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Anonymous No. 858745

Serious question; How long did it take you guys to consider yourself "good" at 3D modeling? I've been learning Maya since August and I'm still shit at it rn.

Anonymous No. 858747

>>858745
I don't know how "long" it took for me (maybe a year or two of straight practice), but I think once you have the ability to pretty much model anything you can think of you can consider yourself in a good place. It's a pretty liberating feeling.
Now I don't mean model something perfectly, or with perfect topology in like 5 mins.
What I mean is that if you can look at something, and have a reasonable idea of how you can model it, or at the very least have an idea of how to approach and start modelling something like that, you're alright. You don't need to know exactly the steps to make something, but you have enough experience to forge a path and eventually make it to a viable end-product without any major issues.

If you've ever skateboarded or some other sport like that, it's like that point where you've figured out the basics and got a few tricks under your belt, and you see a trick you've never done, but you have a general idea of how to replicate it with your current bag of tricks. Like you know how to kickflip and pop-shuvit, so doing a varial kickflip is something you know you can do if you actually try it. You might mess up the first few times, but you eventually get the hang of it.

I don't know if that example makes sense, but the main theme is practice. Just keep at it, and things that seemed complicated will become more approachable as you learn more things.

Anonymous No. 858748

>>858745
To match or surpass content of artists who's work I idolized getting into 3D took me about 10 years.

I'd say I did competent stuff after about 3 years.

Anonymous No. 858749

>>858747
No anon you're perfectly correct here, great analogy. The moment you've learned all the basics down hard and can use those to create whatever you see in your mind's eye is when you know you've hit competence.

Took me about a year op.

Anonymous No. 858750

>>858745
around 3-4 years.

Anonymous No. 858757

I've been animating/modeling/lightning and rendering for over 10 years and I still think I'm shit and a noob.
I have a general idea what the terms means, but if you ask me to define anything I will embarrass myself.

Anonymous No. 858761

>>858745
august of 2021 or previous years?

Anonymous No. 858767

>>858745
until something clicks in your head, and you'll understand the process behind all. Could be 2 weeks, could be 2 decades

Anonymous No. 858946

I use maya.
there's like a thousand buttons on the screen. and a thousand menus, with other menus on it. There are hidden menus that are only accessible on the right "mindset" (modeling, rigging, animation) there even is a menu for hidden commands to access other menus (plug in manager).
and hidden menus that you can only access with keyboard commands or mouse commands. not to be confused with hidden commands that require both keyboard and mouse tricks (right view, top view) ....some real ninja shit.
I wouldn't be surprised if there is a menu that can only be accessed by tilting your computer 35º degrees, to unlock a door to access the ancient temple of commands, which you have to type in a script in latin to access more menus.
there's no way a human can consider itself "good" at any of this shit

Anonymous No. 858949

>>858946
It's why you really only learn the few things you must to get the result. But Maya and Zbrush's menus are an abomination against God so you're not alone.