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๐งต Untitled Thread
Anonymous at Fri, 29 Oct 2021 23:45:00 UTC No. 859063
I need to do some animu renders.
But I need to have a diferent light source position for each object, since 2D art doesnt have perfect light perspective and each object in 2D art usually has a diferent light angle.
The issue is how to replicate this in blender?
Anonymous at Fri, 29 Oct 2021 23:50:51 UTC No. 859064
use light linking or whatever it's called in Blender
Anonymous at Sat, 30 Oct 2021 00:05:52 UTC No. 859068
>>859064
explain, I cant find shit on google.
Anonymous at Sat, 30 Oct 2021 00:37:17 UTC No. 859070
>>859063
the secret is simple and big brain.
Have a light in pure Red/Green/Blue
Extract the colors as masks for whatever color you want for the lights in whatever position you choose. Easy to get a triple light setup.
I did it originally in maya and am currently doing it in blender.
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Anonymous at Sat, 30 Oct 2021 02:44:36 UTC No. 859076
>>859068
you set one light per object so that it only lights that object. it's pretty much exactly what you want
Anonymous at Sat, 30 Oct 2021 02:46:40 UTC No. 859077
>>859076
I think I figured out.
I simply use render layers and set each object to a diferent light on each render layer.
Anonymous at Sat, 30 Oct 2021 03:23:22 UTC No. 859083
>>859077
No, didnt do shit.
Suddenly it become convoluted and using render passes like a Z system, but eventually failed when the back layers were rotated and the back objects were in the front.
Still need a way to set one light to affect a single object.
Anonymous at Sat, 30 Oct 2021 03:28:03 UTC No. 859084
>>859076
mmm, no, cant find a tutorial for light linking with EEVE.
:(
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Anonymous at Sat, 30 Oct 2021 04:13:44 UTC No. 859086
No, seems blender doesnt support light linking.
Anonymous at Sat, 30 Oct 2021 05:02:40 UTC No. 859089
ok, was told to use MALT, which they told me it has light linking.