992x393
baking error.png
๐งต Untitled Thread
Anonymous at Fri, 5 Nov 2021 09:54:43 UTC No. 860168
wtf does this nigger blender piece of shit doesnt want to bake my normal map.
Not even a basic subdivided cube works.
Anonymous at Fri, 5 Nov 2021 09:56:31 UTC No. 860169
>>860168
git gud, mongrel. Also, don't bake in Blender, the engine is utterly fucked atm.
Anonymous at Fri, 5 Nov 2021 09:57:29 UTC No. 860170
>>860169
is the only baking tool in linux.
>use windows
whenever I use windows I have to reinstall the GPU drivers which die in 5 minutes of use.
Anonymous at Fri, 5 Nov 2021 10:08:14 UTC No. 860172
>>860170
https://3dcoat.com/download/
Anonymous at Fri, 5 Nov 2021 10:09:52 UTC No. 860173
>>860172
well, I'm trying to use a free or small tool.
The point is that I can run windows, but for some reason my GPU drivers are ass.
Anonymous at Fri, 5 Nov 2021 11:56:28 UTC No. 860183
ok, it seems there's a substance painter version for linux on cgpeers.
Anonymous at Fri, 5 Nov 2021 11:58:40 UTC No. 860185
>>860183
Pirating on linux goes totally against the ethos of FOSS. You might as well use windows at that point if you have to pirate on linux.
Anonymous at Fri, 5 Nov 2021 11:59:43 UTC No. 860186
>>860185
windows crashes and desinstall my GPU driver for no reason.
Anonymous at Fri, 5 Nov 2021 12:01:27 UTC No. 860187
>>860186
works on my machine
Anonymous at Fri, 5 Nov 2021 12:29:45 UTC No. 860188
>>860187
based
527x604
Screenshot_202111....png
Anonymous at Fri, 5 Nov 2021 12:33:23 UTC No. 860189
>>860187
I got it working by using linux version of painter.
:)
Anonymous at Fri, 5 Nov 2021 12:36:17 UTC No. 860190
>>860189
>working
Anonymous at Fri, 5 Nov 2021 12:49:59 UTC No. 860192
Fuck off cris
1024x1024
LOW_White_Normal.png
Anonymous at Fri, 5 Nov 2021 12:55:04 UTC No. 860194
Why do my low poly is baked into my normal map?
Anonymous at Fri, 5 Nov 2021 13:02:20 UTC No. 860195
>>860194
Use smooth shading for starters.
1866x988
normal.jpg
Anonymous at Fri, 5 Nov 2021 13:19:03 UTC No. 860198
What are you doing?
Anonymous at Fri, 5 Nov 2021 13:26:05 UTC No. 860199
>>860198
doesnt work on my pc.
349x444
Screenshot_202111....png
Anonymous at Fri, 5 Nov 2021 13:31:47 UTC No. 860200
>>860195
thanks.
but how do I fix these holes in my normal map?
Anonymous at Fri, 5 Nov 2021 13:35:12 UTC No. 860202
>>860200
ensure that both meshes aren't intersecting
Anonymous at Fri, 5 Nov 2021 13:36:35 UTC No. 860203
>>860202
thanks, but how do I fix it?
A skinwrap modifier?
Anonymous at Sat, 6 Nov 2021 10:34:41 UTC No. 860373
>>860168
>Make high res model.
>Make retopo or low res model.
>duplicate low res model, scale up along normals OR adjust so it cover the whole high res model, rename as "whatever_cage".
>OBVIOUSLY unwrap your low res model and do the UV map thingy.
>Assign material to low res model.
>Add a texture image to your material and select it.
>Set rendering engine to Cycles.
>Select in order, low, high.
>Go to the bake section on render settings, select normal, selected to active, add your cage, bake.
>Profit.
Anonymous at Sat, 6 Nov 2021 10:36:22 UTC No. 860374
>>860194
When selecting your normal map texture set it to non-color before baking for better results if possible.
>>860200
Use a cage to bake your normals.
761x778
__unknown.png
Anonymous at Sat, 6 Nov 2021 10:37:32 UTC No. 860376
>>860168
Works on my machine.