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๐งต KINECT/Anyone have experience with these things?
Anonymous at Thu, 4 Nov 2021 10:50:57 UTC No. 860024
How were your results with scanning/mo cap? Is it just a meme or is it actually a semi useful tool?
Anonymous at Thu, 4 Nov 2021 14:38:04 UTC No. 860049
>>860024
I have one to do mocap, you can use ipi studio with it.
One bit of advice, if you're serious about mocap you will need two, one for the front and another in side view, besides some space to move.
The good is that it works, and compared to multi thousand dollars setups, is the trully povertyfag solution.
There's nothing better you will get for a similar price.
The bad, I've found is that results are cumbersome at least, I only have one and found when the body blocks one limb the software just dont know what to do and sometimes the limbs would get stuck in random positions when this happens.
Didnt do much because you need in the end acting skills as well.
Not a magic bullet because you need to later clean up the movement and real life movement is too "boring" if you plan on doing some cartoon anime one.
Think more like drawing on pen and paper and the kinect is the scanner, you will need to clean up anyway in the end.
Also, is not good for small ingame actions because humans are too slow and is hard as fuck to make a human loop IRL (again solved by editing and cleaning the mocap).
It's a fine tool if you're a povertybro.
I dont use it because there's not linux mocap solution for it.
Anonymous at Thu, 4 Nov 2021 23:31:57 UTC No. 860123
>>860024
>>860049
Can you use 360 Kinect or only Xbox One? I still have 360 Kinect buried somewhere.
Anonymous at Fri, 5 Nov 2021 00:23:42 UTC No. 860131
>>860123
needs a PC usb conector, but I think you can use both in ipi studio.
Anonymous at Fri, 5 Nov 2021 03:02:17 UTC No. 860143
>>860049
There also might be projects like:
https://github.com/zju3dv/EasyMocap
If you can get several synced webcams.
I'm not sure if the non-commercial license extends to the mocap data itself though.
Anonymous at Fri, 5 Nov 2021 20:56:30 UTC No. 860283
>>860024
they work okay but you need some interpolation if you don't want choppy data
Anonymous at Sun, 14 Nov 2021 21:14:35 UTC No. 862100
>>860024
The 360 Kinect is useless for mocap. The Xbox ONE Kinect sensor is a different story. iPi Soft is a genuinely good program for basic ass motion capture. You need 3-4 sensor for a good setup. The issues is that the software itself is too expensive at $2k for the license. For around the same price you can get a Rokoko mocap suit. I've emailed the devs about this but they refuse to change their pricing
Anonymous at Tue, 16 Nov 2021 13:10:04 UTC No. 862426
>>862100
Are there any "Open Source" alternatives, or is this our chance to make "OpenKinect" or something?
Anonymous at Tue, 16 Nov 2021 13:20:46 UTC No. 862430
>>862426
>OpenKinect
never mind...
https://openkinect.org/wiki/Main_Pa
Anonymous at Tue, 16 Nov 2021 15:57:58 UTC No. 862455
>>862100
Kinect 360 is basically the third world/poverty fag mocap solution.
Works very great for beign that.
Anonymous at Tue, 16 Nov 2021 16:17:27 UTC No. 862458
Have you tried not being lazy and instead doing traditional keyframe animation?
Anonymous at Tue, 16 Nov 2021 16:31:27 UTC No. 862459
>>862426
There are a handful of programs on GitHub. Honestly they are all ass. You will be spending more time with setup and touching up the animation than you would have spend manually animating.