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Anonymous at Thu, 28 Oct 2021 23:48:46 UTC No. 858924
this is probably a longshot but does anybody know why this happens? I import a model to Blendr and export it as a FBX file to use in Clip Studio Paint but when I try to pose it all the bones are fucked up. Why does this happen and how do i fix it? It poses fine in Blendr and it seems to be random to what model it affects or doesn't. Is there any way to fix the bones or does it require having to rework them all?
I should add I'm a complete beginner and don't know much about 3D past the absolute basic.
Anonymous at Fri, 29 Oct 2021 00:05:48 UTC No. 858925
Just a thought, most game models do not have deformation bones actually connected, maybe clip is expecting that?
Anonymous at Fri, 29 Oct 2021 00:19:48 UTC No. 858927
>>858925
that may be the case actually
these models from recent resident evil games are incredibly detailed and have a ton of bones.
like i mentioned i'm a complete beginner so removing, rigging or connecting the bones in models is currently well past my skill set unfortunately.
Anonymous at Fri, 29 Oct 2021 08:03:59 UTC No. 858982
looks fine to me
Anonymous at Fri, 29 Oct 2021 08:09:40 UTC No. 858983
>>858924
Bones were exported or imported as a flat hierarchy
Anonymous at Sun, 31 Oct 2021 02:52:14 UTC No. 859326
>>858927
You could still try binding them. Should be doable in a few clicks.
Anonymous at Sun, 31 Oct 2021 03:12:36 UTC No. 859331
Rigging is honestly the single thing we need AI for the most. Such tedious bullcrap
Anonymous at Mon, 1 Nov 2021 18:25:48 UTC No. 859634
>>858924
>Blendr
found the problem
Anonymous at Mon, 1 Nov 2021 18:41:45 UTC No. 859636
>>859331
Agree. Rigging is programming, but tedious, convoluted and shitty programming. With a proper design/method and AI driven support and intelligent automation, it could be 10 times more comfortable and efficient.
Anonymous at Mon, 1 Nov 2021 19:49:19 UTC No. 859650
>>858924
The thigh bone is not connected to the rest of the foot bones.
Anonymous at Mon, 1 Nov 2021 21:14:13 UTC No. 859667
>>859636
Maya has somewhat of an automatic rigging system. It did the bones in my human itself
Anonymous at Mon, 1 Nov 2021 21:25:19 UTC No. 859670
>>859667
So does C4D, Blender and Mixamo, the problem is that they're all shit compared to what a trained human can do with 20 hours of tedious work.