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๐Ÿงต Autodesk: Acquire and Eliminate

Anonymous No. 858544

Reminder that Autodesk bought the rights to a fundamental modeling technology, only to prevent the industry from getting it and even killed the plugins for Maya and other software.

It had the benefits of nurbs and sub-d, with the ease of use of polygonal modeling all in one.

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Anonymous No. 858550

>>858544
Absolutely based and chad move. Fuck T-splines and FUCK innovation!

Anonymous No. 858552

>>858550
kys

Anonymous No. 858558

>>858544
what prevents people from reacquiring it and using it illegally?

Anonymous No. 858561

Sub-d is superior anyway.

Tsplines can go fuck themselves
As can autode$k

Anonymous No. 858563

>>858561
>t. Idiot who doesn't do CAD or product design
If you don't have anything constructive to contribute then shut your stupid mouth

Anonymous No. 858565

>>858561
shut your stupid mouth if you don't have anything constructive to contribute, idiot.shut your stupid mouth

>>858544
I still use them daily in projects involving Rhino. They are easier to work with than standard NURBS. T-Splines enable mesh topologies not possible in other applications, therefore you get easier-to-work-with objects.

Anonymous No. 858566

>>858561
shut your stupid mouth if you don't have anything constructive to contribute, idiot.

>>858544 (OP)
I still use them in projects involving Rhino. They are easier to work with than standard NURBS. T-Splines enable mesh topologies not possible in other applications, therefore you get easier-to-work-with objects.

Anonymous No. 858567

>>858561
Subdivision surfaces are unsuitable for manufacturing or anything evolving CAD/CAM.
They are suitable when you only want approximation of a surface i.e. in visualization, special effects, game graphics

Anonymous No. 858572

>>858561
>Sub-d is superior anyway.
it isn't
t-splines has all the benefits of sub-d, without the limitations and topology issues
>>858558
it's not available, it's only in Autocad, Fusion360 and an outdated version in Rhino.

Anonymous No. 858621

>>858566
>>858567
>>858572
Sub-d is better for people who do real work like meshless FEA.

Sorry sweatty

Anonymous No. 858638

>>858621
t-spline is even better for that, retard.
besides, you can directly convert t-splines to sub-d.

Anonymous No. 858642

This is why everything needs to get licensed under open source licenses the second its reaching the public if you want progress to still happen in this day and age.

Anonymous No. 858654

>>858642
Thanks but I prefer to get paid.

Anonymous No. 858656

>>858642
true
>>858654
>I
t-splines were not not invented by a single person, nor anyone working for autodesk.
if anything, open standards allow for way more jobs and products to be sold based on that base technology.

Anonymous No. 858657

>>858621
Can you please inform yourself you clown?!
Can't use subdivision surfaces for product design and CAM.

Anonymous No. 858664

>>858656
>T-Splines, Inc. was founded in 2004 to commercialize the technologies and acquired by Autodesk, Inc.

The inventors got paid, good for them.

Anonymous No. 858667

>>858621
>people who do real work
i.e. not you

Anonymous No. 858670

>>858664
and the tech is now dead

Anonymous No. 858672

>>858670
It isn't. Papers are out for others to re implement. You have to do that from scratch in this case.

Anonymous No. 858673

>>858672
anyone touching it now is enabling autodesk to sue them
and even if they win against autodesk, the lawsuit will bleed them dry

Anonymous No. 858674

>>858670
There are other patch-based implementations that are quite similar to T-splines.

Anonymous No. 858678

>>858674
which ones exactly?
and even then, t-splines are fucking killed by autodesk, and that fucking sucks no matter how we cope

Anonymous No. 858679

>>858673
There are other patch-based implementations that are quite similar to T-splines, enabling 3, 5 or n sided patched

Anonymous No. 858680

>>858544
Don't care, still using my legally bought T-Splines plugin with Rhinoceros. Suck my dick or cock.

Anonymous No. 858681

>>858679
see >>858678

>>858680
why are you implying I would mind that? did you even read the post?

Anonymous No. 858682

>>858681
No. I don't give af Autodick shill.

Anonymous No. 858686

>>858682
you reply to an anti-autodesk thread I made with this post?
are you mentally ill?

Anonymous No. 858720

>>858544
which is the actual workaround? both legal or pirate way

Anonymous No. 858724

>>858720
outdated rhino plugin or having to use fusion360
no other options

Anonymous No. 858728

>>858724
can it be made open source and ported to blender?

Anonymous No. 858733

>>858728
the technology is patented, so no.

Anonymous No. 858753

>>858728
>can it be made open source and ported to blender?
no

Anonymous No. 858770

>>858733
Can't you just toss an addon to the wild? Once it's out and there is nobody to sue it's hard to put it back.

Anonymous No. 858793

>>858770
>Can't you just toss an addon to the wild
nope.
if it's not officially supported, even if you had some magical addon, it would be useless when it doesn't interact with the other tools of the software

Anonymous No. 858812

>>858654
>open source means no pay
Lmao, retard

Anonymous No. 858813

don't patents run out after two decades?