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Undersuit WIP.png
๐งต how's my upcoming character so far? WIP
Anonymous at Sun, 17 Oct 2021 17:19:53 UTC No. 857019
>friend of mine told me to post my WIP in /3/ for a better critique than he could ever give
Eh, got nothing to lose, will be entertaining and informative at least.
I'm fairly new to 3D modeling and animating, had my first experience in 3DsMAX back in 2009-10 in high school, but didn't do any more 3D modeling until 2017 where I took a 3D animation course and started using Maya.
cut to today and I've been 3D modeling my own characters ever since to eventually start something that i hope to make a living with.
This waifu here is still a WIP, there will be power armor that goes over the majority of the undersuit so there's just empty void where the head should be.
A little too late to make any changes on this model now but any advice will be useful for a future batch of characters.
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shapeflow.jpg
Anonymous at Sun, 17 Oct 2021 18:51:25 UTC No. 857031
>>857019
When designing organics in general, women in particular and skin tight cat-suits especially, pay attention
to how your shapes connect to one another and attempt to have your shapes continuously curve and sweep so they lead into adjacent areas.
Even if you have a very undetailed understanding of human anatomy you can create something much more aesteically pleasing
if you keep all your main lines flowing into one another and help tie your designs together.
To do this imagine your lines continue to extend past where they end and see what area they terminate in.
Is there anything there that can be altered so it's shape extends the line and make it all flow together?
Humans and animals all look like that becasue our skeleto-muscular system is internally connected so each adjacent area
flows into the next because of how tendons and muscles are mechanically interconnected as a unified system.
Because of this we see beauty in such visual language and echo it in designs everywhere, not just when depicting human physique.
Also avoid modelling your characters with all the joints perfectly 90degree straight, you'll prob end up with a cookie cutter look.
Even if you model it perfectly there will be this 'autistic robot' type quality to your work since a living creature always have
their joints under some tension from the ligaments and tendons.
If you relax your joints they will curl up to the natural elastic resting length of your tendons.
If you hyper extend them they will bend slightly past 90 before locking out.
Anonymous at Sun, 17 Oct 2021 20:04:17 UTC No. 857037
>>857031
fuck you Im going for style
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Anonymous at Sun, 17 Oct 2021 20:07:37 UTC No. 857038
>>857031
real OP here.
Ah, I still have much to learn then. thanks for the advice and the edit. I gotta remember this once i get to armorless human characters and the eventual revamps of the ones i made before.
Anonymous at Mon, 18 Oct 2021 23:09:14 UTC No. 857210
>>857019
Bigger toosh.
Anonymous at Tue, 19 Oct 2021 14:11:12 UTC No. 857288
>>857210
why?
Anonymous at Mon, 25 Oct 2021 16:44:24 UTC No. 858206
>>857019
Torso's too short, legs are a bit too long, shoulders too broad, shoulders too flat on top, arms too tubular, wrists and hands too flat, feet too square.
Tits are shaped like a brick, and too small.
Anonymous at Mon, 25 Oct 2021 16:55:43 UTC No. 858208
>>858206
Literal crab.
Anonymous at Mon, 25 Oct 2021 21:09:41 UTC No. 858248
>>857019
A thread DEDICATED to posting wip stuff already exists. At the very least you could have spent a few minutes looking around on the board before just posting.