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🧵 Character modeling in NURBS

Anonymous No. 858864

Why don't artists do soft-body modeling in NURBS anymore? The aesthetic is extremely clean and effectively has infinite resolution, with the parametric nature of the curves allowing for perfect adjustments instead of an ugly polygonal nightmare.

Anonymous No. 858865

>>22 man years FOR THAT
NGMI. I could do that in 22 minutes.

Anonymous No. 858867

>>858864
Not enough freedom at shaping it and it’s only mathematically perfect- displaying the surfaces still requires them to be converted to polygons, so the gpu gets equally fucked as with any dense mesh.

Anonymous No. 858872

>>858867
this

Anonymous No. 858878

>>858864
>Why don't artists do soft-body modeling in NURBS anymore?

Because NURMS exist and does everything you want with comparative ease. If you've ever modeled something substantial with NURBS you wouldn't have any nostalgia for them.

Anonymous No. 858879

>>858864
NURBS modelling is big boy big brain stuff that >10% of 3d artists understand

Anonymous No. 859026

>>858878
>If you've ever modeled something substantial with NURBS you wouldn't have any nostalgia for them
Wrong kiddo.

Anonymous No. 859913

>>858864
Because using NURBS is shit and completely pointless nowdays, specially for modeling

Anonymous No. 859958

>22 man years
what a stupid ass marketing babble

Anonymous No. 859990

>>859958
>marketing babble

Do you seriously not understand the concept of man-hours?

It's not a marketing concept.

Anonymous No. 859995

>>859913
You have no idea kiddo

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Anonymous No. 860136

>>858878
what is NURMS?
Also based thread 90s CG was SOUL