800x600

dice.1.png

๐Ÿงต Untitled Thread

Anonymous No. 857182

Made a test render to learn 3D.

pls rate.

Meshes made on blender, dice normal map sculpted on zbrush, painted on substance painter, PBR textures from the web and rendered in keyshot.

Anonymous No. 857184

>>857182
looks terrible and blown out also dont post new threads for this,post in wip

Anonymous No. 857188

>>857182
position camera/light so you can see the shadow,s gives it better realism

Anonymous No. 857443

>>857182
>blender, zbrush, painter and keyshot for this shit
nigger I can do the same image inside photoshop

Anonymous No. 857445

>>857182
OP here. Forgot to mention the dice were simulated in houdini, scene was set up in maya, texture for the paper made in photoshop, lighting done in unreal 5, and the render passes were composed inside nuke.

Anonymous No. 857499

OP here made a mistake

lowpoly meshes made in blender highpoly in zbrush, baked in marmoset toolbag 3, dice simulated in houdini and paper was simulated in marvelous designer, scene setup in maya, base materials created in substance designer and painted in substance painter with final touches done in photoshop, lighting in unreal and composed in nuke. total time spent on project 94 hours, not including render time.

Anonymous No. 857531

>>857445
LMFAO

Anonymous No. 857545

>>857499
You sound like you have a lot of experience in many softwares, would you like to comem work at my company