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๐งต Epic unveils new Unreal Engine animation hub
Anonymous at Thu, 28 Oct 2021 16:45:59 UTC No. 858856
https://www.unrealengine.com/en-US/
Anonymous at Thu, 28 Oct 2021 16:56:11 UTC No. 858858
>>858856
>SHIT on mobile
hard pass
Anonymous at Thu, 28 Oct 2021 17:55:17 UTC No. 858869
>>858856
Useful for game dev visuals. People can compete with AAA devs now. How would you review the courses?
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Anonymous at Thu, 28 Oct 2021 18:00:22 UTC No. 858871
It's only a matter of time before people are making entire CGI movies and TV shows in Unreal Engine. I have a feeling the lines between production and post-production are about to get pretty blurred in the coming future.
Anonymous at Thu, 28 Oct 2021 18:03:55 UTC No. 858873
>>858871
Jimmy could make Hollywood films/shows without propaganda. This is a great time to decentralize
Anonymous at Fri, 29 Oct 2021 15:44:32 UTC No. 859011
>>858858
Smooth.
Anonymous at Fri, 29 Oct 2021 16:16:11 UTC No. 859016
>>858871
This is exactly what I'm working on at the moment. It's a very straight forward process but Unreal has been such a blast to work in. It's really great to see things in real-time as opposed to rendering out a scene.
Anonymous at Fri, 29 Oct 2021 16:33:14 UTC No. 859022
>>859016
everything is rendered, dude
Anonymous at Fri, 29 Oct 2021 21:22:32 UTC No. 859047
Is it saying you can animate inside unreal engine without needing software?
Anonymous at Fri, 29 Oct 2021 22:03:16 UTC No. 859056
>>859047
You can use Control Rig to animate in-engine using Sequencer.
https://docs.unrealengine.com/5.0/e
Anonymous at Sun, 31 Oct 2021 09:18:58 UTC No. 859395
>>859056
I can then create various animations for it like walking, running etc. and save them as animation files then blendspace them together or?
Anonymous at Mon, 1 Nov 2021 15:52:48 UTC No. 859617
>>858858
Looks based to me.
Anonymous at Thu, 4 Nov 2021 23:32:40 UTC No. 860124
>>858856
mfw Unreal Filmmaker
Anonymous at Sat, 6 Nov 2021 08:11:22 UTC No. 860360
>>859056
It's still absolute shit experience compared to blender, maya or motion builder.
It's more useful for people to bit touch up animation inside engine without having to export->modify->import bullshit.
Anonymous at Sun, 7 Nov 2021 01:52:04 UTC No. 860537
>>860360
Yeah, there are DCCs that have a lot more functionality for animations, but as you said, it's still pretty good if you need to make last-minute changes.
Anonymous at Sun, 7 Nov 2021 01:54:14 UTC No. 860538
>>860360
Yeah, there are DCCs that have a lot more functionality for animations, but as you said, it's still pretty good if you need to do things like make last-minute changes.
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Anonymous at Sun, 7 Nov 2021 11:52:29 UTC No. 860616
>>858871
The Mandalorian relied heavily on UE when filming the show.
They decided to use a new technique instead of greenscreens where they project realtime environment made in UE on a big screen on the soundstage, and then tie all of it to the real physical camera to get accurate parallax, and real reflections and light from the environment on the actors.
Last time I saw anything about it, it was still something pretty novel and new, but I could definitely see it being the new norm over green/blue screens.
Here's a vid about it
https://www.youtube.com/watch?v=gUn
Anonymous at Sun, 7 Nov 2021 12:37:56 UTC No. 860623
>>860616
the mandalorian could have been done 99.99% in cg without greenscreen. Everyone is either a complete cgi alien or mando himself who wears a helmet 100% of the time. Luke skywalker cameo looked like shit.
Anonymous at Sun, 7 Nov 2021 20:47:24 UTC No. 860689
>>860623
I don't care what your opinions are about the show.
I'm pointing out a technology that exists and was used.
Imagine complaining about something having 3D on a board dedicated to it.