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Anonymous No. 857095

Which is the zbrush of rigging?

Anonymous No. 857096

zbrush

Anonymous No. 857100

>>857095
Unironically Maya

t. inexperiended newfag who has never rigged, sculpted, rendered, or even visited /3/ until 4 months ago

Anonymous No. 857108

>>857095
Ironically Cinema 4D

t. experienced oldfag who has rigged, sculpted, rendered and visited /3/ before 4 months ago

Anonymous No. 857128

>>857108
LOL LIES, Cinema 4D is easiest of them all to use

Anonymous No. 857131

>>857095
Maya

You can automatically rig any model and it would work in any program without hassle, even non-retopologized/decimated/zremeshed sculpts. It converts your control rigs to game rigs and you can use a feature that will bind any object to your model.

Although there are addons for it in blender, Maya saves a lot of time by having those tools by default.

Anonymous No. 857352

For the people saying Maya ITT, how does Maya LT hold up? I'd rather stick with Blender than install a pirated copy, and the full version is definitely too expensive, so I don't want to put much time into learning on the LT version if I'm just going to need to upgrade to do anything substantial anyways.

Anonymous No. 857353

>>857352
don't you have access to Maya Indie?

Anonymous No. 857405

>>857352
just pirate the upgraded version

Anonymous No. 857409

>>857352
Maya LT is deprecated and outdated software that has limitations that the indie version does not have. AFAIK you can't legally get it anymore, its in legacy mode.
Pirating the full version, buying the Indie Version or staying with Blender are your options.
I strongly recommend to disregard your reasons for pirating the full version of Maya.
Just do it and use it in combination with Blender as this is the best solution.

Anonymous No. 857427

>>857353
>>857409
I didn't see indie in my own googling, thanks.