelling useless.
Its an addition, not an replacement, but it works better for certain goals and it makes it easier to create complexity.
You can always mix these methods together and use the advantages of both while circumventing the disadvantages.
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Anonymous at Sat, 16 Oct 2021 20:37:39 UTC No. 856895
>>856889
So basically they're meant to create very fast lots of variations on some base design.
Basically good for things like foliage, trees, buildings, furniture?
Does this mean modelling is good for creating the kitbash meshes you combine using geometry nodes?
Anonymous at Sat, 16 Oct 2021 20:55:51 UTC No. 856898
>>856874
A thread died for this.
Anonymous at Sun, 17 Oct 2021 11:26:18 UTC No. 856975
>>856874
>in the same way sculpting made modelling irrelevant for organics
Kek