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๐งต Untitled Thread
Anonymous at Sat, 23 Oct 2021 23:35:07 UTC No. 857911
I created this in Blender with the displace modifier mostly, I really like it, but I want to make it tileable, all the YT tutorials are for sculpting and stupid wooden planks, it it even possible?
Thanks
Anonymous at Sat, 23 Oct 2021 23:37:18 UTC No. 857913
>>857911
I forgot, its for a tileable texture, editing the texture to make it tileable made it look like fucking garbage, ideally should be a tileable 3d model
Anonymous at Sat, 23 Oct 2021 23:40:56 UTC No. 857914
>>857911
Just use torus instead of plane and bake it.
Anonymous at Sat, 23 Oct 2021 23:42:44 UTC No. 857915
>>857914
DAMN thank you!
Anonymous at Sat, 23 Oct 2021 23:50:22 UTC No. 857916
>>857914
? ? ?
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Anonymous at Sat, 23 Oct 2021 23:53:26 UTC No. 857917
>>857914
not very tileable, anon
Anonymous at Sun, 24 Oct 2021 00:01:27 UTC No. 857918
>>857917
Don't unwrap it.
Anonymous at Sun, 24 Oct 2021 00:10:17 UTC No. 857920
Time to learn substance designer
Anonymous at Sun, 24 Oct 2021 00:13:42 UTC No. 857922
what a fucking joke blender is, keeps "not responding" and crashing, not even using mega high poly shit
Anonymous at Sun, 24 Oct 2021 00:26:22 UTC No. 857925
Here is the proper tutorial:
https://www.youtube.com/watch?v=RIW
Anonymous at Sun, 24 Oct 2021 00:28:28 UTC No. 857927
>>857925
sorry OP meant to type
https://www.youtube.com/watch?v=i_q
Anonymous at Sun, 24 Oct 2021 00:32:12 UTC No. 857928
>>857927
t. Adobe shill
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Anonymous at Sun, 24 Oct 2021 00:33:28 UTC No. 857929
Even if I fix the squares its still stretched anon :(
Anonymous at Sun, 24 Oct 2021 00:34:33 UTC No. 857930
>>857928
He's not a shill, SD is godlike for this shit, just pirate it. You're wasting time trying to make tileable textures in blender, we're trying to help.
Anonymous at Sun, 24 Oct 2021 00:36:30 UTC No. 857931
>>857929
Either bake it as 2048x1024 and resize it to 1024x1024 or follow this >>857925
Anonymous at Sun, 24 Oct 2021 01:09:07 UTC No. 857936
>>857931
resizing didnt work
exported as stretched x2, then resized to 1x, so still stretched :(
Anonymous at Sun, 24 Oct 2021 01:48:42 UTC No. 857939
>>857936
It's not just scaling, there should be like 4 tiles on Y axis and 1 tile on X axis. So, squash it to 25% of height and duplicate 4 times vertically.
There should be a way to edit UVs of torus the way it doesn't produce stretched texture, but I can't quite figure that out.
Anonymous at Sun, 24 Oct 2021 02:03:12 UTC No. 857942
>>857939
I see, thanks
Anonymous at Sun, 24 Oct 2021 02:22:47 UTC No. 857945
>>857942
Actually, there is no way to make torus produce uniform texture, even after fixing the stretch, the texture itself will be distorted. So the only correct way is this >>857925
Anonymous at Sun, 24 Oct 2021 03:08:19 UTC No. 857951
>>857930
why do we even bother trying to help em
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Anonymous at Sun, 24 Oct 2021 12:59:23 UTC No. 858014
>>857925
>mfw blender doesn't have a procedural domain / image tiling & synthesis node
can you believe how trash this tools is? OHOHOHOHOHO
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Anonymous at Sun, 24 Oct 2021 13:36:14 UTC No. 858018
>>858014
texture paint was one of the things they consider to drop when they removed the game engine and the old render engine
Anonymous at Tue, 26 Oct 2021 20:29:19 UTC No. 858428
>>857925
What a convoluted hack
Anonymous at Tue, 26 Oct 2021 20:39:08 UTC No. 858432
>>857925
- hack-y
- convoluted workaround
- only works with 4d textures
Anonymous at Fri, 29 Oct 2021 20:20:17 UTC No. 859041
>>857920
srs q do you guys actually buy substance or are you all pirating it
Anonymous at Fri, 29 Oct 2021 20:44:44 UTC No. 859044
>>859041
pirate of course
Anonymous at Fri, 29 Oct 2021 21:05:22 UTC No. 859046
>>859044
Wow that's crazy lol everybody I know uses Substance. Must be the Photoshop of the 21st century
Anonymous at Fri, 29 Oct 2021 21:28:49 UTC No. 859048
>>857911
just make your noise modules uvs modulo by one tile and then blend the ends by adding an offsetted second noise
Anonymous at Tue, 9 Nov 2021 19:17:12 UTC No. 861120
>>859046
It's basically magic and it just does the shit you need it to do without a bunch of dumb fucking around.
Anonymous at Tue, 9 Nov 2021 19:24:34 UTC No. 861121
>>861120
it has terrible performance even on a 3090
Anonymous at Tue, 9 Nov 2021 20:31:46 UTC No. 861152
>>861120
>It's basically magic
third worlder spotted
Anonymous at Wed, 10 Nov 2021 00:09:50 UTC No. 861203
>>861121
What's wrong with the performance of designer
What do you even have to compare it with
Anonymous at Wed, 10 Nov 2021 11:58:41 UTC No. 861264
>>861203
Not him, but MARI for example. There is a reason why MARI is still the gold standard for painting/texturing VFX assets. SP is still too slow when doing a large number of complex 8, 12 or 16k maps.
Anonymous at Wed, 10 Nov 2021 12:33:31 UTC No. 861271
>>861264
why are you talking about painter
Anonymous at Wed, 10 Nov 2021 13:18:24 UTC No. 861282
>>861271
Anything Substance is slow as sloth shit.
Anonymous at Wed, 10 Nov 2021 23:09:25 UTC No. 861406
>>861282
Again what are you even comparing designer to, I think you've just never used it
Anonymous at Wed, 10 Nov 2021 23:54:15 UTC No. 861412
>>861406
I have legitimately no use for it in my field of work.
Anonymous at Thu, 11 Nov 2021 00:25:36 UTC No. 861417
>>861412
Then why are you commenting on it
Anonymous at Thu, 11 Nov 2021 00:30:45 UTC No. 861418
>>861417
Because I can and this is 4chan you colossal asswipe. Also, fuck Allegorithmic and their trash.
Anonymous at Thu, 11 Nov 2021 02:29:07 UTC No. 861431
>>857913
>>857914
wtf am I reading?
the goal is a tileable texture but making the texture tileable isnt the answer?
the fuck is the donut for?