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๐Ÿงต Untitled Thread

Anonymous No. 857547

I really, really hate rendering anything in Houdini. There are literally no good options. Renderman even with an entire context built around Hydra is a completely unusable crashfest and even if you navigate the minefield that is its instability the workflow is such inbred convoluted trash it takes the mouse holding a gun to your head to want to use the shit. Redshift is a massive pile of crap unless all you do is so-randumb abstract mograph and all it can do is reflections and be fast. Arnold is actually decent the half of the time that it works but they're too good to keep their trials 6 years worth of versions within release so fuck them I'm not forking over 400 dollhairs for what's essentially a forum to have my question ignored on. Mantra actually works, is actually good, and is actually stable takes four minutes to resolve one particle after a time to first frame of the human gestation period. Karma is slightly more stable than most renderers, eight orders of magnitude slower, and fused by the hip to solaris which is a bonus blackhole of undoubtedly useful but obscenely opaque design. And while I'm plenty excited for XPU I imagine for at least the next year using it will mean looking at the Houdini loading screen more than my fucking IPR.

And you can't ask anything because there's like four people who bother to help you unless you're the TD at ILAM which doesn't happen because he's got six software engineers to help him create and subsequently hog every solution or improvement to the point where there's so little information out there that googling errors gets you C++ related Stackoverflow results. I wish I was fucking kidding.

I use nothing but Houdini because I'm lazy and it makes me feel superior to people but fuck me on a stick I don't even render anything anymore I just build the shit then go to sleep and hope I dream of a renderer that fucking works or the money to buy a license so I can tell them on the customer forum how much their shit sucks. /rant

Anonymous No. 857551

does arnold properly support houdini packed prims now, or are you still having to use the old instancer?

tbf htoa was more stable than mtoa last time i tried it.

you could try v-ray for houdini
lel

Anonymous No. 857552

>>857547
>I use nothing but Houdini because I'm lazy and it makes me feel superior to people
Same desu.

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Anonymous No. 857560

>>857547
This is why you need to use open source software and actually know what you are doing you troll. No shit if you use some closed source bullshit plugin and it crashes repeatedly or is slow as shit you'll just give up and make threads like this. Learn how a renderer like Cycles actually works and is written and embrace it, or get left in the dust.

>Pixar world class support
LMAO

>And you can't ask anything because there's like four people who bother to help you
get good and use open source

Anonymous No. 857581

>>857560
Yeah simple, just become an expert in some hobby dev's shit spaghetti codebase and fix it yourself. Also don't forget to commit your fix for free. Every human has only about 25000-30000 days on this Earth and FOSScucks piss them away WORKING WITHOUT COMPENSATION. LMAO.

Anonymous No. 857583

>>857547
Renderman is slow AF. 3Delight is fast, simple and free, by far the best. If you can't make Redshift look good (volumes excepted) that's on you. It's vastly more robust than the other GPU renderers like Octane and Cycles. It's slower out of the gate than 3dl but faster to finish. 3dl could really use a denoiser for the little guys, but the big studio TDs don't like denoiser and they're the main ones championing it after decades of Renderman headaches.

Anonymous No. 857593

>>857583
>3Delight is fast, simple and free, by far the best. I
First of all, as a 3delight user for over 9 years let me tell you that 3delight isnt free. Its only free up to 12 cores which is infantile, assuming the bare minimum is a 2 node cluster of 3950x's. In that entry level scenario you couldnt even fully use a single a node. It also doesnt compare to renderman in terms of quality or ease of use. Not even close. It gets points for being open source, but i wouldnt use it in production. I would only use renderman.

>fast
only if you turn the quality down to shit

>simple
simply clunky.

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Anonymous No. 857600

>>857547
>>rendering is Houdini's weakness
Arnold is top notch in C4D, better integrated than even Redshit

Arnold is clumsy in Houdini, don't know about Redshit, Mocktane, or vaginaray, or covid, afternoondelight, renderboy,

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Anonymous No. 857612

>>857593
Weide?

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Anonymous No. 857630

>>857547
I understand and share your frustration. The state of production renderers in 2021 is annoying and I feel like we should have more mature options at this point.

Mantra: Great features and integration, but EOL and slow as shit.
Renderman: Also horribly slow, bugged, terribly outdated UI/UX. Turns out Pixar are actually retarded, huh.
Arnold: Owned by Autodesk, shitty GPU, slow, questionable Houdini integration and support.
3Delight NSI: Good speed in most scenarios for a CPU renderer. Promising with some great features but still missing important ones, and still plenty of bugs in the Houdini integration. I think in 2 years they will have a lot of that ironed out.
Redshift: RIP, owned by Maxon now. Development has slowed way down and they're taking forever to put out features they promised years ago. GPU only so it will have always struggle with heavy production scenes.
VRay: We use VRay5 with Maya at work and it's a very solid renderer. Not perfect, time to first pixel and killing renders is often slow, but overall it does a lot of things well enough and supports a lot of different workflows and edge cases. It's GPU implementation is the furthest along out of all the CPU renderers (which means it still sucks but is useable). I haven't tried the Houdini integration yet, I know it's still kind of new but Chaos Group have stated that they plan to make USD and Solaris a major focus.
Karma: I haven't used it in a bit but I'm looking forward to give it another go in H19. I would really love for this to become a solid option.

Anonymous No. 857642

>>857630
>GPU only so it will have always struggle with heavy production scenes.
I heard some noise about recent Apple chips having shared VRAM, giving RS up to 40 GB. But I don't know what to expect, whether those systems could become cheaper than CPU setups, or instead remain a form of cope for Macfags.

>>857630
>Karma: I haven't used it in a bit but I'm looking forward to give it another go in H19. I would really love for this to become a solid option.
Same. I think SideFX said they expect GPU to be production-ready by mid 2023, so it's not too long a wait. Incidentally, that's when Redshift will stop having perpetual extensions.

Anonymous No. 857645

>>857547
NGMI

Anonymous No. 857648

>>857560
>Cycles is better because you can read the source code and fix the crashes yourself
The absolute fucking state of blendlets.

Anonymous No. 857665

>>857648
With Cycles you get the source and get to keep all of your money

Anonymous No. 857694

Is Tractor useful or ...?

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Anonymous No. 857727