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🧵 GTA Remaster upscaling workflow
Anonymous at Fri, 22 Oct 2021 13:55:08 UTC No. 857706
Ok bois, new trailer is out and it looks better than expected.
https://youtu.be/D71cBUeAL58
New textures and shaders, models have more detail etc.
I wonder what do you think was their approach with this remaster? Some people are saying it has completely new models but I think that’s bs. I’d bet they just reused higher lod versions of original models (if they still have build files) but retextured them from scratch. Thoughts?
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Anonymous at Fri, 22 Oct 2021 14:32:12 UTC No. 857708
>>857706
>New shaders
>Same old models, environment geometry and just upscaled textures on cars and shit.
This looks awful. Looks like a very carefully tuned ENB more than anything. San andreas is the only one that looks somewhat decent because it was the youngest of the three.
Anonymous at Fri, 22 Oct 2021 14:38:51 UTC No. 857709
Maybe they remodeled some main characters, or could of just used the old high polys too but the rest looks like all it got was new textures from scatch + new lighting and fx.
They stylized it a bit more, just a cash grab, look at the og San Andreas dirty/grity textures and the new textures look like a cartoon.
Anonymous at Fri, 22 Oct 2021 15:16:38 UTC No. 857711
>>857706
I never got into any 3D GTA game before IV because even back then I thought they looked and played like absolute garbage.
To give some perspective GTA 3 was contemporary with Metal Gear Solid 2 and Final Fantasy X.
San Andreas was contemporary with Doom 3 and Farcry.
We had experienced the vehicle physics of Gran Turismo since 97, we where Gran Turismo 3: A-spec spoiled when
Rockstars gave us cars that handled like something from a mod for Quake 1.
At the time of their original release all of these games looked and played like unpolished titles from several years before their day.
And this was at a time when graphics was so crude it really evolved at a rapid pace.
I get that there was novelty in the map size open worlds but more trash does not equate better trash in my book.
My verdict is these where awful looking games back then and they are even more awful looking games today, no amount of shaders is ever gonna save them assets from looking trash.
Anonymous at Fri, 22 Oct 2021 15:32:42 UTC No. 857713
>>857708
I was about to post the same shot. This one looks so empty. rest looks fine otherwise
Anonymous at Sat, 23 Oct 2021 03:08:22 UTC No. 857786
>>857706
I think it looks awful. But it's expected for 2K and their need to not spend anything on anything.
Feels like they only went 1/4th of the way, and only added textures and some shader improvements, but left the models on the cutting-room floor. There's nothing "wrong" with the original models in terms of how old the games are, and I know that they updated some of the character models, but I do wish they would have done SOMETHING to update the buildings and such while keeping the same footprint. Halo Anniversary 1 and 2 pulled it off (Gearbox port woes aside), but I guess expending minimal effort is expected with 2K.
What I want to see is how they fucked up the music. If they couldn't bother with most of the models, you know they wouldn't bother with most of the music licenses.
Anonymous at Sat, 23 Oct 2021 22:44:40 UTC No. 857909
>looks better than expected
Kys, and go play real remastered games like shadow of the colossus or demons souls.
Fuck LazyStar
Anonymous at Sat, 23 Oct 2021 22:55:52 UTC No. 857910
The only real upgrade here is that they used unreal engine, and maybe modders will be able to take advantage of that in the future.
Anonymous at Sun, 24 Oct 2021 00:36:41 UTC No. 857932
>>857909
No u
I expected literally upscaled textures and that's it. They actually changed controls and game feel, new engine, new shaders, improved models etc. That IS "better" than expected, but I agree it still looks pretty damn shitty, especially for the price they're asking for.
And SoC and Demons were remakes, not remasters, retard.
Anonymous at Sun, 24 Oct 2021 02:51:49 UTC No. 857948
>>857932
You do realize that they probably HAD to change the controls.
The old-era GTA games were made with the Renderware engine. An engine that's not only depreciated, but also owned by EA (though they no longer use it). All that happened around the time GTA IV was in development, which prompted R* to use their own engine (RAGE).
Point is, the engine the games were originally made on is no longer in use, and R* didn't want to license it either. So they had to swap engines for the remasters (UE4). They had no choice BUT to rework the gameplay and controls as it would be impossible to actually replicate it exactly as it was on earlier gens. Even then it's not even praiseworthy since you should expect them to actually do the work to make the game actually functional.
Honestly with the swap in engines, I expect the launch to be a real nightmare. And you can quote me on that.
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Anonymous at Sun, 24 Oct 2021 02:57:01 UTC No. 857949
I remember reading somewhere when Rockstar was first making GTA 3 it had a very cartoonish look, ironically a lot like this but the original creators decided to against it because they figured they wanted to go for a more grittier look for the overall feel of the game. Kinda interesting that they're now releasing this basic baldis shader bullshit.
Anonymous at Sun, 24 Oct 2021 10:51:20 UTC No. 857992
>>857948
Good point, didn’t know that. Yeah, that will make the launch more interesting nowi
Anonymous at Sun, 24 Oct 2021 11:40:11 UTC No. 857995
Looks good. I don't mind the old graphics, I just want to play the game again without having to install a million mods just to get it running in 4k.
Anonymous at Sun, 24 Oct 2021 12:33:46 UTC No. 858008
Wrong board.
Mods, please move this to >>>/v/
Thank you.