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Ez3UrvZVgAEyhwy.jpg
Anonymous at Tue, 26 Oct 2021 16:41:22 UTC No. 858388
>>858382
No you fuck and it didn't look psx 6 months ago when you posted the same trash thread. You have not worked on your skills at all. Thread hidden
Anonymous at Wed, 27 Oct 2021 15:26:37 UTC No. 858584
>>858382
use more references aka images of the shit you want to make
get a lot of ps1 captures and recreate that thing, learn how to make art bucko
Anonymous at Thu, 28 Oct 2021 18:25:16 UTC No. 858876
>>858382
It didn't look psx when you posted it months ago, and it doesn't look psx now. Probably because it's the exact same fucking image and this is a bait thread.
Anonymous at Thu, 28 Oct 2021 19:56:30 UTC No. 858892
>>858382
it looks like a mess
Anonymous at Thu, 4 Nov 2021 11:40:22 UTC No. 860029
>>858382
textures are too basic and t-...
what the fuck is that in the window, did you use a fucking stock image? this is more of a PS2 shovelware game if it is to be close to what you want.
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Anonymous at Thu, 4 Nov 2021 14:11:28 UTC No. 860048
>Does this look psx?
Anonymous at Sat, 6 Nov 2021 14:03:35 UTC No. 860409
>>858382
It looks like you're a zoomer who are not even born yet when the PSX discontinued
Anonymous at Sat, 6 Nov 2021 15:25:09 UTC No. 860425
Cris, is that you?
Anonymous at Sun, 7 Nov 2021 12:43:10 UTC No. 860624
>>860029
How can you make the textures look better ?
Anonymous at Sun, 7 Nov 2021 13:05:20 UTC No. 860626
>>860624
Bro it's literally too highres to even be a background prop
Anonymous at Mon, 8 Nov 2021 23:55:26 UTC No. 860931
Aren't those trees sprites from RPGmaker?
Anonymous at Tue, 9 Nov 2021 00:13:17 UTC No. 860936
>>858382
Turn it into PSX homebrew and then by definition it will. /thread
Anonymous at Tue, 9 Nov 2021 17:41:15 UTC No. 861101
>>858382
Close. It's looks closer to POS than PSX