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🧵 14 year old BTFO everyone with BLENDER

Anonymous No. 860491

https://www.youtube.com/watch?v=IRJ7K3fd6Mg

Anonymous No. 860494

>>860491
That's actually some prodigy shit what the fuck

not a professional No. 860503

>>860494
This kid took the Ian Hubert philosophy to heart and good on him. I think there's something to be said for 'just doing' something instead of sweating the technique to a fault (like many do). My only complaint is it looks TOO much like something Ian Hubert would make. I hope he develops his own style

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Anonymous No. 860505

>>860491
nice

Anonymous No. 860507

>>860491
> 14 years old
> blender
> btfo
Yeaaah, suuure !
"Trust Me Bro" Department of Blendlets™

Anonymous No. 860508

>>860503
>>860503
But this little fag knows how to frame shots properly. It's one thing to get good renders, but completely different thing is to know how to make it look like a movie

Anonymous No. 860509

>>860491
Oh, it's that kid with 3d work that induces suicide thoughts... I opened a thread about him here as well once.

And only 2 fucking months wtf. Doesn't matter if he is doing the Ian Hubert workflow, it's still a long movie and he had to research everything in that time. Just how.

This guy will end up being a creative director one day while the rest of us autists will still be 3D monkeys obsessing over technical bullshit. Again, 2 fucking months, in that time I can barely make a small environment, or even a single hero prop, and I'm like 15 years older than him and work in the industry on well known projects.

I need to learn how to get this "old 60s film photography look" as well btw, if anyone has any tips or good online sources, I'd appreciate it.

Anonymous No. 860514

>>860508
I think what makes it like a real movie the most is postprocessing and he basically uses premade stuff, check this out. Only at the end does it actually start looking real good.

https://www.youtube.com/shorts/yoZQGs69kwo

Fuck me if I won't try to make a project with this method, only focusing on shots, lighting and cameras. The amount of times I had a bigger idea like this and ended up having to cut it down to 1% because of technical bullshit (I was doing everything properly and from scratch and it took forever) is insane.

not a professional No. 860515

>>860508
>>860509
I didn't mean to say the 'Ian hubert' technique automatically = good renders. it should not discount how skilled he is. I just get pissed off with how many people on this board just accuse him of 'cheating.'

I'd kill to be this kid. I'm just saying we need to swallow our egos when it comes to 'cheating' too, or else we'll never get jack shit done

Anonymous No. 860520

>>860515
Eh, depends what your goals are. If you want a proper job in a studio as an environment artist, or a modeler, material artist, prop artist etc. then this CAN be considered cheating as it is quite useless in production. Maybe he could get a job as a lighting artist somewhere with these skills, not sure about anything else. But who cares, he'll probably do his own thing and end up in a better position than all of us combined anyway. He definitely has a talent and it is quite painful to witness and not get your ego hurt, I agree.

Anonymous No. 860521

>>860491
Very obviously an Ian Hubert clone, but having the understanding to pull that off at 14 is seriously impressive.

He could be working in big budget TV literally tomorrow.

Anonymous No. 860522

>>860515
>>860509
>>860508
Exactly, anons here should stop reinventing the wheel out of pride. People only care about the final outcome, not the addons you don’t use or the topology you have. If your goal is to make a good movie, game, or a render, then do everything you can to make a good movie, game, or render. Focusing on the small stuff makes you miss the bigger picture.

The wheel reinventing reminds me of smug enginedevs who smugly scoff at people using unity or unreal, only still work on a game that looks completely outdated despite not reaching the prototype stage.

You can always refine or optimize later when you succeed. You're not working hard when you intentionally work slow, you're making excuses to procrastinate.

Anonymous No. 860523

>>860522
As I said >>860520

Anonymous No. 860524

>>860491
Probably his parents made it and publish it under their child's name.
>he doesn't know 99% of """child prodigies""" are frauds.

not a professional No. 860525

>>860520
Yeah. I'm just a hobbyist seeking to indulge in his own daydreams. Even for a pro, though, they'd probably 'cheat' on personal projects that appear in their portfolio

Anonymous No. 860526

>>860525
>they'd probably 'cheat' on personal projects that appear in their portfolio
Maybe sometimes for less important stuff, sure. But if you want to showcase your skills, then that's a bad idea.

Anonymous No. 860528

>>860520
>>860523
>>860526
Kids like him become directors, not lighting artists. Mainly because they focus on the bigger picture.

A lot of directors aren't expert stuntmen, programmers, modelers, nor actors, they just know all of the elements that make a appealing product. People like him will order you to make optimized models

Anonymous No. 860529

>>860491
Cinematography and narrative techniques are fantastic.

Anonymous No. 860530

>>860491
I can't get a PC with specs anywhere close to his even if I sell my kidney. If I start to render something like this on my laptop, I'll turn 70 before it'll be done.
When I was his age, I didn't even have the internet and a trial version of 3ds max (without crack) from shareware CD was the best I had. Even then I managed to make some simple 3d animation of a pool game without any instructions whatsoever and even without understanding a single word in the interface. But that was the end of it.
Sure it's a good time to be a first world zoomer.

Anonymous No. 860532

Not into it and i hate this style just as much as globo. You could also tell that it was made with blender.

Anonymous No. 860534

https://www.youtube.com/watch?v=zRBzEoF4j4U

5:16 - 5:21

I legit thought this was behind the scene footage off the dvds.

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Anonymous No. 860536

St-stop posting his work. I can't... I can't

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Anonymous No. 860540

>>860491
any blender nerds know whats this shortcut?
i cant find it

Anonymous No. 860547

>>860540
Don't know about that pie menu but the gizmos toggle/menu can be found next to the overlay and viewport shading buttons.

Anonymous No. 860552

>>860540
looks like machin3tools or possibly the inbuilt pie menu tools.

Either way install machin3tools it's free

Anonymous No. 860554

study half a dozen films, ones that you like- snag camera shots , scene flows that "work"- and implement it into your own work. You have to have a sturdy vision with what you want to make- The good thing about this kid being a kid, is that he doesn;'t have that "lost time" feeling where you start thinking "ah damn is this really the best thing to make?" Instead, kids just spend the dog days making the thing they set out on. Again, pre production is important here for adult brains- solidify the idea so it is solid throughout. Then the dog day work won't breed so many doubts.

To the video in the OP, it is a well-rounded short-, if you dissolve what age or skill level he is- it stands as a solid short, but nothing ground breaking or noteworthy to make anyone here feel bad. The part that lacks the most- The work is puddle deep. And this is because he is just a young kid, so you can't really fault it for that. On a technical level, looks good

Anonymous No. 860569

>>860508
No he knows his stuff. He got famous a while ago doing a compilation of his progress, he shows he uses good and simple post processing techniques (LUTs) to keep his look and style consistent. He's a kid that didn't waste his youth playing vidya like so many of us, he's already made it.

Anonymous No. 860590

>>860522
WTF do you mean with reinventing the wheel in this context?
Its about priorities when it comes to quality vs quantity. He, like Ian Hubert gravitates towards the latter while sacrificing the former - totally valid deal since resources and time is limited, but not everybody wants that, and pretending one is better than the other exposes you as an retard. Context matters, you are ignoring it completely.
>Focusing on the small stuff makes you miss the bigger picture.
Bullshit, it just means you spent more time on the whole, most people don't have a birds brain and forget stuff because they focus on something else.
>You're not working hard when you intentionally work slow, you're making excuses to procrastinate.
So when someone spends extra effort and time on details they are not working hard but rather procrastinate? Do you have any idea how retarded that sounds?
Also can you construct an argument about something without putting down something else or is that too much to ask, shit for brain?
>>860528
Jackie Chan once was writer, directer, actor, producer, executive producer, cinematographer, art director, unit production manager, catering coordinator, stunt coordinator, gaffer, composer, singer of the theme song, props, and stuntman in one movie.
THAT is the bigger picture.

Anonymous No. 860592

>>860491
itt: /3/ looks at what is mostly a direction/editing piece from the perspective of asset creation to feel bad about themselves

Anonymous No. 860593

>>860528
>Kids like him become directors, not lighting artists. Mainly because they focus on the bigger picture.
f you want to be a director you have to direct real people on set. You become management. Having a expensive rendering rig that your parents gave you and animating lights / dof doesnt mean you are the next zack snyder who can direct hundreds of people on set / post

>>860569
>He's a kid that didn't waste his youth playing vidya like so many of us, he's already made it.

this doesn't make any sense. The software, hardware, and overall global telecommunications infrastructure he has now simply didn't exist in the late 90s, early 2000.

Anonymous No. 860594

>>860522
I really need to stop reinventing the wheel every time too. I always feel the need to do all of the shit myself and it's made me do fucking nothing.

Anonymous No. 860595

>>860491
Must be nice owning a fucking monster of a computer at only 14.

Anonymous No. 860597

>>860595
>Mocap suit: https://www.rokoko.com/
That thing alone is $3-4k.

Anonymous No. 860599

It's pretty cool, but I honestly can't feel too bad. This kid has:
>access to an amazing computer
>started blender post 2.7
>started with a myriad of available blender knowledge and ian tutorials
>is young, and thus will be known for being an outlier-- there's likely a video just like this or better with 10 views total because it's not from a kid. (Or maybe it's just on vimeo)
>has the free time

Yeah, it's a cool video, but don't take it as if you're ngmi, he's outlier as fuck with resources

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Anonymous No. 860606

>>860491
>>860505
>>860507
>>860508
>>860509
>>860514
>>860515
>>860520
>>860521
>>860522
>>860523
>>860524
>>860530
>>860532
>>860547
>>860552
>>860554
>>860590
>>860595
>>860597
>>860592
>>860590
>>860569
Yeah, don't forget that this little faggot owns Rokoko MoCap suit, and some nice PC, which all together is short of $10k. While sitting in his own room.
And now remember what you had at 14. And what kind of software and tutorials you had.

I'll tell you what the fuck I had. First thing I had is a shittiest used PC from my uncle with the shittiest GeForce gpu at that time. It barely handled Windows. Then in 2011 I got some shitty PC with GT630 or some shit like that.
And tried couple Grayscalegorilla Vimeo tutorials in Cinema 4D. Rendered out some shiny text transformation, and then forgot about 3D, cause my PC won't handle shit. And then everything went to shit, I grew and grew, and had no time for any 3D stuff. Last thing I had is a GTX 650 2 gig. Tried fucking around in Zbrush, AE, Premiere etc. Did couple projects, but never had the self-esteem to post it online.

And don't forget that we didn't have YouTube back in '05, and if we did, it was wild place with shitty 240p cat vids.

Anonymous No. 860607

>>860599
His MoCap suit is like $5k

Anonymous No. 860608

>>860606
so he's basically a kid with an ounce of talent and a ton of resources

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Anonymous No. 860615

industry standard fags from /3/ absolutely blown the fuck out

Anonymous No. 860619

>>860593
This, that anon is trying to make me feel bad when at that age I’m not sure I even had a computer, the first one was a cheap laptop. Also I didn’t waste my youth playing vidya, I was in a school the whole day and successful as a musician. This kid just makes me feel bad in a way that I’m looking back at it and wondering if it was a mistake to quit that path when I was also like him in that area. I switched to many different things and now am in 3d as well, only a decade+ older than him with a little bit more time experience.

Anyway, I always thought about doing my own shit like him, and I slowly push out more complex cinematics as personal projects, but I thought I should do it properly by learning the craft of 3d, and getting good at it enough that one day I could focus more on the bigger picture. Now it looks like a mistake and maybe I should have done this instead from a beginning because now I feel I’m heading down the path of a production cog in a machine, and I don’t like that.

Anonymous No. 860627

>>860590
>Its about priorities when it comes to quality vs quantity. He, like Ian Hubert gravitates towards the latter while sacrificing the former - totally valid deal since resources and time is limited,
Sounds like pure copium. They focus on quality, that's why they release quality short films with a large amount of views.
>So when someone spends extra effort and time on details they are not working hard but rather procrastinate?
Yes. Why aren't you using decals or displacement/normal maps that already exist? No one cares about your special custom skin sculpt that you wasted time on. Especially if it looks worse than the ones sold online.

People in the industry focus on speed since the final product matters.
>Also can you construct an argument about something without putting down something else or is that too much to ask, shit for brain?
Oh please, you're just jealous of that kid. You can make a film just like him, just work smart. There's nothing wrong with learning from those above or below your skill level.

The important lesson is to do everything you can to get your product out there.
>Jackie Chan
He's the exception, not the rule lol
>>860593
>f you want to be a director you have to direct real people on set.
Directors commission stuntmen, writers, costume designers, etc at all. They know all of the good elements that make a product.
>Having a expensive rendering rig
You can buy render farms for a cheap price online, but it makes sense for you to have that perspective since none of you work smart.

You think that optimization is entirely out of your control when that's far from true. The reality is that you limit yourselves through excuses in order to avoid feeling bad.
>>860599
So what? I didn't have those as well as my PC couldn't run HL2 at all, yet I'm still inspired by it. It's disappointing to see most people here make excuses.
>>860607
>>860608
You have a smart phone and a webcam for mocap. Not to mention that AAA studios use mocap.

Anonymous No. 860630

>>860627
>You can make a film just like him, just work smart.
since when is 2 min short a "film"? He even titles it a short.

>It's disappointing to see most people here make excuses.
excuse for what? He made an all style no substance short

>You can buy render farms for a cheap price online, but it makes sense for you to have that perspective since none of you work smart.
Please, show some respect. Its not about the final rendering, its about the iteration and then also the cpu and gpu simulations that require local hardware. You cant just easily farm out your houdini sims and your muscle sims and then do this over and over for weeks. You dont get unlimited karma tokens either. Will you kindly shut the fuck up and stop posting

Anonymous No. 860633

>>860627
You're not a professional working in this industry, am I right? Sure sounds like it.

Anonymous No. 860635

>>860633
>>860630
Hilarious that you cope and seethe by saying that it's easy to do, yet make several excuses as to why you can't do the same thing as a 14 year old.

As long as you make excuses for your shortcomings, you will never achieve your dreams nor be good at anything in your life. The only limits are the ones that you willingly impose on yourself. If optimization got him to his goal, then optimize your workflow.

Anonymous No. 860636

>>860635
leave

Anonymous No. 860637

>>860636
Man up, stop being jealous, and learn.

Anonymous No. 860638

>>860635
Oh, so the answer is "no". Don't put those words in my mouth btw, you're talking to another person now. You clearly don't know what you're talking about. Example:

>Why aren't you using decals or displacement/normal maps that already exist? No one cares about your special custom skin sculpt that you wasted time on.

What a joke lol

Anonymous No. 860639

>>860638
All I hear are excuses lmao. You're nothing more than a wagie with an overinflated ego, yet you feel so insecure by teenagers who make better shorts than you

Anonymous No. 860640

>>860639
begone

Anonymous No. 860641

>>860640
Cry about teens and limit yourself if you want to.

Anonymous No. 860642

nobody's crying about anything, cris. Stop posting here

Anonymous No. 860643

>>860635
>The only limits are the ones that you willingly impose on yourself
How is this the case when I have to wait ten minutes every time I change a parameter in my puny cloth sim, just to see if the change gets me closer to my intended look? What do you suggest that doesn't involve buying new hardware, renting cloud resources, or throwing the sim in the trash and doing something else?

Anonymous No. 860645

>>860643
Not that guy...But yeah I'd say throw the sim in the trash lmao

Anonymous No. 860650

>>860645
kek, maybe I should

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Anonymous No. 860656

>>860650
I appreciate your HUMILITY
We need more of that on this board

not a professional No. 860660

>>860606
You can't let that discount the skill he has at actually using those tools effectively. Most successful people are successful partially because of a 'right place right time' element, but that's only half of it.

Plus, nothing is stopping you from creating something that works around your limitations. Can't render photorealistic stuff? Lean into a cartoon style. When I stopped trying to create uncanny photoreal stuff that took forever to work on, and switched to a flat shaded npr style instead, my stuff finally started to take off.

Anonymous No. 860661

>>860606
Cope for not having any talent and skill.

Anonymous No. 860664

Guys... Check out his Patreon count... This kid is earning more than me, a professional in the industry. Where is the rope...

Anonymous No. 860668

What's with underages BTFOing people in 3d? Even the underages in this board post better shit than you all.

Anonymous No. 860675

>>860627
>They focus on quality, that's why they release quality short films with a large amount of views.
They focus on efficiency and creating a final product that expresses their artistic vision as film-maker, walking the thin line of maximising productivity while maintaining a satisfying quality. In order to get there it is absolutely necessary to make compromises somewhere and it shows in the end result, since A+ Hollywood VFX visual quality AND 2 minutes runtime are exclusive and impossible to archive for an single artist in that time.
You mean quality as in "a nice end result" and I don't disagree with you here, he delivered that, but your definition of quality isn't universal and not the only one. Context matters.
People have different goals and quality standards and these need to be judged accordingly. If I spent 2 months creating a photorealistic 10 seconds shot, then you saying its crap because it isn't 2 minutes long and doesn't tell a story is simply idiotic.
You may enjoy the 2 minutes short more, but this is subjective and irrelevant to my goal and the overall context.
>Why aren't you using decals or displacement/normal maps that already exist? No one cares about your special custom skin sculpt that you wasted time on. Especially if it looks worse than the ones sold online.
Stupid strawman argument.
You insist on conflating high quality and high detailed work with incompetence in production / autism or unnecessary perfectionism. Its correct to criticise people who do that for their inability to get results, but this isn't the discussion here, you just misrepresent it as such in an attempt to win the argument. Doesn't work, you loose the argument and look like an idiot.
>People in the industry focus on speed since the final product matters.
Low Cost, high speed, high quality - pick 2. THAT'S how the industry operates. All of these variables can be adjusted to the demands of the customer. Another proof that your argumentation is retarded.

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Anonymous No. 860682

Didn't like this shot, but every thing else was nice

not a professional No. 860684

>>860682
yeah I thought the wall breaking apart here was meh, but I respect that he went with it anyway and didn't try to make it perfect. it gets the point across. 'good enough'

Anonymous No. 860745

I am starting to realize this puristic approach I have is gonna lead me nowhere except to misery (aka a modeling monkey in a AAA studio). I have skills, I'm working in the industry, I have been featured in various places, I even have experience in teaching gamedev IRL. So I'm asking myself - why the fuck do I not just start my own YT channel I always wanted to do anyway, and just start uploading some tutorials, I'm sure I can do it better than most of these YT faggots with no actual experience in the industry. And then just go from there, I'll also upload my personal projects there as well, I've been focusing on cinematics lately anyway, so the video format will work well on YT (I only uploaded to Vimeo before like a retard). Nothing to lose really.

I also already have ideas what to make because I've been bombarded by requests from 3D communities to make videos on certain topics, so there's even an external motivation to do it.

But I think I need to balance the complexity of topics and pick good subjects that could also be popular for noobies, because as the Donut Guru said, THAT is the niche that is watching tutorials mostly. I know there are other skilled senior artists who have YT channels, but they were not able to get a huge following due to, what I believe to be videos that are TOO in-depth, too long and just overall boring. Which makes sense because that is how it is on the job, lots of technicalities which aren't exactly fun to watch, and they just show all of that to the viewer. So as I said, I need to balance the depth and approachability of it all.

I wish myself luck.

Anonymous No. 860752

>>860745
THAT is your takeaway?
If you have knowledge and skill and you already teach, why not become a pro teacher and earn money this way, you really want to become a participant in You Tubes attention economy, competing with noobs, retards and grifters? They'll pull you down to their level and beat you with experience.

Anonymous No. 860763

>>860606
cry harder faggot

Anonymous No. 860768

>>860630
> You cant just easily farm out your houdini sims and your muscle sims and then do this over and over for weeks
I also think he has the advantage of having lots of resources but I'm a third worlder and even I can afford a Paperspace cloud computer. You can reiterate all you want on those.

>>860664
Fuck

I'm jelly as fuck. I really can't see myself doing the kind of work that kid does. I mostly do game related stuff, nothing realistic, but this kid has practically got tv/movie quality.

Anonymous No. 860772

>>860643
pirate marvelous designer and import the alembic from it
>>860675
>more wagie whining and cope
Yawn. Stop making excuses.

Why are you so asshurt at me telling you to follow your dreams? You're going to regret not executing your ideas in the name of pride and perfectionism.

The difference between you and that kid is that he doesn't give a fuck. He just does everything he can to make a movie.

Anonymous No. 860776

It's very good but
>14
I just dont believe it, maybe it's massive cope on my end. If he's really 14 I don't believe it's a solo project.

At 14 I was rushing home after school to play phantasy star online before my mom got home or it was to jerk off on the computer to FREE BRAZILIANS WEBCAMS

Anonymous No. 860782

never heard of this kid

came here to shit on him (99.999999% of "check out this thing made by a 14 year old" posts are trash, so i anticipated as much), but by golly this kid clearly has a massive amount of skill and talent

sure his parents bought him an expensive rig and whatever, but that doesnt matter. he's got a great eye for lighting, composition, storytelling, etc.

were looking at true lightning in a bottle here fellas. savor it. enjoy it. you will be lining up outside the kinoplex to see this kids movies in 10 years.

Anonymous No. 860784

He might have a mentor. What's known about his parents' occupation?

Anonymous No. 860789

>>860782
>you will be lining up outside the kinoplex to see this kids movies in 10 years
This kid will be chewed, burnt out and kicked from the industry before he's 30. He's already making waves and judging by the coping and seething in this thread alone I don't think industry people will be any more magnanimous. Before long some envious lead will come along and sabotage his career, staying indie and relying on revenue from his following is his best chance of making it.

Anonymous No. 860798

>>860784
this is what I'm curious about

Anonymous No. 860816

>>860752
I don’t teach regularly and becoming a pro teacher pays like shit here. As I said, I earn money as a 3d artist now, but I can do this on the side and it is another way of building an audience as well.

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Anonymous No. 860819

>>860784
>>860798
His father is Christian Landgren, developer and CEO of Iteam.se. I don't read Swedish, but it appears to be a software development company. Programming for 3D doesn't appear to be the main part of his job, but it does look like he has some familiarity with it, see pic related.

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Anonymous No. 860820

>>860819
Here, he demonstrates a software for tracking drones on a 3D geographical model.

Anonymous No. 860823

>>860819
he seem to have a good start in life,
when im 14 im picking my nose while playing playstation 1.
internet wasnt big that time.
this young generation makes me jelly a bit

Anonymous No. 860869

>>860823
At least you had a ps1. I always wanted a ps1 when I was a kid.

Anonymous No. 860870

>>860772
>wagie whining and cope
I am a 3D hobbyist, but nice ad hominem.
>Stop making excuses.
What exactly am I excusing you retard? I praised him and Ian Hubert for their ability to be highly productive while still creating nice looking results and I took down your gross misrepresentation and ignorance of peoples motivation and quality standards.
>in the name of pride and perfectionism.
You're doing it again, like a fucking broken record.
You can't even argue properly, kid.
>The difference between you and that kid is that he doesn't give a fuck. He just does everything he can to make a movie.
There isn't a big difference between me and that kid, when I was 15 I started to make a fuckton of 2D and 3D animations consisting of nothing but brutal violence and gore that gave my parents and my school psychologist nightmares, and they haven't even seen the porn stuff I made.
IDGAF and I am following my dreams since then, I've already done several short movies and there are more to come.

Anonymous No. 860871

>>860820
>>860819
>>860784
>Christian Landgren
I knew I had heard that name before.
There's something really odd going on here. Yesterday I was reading some news about him:
>https://www.wired.com/story/sweden-stockholm-school-app-open-source/
Isn't it too much of a coincidence that on the same day I find out that his son is a super talented 3d artist?

not a professional No. 860876

>>860819
/3/ is malding so much from some kid making good work that they're digging into kid's & parents' info lol

Anonymous No. 860878

>>860876
It really just shows you the loser mindset a lot of these people have always had. Instead of truly applying themselves, they will waste time on here seething and digging up info as if it actually matters. Funny how no one complaining is showing their stuff in this thread to back up all the shit talking? Pure Jealousy! I've never tasted anything this palpable. It's like poetry in motion.

Anonymous No. 860900

>>860871
I dunno. To me it just seems that the father is a competent developer with a good sense for business. What is certain is that the kid has plenty of resources at his disposal. For all we know, he might have had private tutors, lel. But no matter the resources, without talent he wouldn't be able to make what he does.

Anonymous No. 860914

>>860606
Sucks to be lesserborn hahahahahahaha

Anonymous No. 860955

>>860878
>Funny how no one complaining is showing their stuff in this thread to back up all the shit talking?
no one who has good work wants to willingly associate themselves with a literal pro nazi, far far right imageboard, dox themselves, and "prove" their worth to some anonymous neet neckbeard you fucking toolbag

Anonymous No. 860958

>>860955
Not to mention the fact that nobody has to back up anything by showing personal stuff, because reasonable arguments are separate from the person making them (and their ability) unless they are directly connected to personal ability. For example: "I am better than him".
Nobody needs to be a 5 star cook to be able to judge food or talk about it. Fucking retards!

Anonymous No. 860985

>>860878
its a weird crabs in bucket mentality that a shitton of people here have

>its IMPOSSIBLE for that kid to be talented...because...just...look at me and my work! its shit!

there are literally people here scrambling to dox his dad because he....made a neat short film about a robot drinking motor oil. imagine that level of seethe. like, it's almost hard to process how jealous these people are. LITERALLY crying and pissing and shitting themselves because a child made a video

Anonymous No. 860986

>>860985
here

like, this at this moron:
>>860900

blender is free software. there are a billion tutorials online. there are active forums. youtube videos. blogs. instagrams. all teach you how to learn blender from the ground up.

yet this literal retard believes that the true answer is this kid had private tutors. thats the only explanation in his mind that works. A BILLION TERABYTES OF ONLINE RESOURCES ARENT ENOUGH. THIS KID HAD A CRACK TEAM OF PRIVATE TUTORS GUIDING HIS HAND. MAYBE HE WASNT EVEN CLICKING THE MOUSE. MAYBE THE KID DOESNT EVENT EXIST. HAS ANYONE CHECKED TO SEE IF THE DAD IS REAL EITHER? HAS ANYONE ACTUALLY SEEN THIS KID AND IAN HUBERT IN THE SAME ROOM TOGETHER AT THE SAME TIME???

now im seething over how badly other retards are seething. great.

Anonymous No. 860987

>>860491
Jesus Christ is he using 4 samples per frame and denoising? Everything is fucking undulating.

Anonymous No. 861007

>>860987
what affect does this have on a render?
n00b here.

Anonymous No. 861015

>>860900
Can't comment on the assets because it's not my field but I thought the short was fucking boring and that's one of the biggest reasons it might be legit.

>>860986
People faking portfolio quality through heavy babysitting is an extremely common occurrence in this industry, especially among new entrants. Even reputable schools are guilty of it. This person's legitimacy being called into question is a given, but if they really are talented it won't hinder them at all as they can simply prove themselves repeatedly.

Anonymous No. 861023

>>860985
>>860986
lmao, keep seething and projecting.

By your reasoning, given that there is so much teaching content available, how aren't there more cases like this kid everywhere? This is not the 2000s, literally thousands of curious kids worldwide are being exposed to 3D media and tutorials to create it, using gaming PCs that are more than enough to produce the kind of content this kid is making. There should be dozens of cases like him, but there aren't. Why? Well, either he is a true prodigy and is doing something beyond the capacities of 99.9% of kids, or he's got more support and help than is typical. Anyhow, as >>861015
says, time will tell whichever is the case. I, for one, wish there were more kids like him, being creative and making decent shit.

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Anonymous No. 861024

Incredibly impressive. Even if i had all that tech at 14 i wouldnt have had the work ethic to be that disciplined at that age.

Is he modeling everything from scratch or using pre-made assets?

Anonymous No. 861028

>>861024
He is kitbashing his own greebles to do the robots and the spaceships, he sell them on gumroad too
https://www.youtube.com/watch?v=BwgVv7hWvko
https://williamlandgren.gumroad.com/l/OaQyE

Anonymous No. 861033

>>860491
I can't watch this rn, but I saw his other famous video. I don't believe this kid does all the work himself. Probably has a rich dad who helps or pays people to help and essentially tries to fake his kid to look like he was THIS good at 14 years old which will help his career. It's just biologically difficult to believe. Not impossible though.

Anonymous No. 861034

>>861024
>Is he modeling everything from scratch or using pre-made assets?
He's using pre made assets and flipping them.

Anonymous No. 861036

>>861023
>how aren't there more cases like this kid everywhere?
More cases in what way? There are a lot of people who can produce content like this, and actually create their assets from scratch on top of it. They just didn’t happen to blow up on social media for whatever reasons. Even me included, I made a short which only got a few thousand views in total across different platforms and I couldn’t believe how much some people loved it and cared to write longer feedback about it. Even by various well known pros in the industry. Still, it never managed to get seen by a wider population.

Anyway, I think I really need to figure out how to put some characters in my future projects. I’ve always done projects without them which are effectively “just” a camera going through the environment. Those kinds of movies become kinda experimental by default and you really have to push the visual quality and add some symbolisms in the mix. I’m feeling the storytelling limitations because of it and it hurts.

I’ll need to do either some kitbashed robots like this or some ghostly figures covered by robes so you can’t see their body. Pretty much what other people are doing as well, but when you’re not a character artist you have to hide the details somehow.

436x420

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Anonymous No. 861037

>>861033
Theres billions of people on the planet, you're always going to get outliers/anomalies. Those blessed with high visual spatial reasoning are going to accelerate in the art fields.

Bernini started sculpting when he was around age 8, and created his first finished marble sculpture at age 11.

https://en.wikipedia.org/wiki/Gian_Lorenzo_Bernini

>Bernini's first sculpture The Goat Amalthea with the Infant Jupiter and a Faun was started when Bernini was eleven years old

Anonymous No. 861041

>>861036
>There are a lot of people who can produce content like this, and actually create their assets from scratch on top of it.
at 14? I doubt it

Anonymous No. 861044

>>861041
Oh, so it’s all about the age, huh? Yeah, I bet that’s mostly why he blew up in the first place. Nobody cares when you get older.

Anonymous No. 861045

>>861041
>at 14? I doubt it

as has been stated numerous times in this thread, the hardware / software / and global telecommunications infrastructure has only just now been in place to EVER even allow for a 14 yo 3d artist to "trend" on social media out of all of human history. Its incredibly common what he's done, and its very unimpressive.

Anonymous No. 861046

This kid is amazing, very impressive. For those that are jealous ( me included ) remember it's mostly pre made assets. I hardly think he's doing the modeling>topology(ifneeded)>uv>texturing which is really the hardest and the most time consuming. great otherwise

Anonymous No. 861071

>>861037
I watched it now. It's fairly easy to believe he made that if he had a powerful rig, mocap equipment - and knowing how time consuming modeling is - a bunch of premade assets. Pretty impressive though, can't deny it.

Anonymous No. 861076

>>861045
>very unimpressive
>>861046
>very impressive

help me 4chin is this kid good or bad

Anonymous No. 861077

>>861076
>is this kid good or bad
he defies judgment, and is neither good nor bad

Anonymous No. 861081

>>861076
quite inpressive

Anonymous No. 861084

>>861076
He is lawful neutral.

Anonymous No. 861086

>>861076
alright, i took a very rough look at his stuff, there might be a lots of thinfs i got wrong here but i think he's pretty good actually.

he knows how to render stuff for sure.
and he does that pretty well, actually.

he sortof knows how to animate. but like the other people were pointing out he has a mocap, it just makes the job easier for him

i noticed he makes his models using IRL reference pictures as the source for his textures.
while i don't really know if this approach is good or bad, i know that he can make real life pictures used as textures look nice.
he probably retouches them in photoshop

another thing that i found out is that he makes his models by kinda like kitbashing his own assets. his spaceships/models are basically a bunch of separate pre made props meshed together.

overall, he's not bad. not even i know how to properly "steal" textures from real life photos and make them look good like he does.

he's certainly better than the jealous fatties having a meltdown in this thread, though...

Anonymous No. 861090

>>861086
> not even i know how to properly "steal" textures from real life photos and make them look good like he does.
Just watch Ian Hubert’s tutorials, the kid basically copies him 1 to 1 in everything he does. It really isn’t that hard. He knows how to present stuff, I’ll give him that. A lot of people don’t know how to properly light the scene and postprocess it, which ruins all their hard work.

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Anonymous No. 861096

>>861076
He's good people are delusional. I doubt I could do this in 2 months (I've never done any of this 'style' of 3d but still) and am looking for jobs in the industry lol. but again I feel like this approach is pretty limiting since he is barely modeling and doing the 'usual' workflow, at 14 he has a shit lot of time to learn it and will probably get a job quickly when he's a bit older

Niggers fucking everywhere No. 861099

Pretty good...for 2008.

Anonymous No. 861103

>>861099
It's better than anything you could pull out of your ass.

Anonymous No. 861104

>>861103
>buying someone else's assets and then keying dof and light intensity

Anonymous No. 861107

>>861104
as somebody else pointed out, he makes his own kitbash kits
he sells some at gumroad, in fact

Anonymous No. 861112

>>861107
he bought the car, anon. And then he literally keyed dof and its lights while turning on motion blur and raytracing on the 30 series video card his parents bought for him while also using a mocap suit that was bought for him.

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Anonymous No. 861113

>>861071
If he has a $5000 mocap suit for his personal use at 14 he has a personal tutor, a rich kid will rarely ever not have one. Animation Mentor teachers all offer personal classes+feedback on the side for pocket change. I don't think he actually made it in the first place because the whole short in particular reeks of adult-minded pretentiousness. What 14 year old makes a story about a cool-looking robot... Who lounges in a pool with his booze like a boomer? What 14 year old is concerned with making sure every part of the project is up to par, rather than hyperfocusing on his interests and neglecting the boring parts? What 14 year old spends 2 months on a boring, corporate-looking promotion-bait video? His first ever story animation is a fucking motor oil advertisement? Either someone did all the real work for him or he's a an excellent corporate stooge even at the age of 14.

Monty Oum was a real 3d prodigy. His personal projects were very experimental and haphazard, there was a visible line between what his passion focused and what he just did the bare minimum on to make the project work, and it was only when he himself started working professionally that he was forced to expand his skills beyond "poser/ripped models beating the shit out of eachother in N64-esque environments". His work was full of honesty and still enjoyable, I found The Drink to be unenjoyable and full of dishonesty, it's no wonder people doubt the story behind it.

Anonymous No. 861114

>>861112
even if he did, his rendering and compositing skills are amazing.
he knows how to get some really good cinematic shots, even better than fucking hollywood sometimes.

Anonymous No. 861119

>>861114
>even if he did, his rendering and compositing skills are amazing.

seems to me like he just hit render seeing as there is a ton of noise and he just threw everything into resolve which is inferior

Anonymous No. 861122

>>861113
>no smartphones
>no internet
>no guns
>no social circle
>no girls
>no music
>muh car
>muh pool
>muh oil
>muh solo drinking at night
This is the real dead giveaway of it all. The video is full of boomerisms. None of the subject matter in this video is something that a teenager would give a shit about. Either that or the kid's basically a zombie whose dad has a rock-solid grip on all his interests. It's probably a publicity stunt the dad came up with to promote a 3d production company with his son as the figurehead.

Anonymous No. 861123

>>861119
this looks really good for me
https://www.youtube.com/watch?v=zRBzEoF4j4U

Anonymous No. 861126

>>861123
he just hit render on other peoples vehicular assets while adding

Anonymous No. 861127

>>861126
*adding bloom and dof

Anonymous No. 861131

>>861122
You're so jealous and butthurt that this has suddenly become super hilarious that kid can trigger you adults this quickly that you'll say anything to cope lmao

Anonymous No. 861132

>>861131
More like I actually spend time around teenagers unlike whoever made this.

Anonymous No. 861134

>>861132
Sooo....you are jealous!

Anonymous No. 861135

>>861113
You're trying to cope so hard that a kid is doing better than you have done with your whole career. Keep seething sweetie :)

Anonymous No. 861136

>>861135
>using other peoples vehicles!

Anonymous No. 861138

>>861136
Sweet let's see your work then! Let's see you back up what you're throwing down!

Anonymous No. 861139

>>861138
>let me dox myself and ruin my career for e-points from mr neet!

Anonymous No. 861140

>>861139
You seem to have an excuse for everything except actually working on 3D/art.

I'm really curious as to what makes you so jealous of this kid? It's plain as day you and others in this thread are insanely jealous and so hyper focused on this kid, that you people even found out his dad's info. You complain about doxing and then ya'll literally know his dads name and company and shit.

Is this kid really just living in your head rent fee because of your insecurities?

Let's see what excuse you have for me this time!!!

Anonymous No. 861141

>>861113
His stuff really is just too soulless. It doesn't even take skill to make something with SOVL, it just takes originality and not being completely dependent on external input when making it.

Anonymous No. 861142

>>861141
You'll say anything to cope with the fact that you have produced probably nothing in your career and you're living off of pure jealousy

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Anonymous No. 861143

>>861131
>>861134
>>861135
>>861138
>>861140
>>861142
The meltdown is real.

Anonymous No. 861145

>>861143
Notice how you're trying to turn it around and shift blame but in reality, no one has actually proved me wrong. What makes you guys so jealous of this kid? is it because he's a kid and you're a bunch of failed adults?

Anonymous No. 861146

>>861145
post your work

Anonymous No. 861147

>>861146
Answer my questions first and then I will!

Anonymous No. 861148

>>861147
post your fucking work cris

Anonymous No. 861149

>>861148
answer my questions first and then I will post my work/dox myself/whatever you want.

Anonymous No. 861150

>replying to every post
Yep, he mad

Anonymous No. 861151

>>861103
Nope. I work in a studio as part of a team, daily.
This guy also just uses the assets of other artists. He's also not a kid. That's a PM stunt.

Anonymous No. 861154

>>861151
So if we get to the core of it, absolutely everything has to be made from scratch and if it isn't or someone buys assets and uses it in their production, they are not worthy of any praise whatsoever that you and others on this board feel the need to cope in different ways and make excuses as to why this piece of work is worth nothing? Am I getting close as to why you guys are jealous and seething at this video?

Anonymous No. 861155

>>861150
I'm not mad at all, I'm just calling you all out because it's very clear there is jealousy amongst people, and yet I'm met with excuse after excuse. Not a single person in this entire thread has proved me wrong.

All I'm trying to know is what is making you guys so jealous of this kid's work? But I want you to say it out loud. Not with some underhanded/backhanded/stalling for time excuses.

Anonymous No. 861158

>>861154
>>860491
>jealous
Fuck off underage shill. Left a dislike, also still not using blunder.

Anonymous No. 861159

>>861158
That's so insanely far away from the point.

But thank you for proving my point to begin with :)

Anonymous No. 861160

>>861154
>So if we get to the core of it, absolutely everything has to be made from scratch
Honestly yeah, if you're a beginner/hobbyist/student showing off your personal progress as a 3D artist, it makes sense to make it obvious what's your work and what's not, or just do everything yourself. I actually praised his work ethic in an earlier post, but it's always a bit annoying when normies see this kind of stuff and don't get the full picture of how one 14 year old actually manages to produce such work that seems to be absolutely pro level.

490x452

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Anonymous No. 861162

>>860491
>I'm a 14 year old VFX artist who works with Blender
And I'm the emperor of China

Anonymous No. 861164

>>861155
Isn't it obvious? It's a combination of things, but the age is the biggest one. You may work in the industry and be a great artist, but you never blew up like this kid and it is hard to live with that. It's hard to see someone with only a couple of years of experience managing to achieve better salary solely through Patreon than you who spent mutiples of that time to grind your skillset in order to climb the corporate ladder. If it was an adult or someone close to your age, it can be easier, but when it is a literal child beginner, it's tough to accept it. Maybe you can achieve much better results than him, but nobody will care now. You don't have a community built around you. You're not a kid anymore so you don't get extra points automatically for that. You wish you were able to have all those resources this kid had when you were his age.

You start questioning your life choices and think what could have been if you started as young as he did.

So then you cope by trying to find his weaknesses, whatever they may be. He is using premade assets, he is buying other people's work, changing it a bit and reselling, he doesn't have a "proper" tehnically correct workflow and so on. Maybe if would have been a better idea when you started learning 3D to do what he does and focus on a bigger picture. Now he's gonna end up being your director while you will be his production slave.

Anonymous No. 861168

Reported the video.

Anonymous No. 861169

>>861160
Dude, you really need to read your own post several times, and then several more times after that.

Who really gives a fuck that he is using other peoples assets? He at least started something and then finished it and has something to show for it in the end.

Are you really that far into denial that you are trying to make more excuses for his finished project?

To answer the beginning of your sentence, as you begin you need to understand the rules and the inter-workings of whatever said hobby but it's okay to not study every, tiny, single thing in said hobby either. You get a feel for what you like and what you want to do eventually. The end result is what matters. The people in this thread seem to be so incredibly butthurt that this kid is using assets instead of creating this all from scratch that I don't think a lot of people in this thread can fathom that it doesn't matter at the end of the day. It's far easier to criticize than it is to create. But it's completely obvious that there are some failed artists on this board that would rather try to dox the kid and dig up information as if it's a "gotcha" kind of moment rather than understanding that it's okay if someone is using assets. Just because we all have an understanding of how 3D works, how hard and labor intensive it is, and how long it can take to achieve any results; all I see in this thread, except for a select few that actually admitted that they are jealous and wish they could've had those resources available at that age, is that people are bitter and jealous.

Anonymous No. 861171

>>861169
But it does matter how he did it. Ofc, if it is just a hobby, then it doesn't, but you SHOULD do things properly if you want to work in this industry, that's all. (Not the guy you're replying to btw)

Anonymous No. 861178

>>861169
No need to start schizo ranting at me. Schools encourage/require students to make their own original 3D assets and I would do the same, because that shows your true progress as a 3D artist. This kid can post whatever he wants on YouTube, but I'd prefer it if the viewers got the full picture of what actually goes into content like this instead of thinking a 14 year old just churned all of it out in Blender all by himself.

Anonymous No. 861183

>>860491
I call BS

Anonymous No. 861186

I'd say it's entirely possible, i've seen some neat stuff made by young artists, some even used to post in this board.

However i think some scenes look a bit stiff, especially the one where the wall breaks. And as the other guy pointed out, it looks kinda noisy on some parts.

Anonymous No. 861199

>GUYS IT USED BLENDER
>Description says it's Blender, Davinci Resolve, After Effects, and Marvelous Designer
>Credits for car model, oil can model, etc

I'm not going to take away from how good it looks but come on

>>861186
I assume the purposefully 60's film look is to try hide some of the noisiness

Anonymous No. 861233

>>861169
You are confusing jealousy and skepticism. Given how unusual it is for a 14 yo to make something like this, it's totally normal to wonder how much of it is true. Publicity stunts involving "prodigies" are more common than the real thing. The fact that the dad has money, seems to be a good entrepreneur (read the news article other anon shared here), and apparently washes his kid in expensive state-of-the art tech should be a red flag to anybody with half a brain. I'm not saying this whole thing is a fabrication; only that we shouldn't immediately take everything as presented, especially when there is money involved.

Also, "doxing"? None of the info put here is private. The father publicizes his son's work in the open (go see his Twitter), and the details about his job are also public (go to his company's site). The info is brought here only to cast more light on the kid's environment and get a better idea of what allows him to make what he does.

Anonymous No. 861237

>>861113
I've..actually never thought about it but you're right. At 14 there's no way you think about this stuff

Anonymous No. 861242

>>861113
>>861233
pretty much, and surprise surprise,
https://opensea.io/landgrenwilliam
the video was made just to be a promotion for selling NFT's. The sheer amount of monetization and professionalism (in terms of marketing and the like) make it extremely likely that his father is calling the shots.

506x287

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Anonymous No. 861244

>>861036
>>861034
>>861033
>>861028
>>861024
>>861023
>>861015
>>861007
>>860987
>>860986
>>860985
>>860958
>>860955
>>860914
>>860900
>>860878
>>860876
>>860871
>>860870
>>860869
>>860823
>>860820
>>860819
>>860816
>>860798
>>860789
>>860784
>>860782
>>860776
>>860772
>>860768
>>860763
>>860752
>>860745
>>860684
>>860682
>>860675
>>860668
>>860661
>>860660
>>860650
>>860656
>>860645
>>860643
>>860642
>>860641
>>860640
>>860639
>>860638
>>860637
>>860636
>>860635
>>860633
>>860630
>>860627
>>860619
>>860615
>>860608
>>860607
>>860606
>>860599
>>860597
>>860595
>>860594
>>860593
>>860592
>>860590
>>860569
>>860554
>>860552
>>860547
>>860540
>>860536
>>860532
>>860534
>>860530
>>860529
>>860528
>>860526
>>860525
>>860524
>>860523
>>860522
>>860521
>>860520
>>860515
>>860514
>>860509
>>860508
>>860507
>>860505
>>860503
>>860494
Brothers, the only thing that was holding us back, when we were 14, is or shitty fucking PC and GeForece GPU. Remember how you pirated some 3D software back in '07, and tried rendering a one 240p grainy frame, that would take a week to render? We din't have a 3080 on our hands, and let alone commercially available MoCap suit.
So fellas, let's just pecefuly cope together in the further replies. We were prodigies too, but we didn't have the tech. Also, our papa and mama divorced, and his not.
That's my official cope.

Anonymous No. 861245

>>861122
>>no smartphones
>>no internet
>>no guns
>>no social circle
>>no girls
>>no music
>>muh car
>>muh pool
>>muh oil
>>muh solo drinking at night
that's a good point

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Anonymous No. 861248

>>861244
>our papa and mama divorced
anon i...

Anonymous No. 861249

>>861244
No. At 14 even if I had had the money I just didn't had the artistic skill to make something like what that kid has made. All the shit I modeled and rendered was shit at that age.

Anonymous No. 861252

>>861249
the kid obviously has personal tutors that go over exactly what he needs to do, the dad wouldn't buy a 5k mocap suit if he didn't think of it as an investment
he opened a bloody opensea profile and listed every still from this short as an NFT, no zoomer is going to do that on their own

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Anonymous No. 861254

I made this render more than 10 years ago. Was quite a bit older than 14. I knew I messed up smoothing groups on the top of flashlight, but I didn't want to wait for another 2 hours. Let's say I decided to do a 2 minute video with that one flashlight alone at 30 fps in HD resolution. It would take 2 whole years just to render.
I was experimenting with motion capture back then too, using a single 2MP camera and some free software I can't remember.

Anonymous No. 861256

>>861244
You know that mass reply is a bannable offense, right?

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Anonymous No. 861296

>>861164

It's funny, i consciously ignored this when seeing Ton link to it in his twitter, but this thread made me curious to watch it. I've been doing 3D on and off for 20 years now and over that time i have developed this psychological shielding mechanism when it comes to comparing my work to others because the only thing it does is make you miserable. I wasn't aware this was done by a 14 year old, just the sight of the thumbnail with the glass alone triggered that instinct - "this is probably going to be really good, better than you, you will feel terrible, ignore this".

Looking at good work can have a very positive and inspirational value for an artist, but only when it empowers you to try your hand at it and produce more artwork. If all it does is crush your hopes and dreams by marketing itself with the "i'm 14 and made this in 2 months gg ez" angle, then it's a toxic influence that's harmful to your creative passion. Everything about it is very deliberately made to get you to pay for tutorials, asset packs, NFTs and to generate youtube views. It's a hollow personal success story like the ones you hear from MLM/pyramid scheme pitches and i think the best thing to do is ignore it.

Anonymous No. 861323

>>861122
>The video is full of boomerisms.
So what, I don't buy this as "dead giveaway" for some elaborated conspiracy. This is true cope in order to protect your ego, and I have been quite vocal in this thread against people hyping him up too much.
When I was 14 I was EXTREMELY influenced by the taste and world-views of the male role models around me and I think this is true for most 14 year old boys.
My music taste was made up exclusively from artists that my father, my uncles and my elder cousins loved, filled with nothing but 60s 70s Hippie/Boomer music.
My movie taste was the same, I saw and loved all the Hollywood classic he and my older male relatives grew up with.
I was reading the same books than my father from his personal library.
I was picking the same hobbies as him going to photography classes and painting/drawing because he and my uncles influenced me by showing their (limited) artistic expression and I wanted to imitate them.
My father made a stop-motion animation with Lego figures for me as birthday gift when I was 10 and it blew my mind and It was one of the things that created my own desire to be an artist. He was the source and origin of my artistic soul.
Its just that he wasn't nearly as talented when it comes to art, but he pushed me to follow through with it and supported me by sending me to art courses and paying tutors.
Only when I grew a couple years older did my own taste formed itself as I explored things that where beyond what was already known to me (and him).
With 14 you don't rebel against you father/family, you soak up what they have to say and imitate them. With puberty the personality and taste of a boy forms itself slowly and things change.
Even if there is a strong influence of his father in his work and he did help him a lot, it doesn't detract the slightest from his own talent and ability.

Anonymous No. 861326

Isn't the guy 16 now though?

Anonymous No. 861333

>>861244
>shitty fucking PC and GeForece GPU. Remember how you pirated some 3D software back in '07, and tried rendering a one 240p grainy frame, that would take a week to render?
I do remember like it was yesterday.
I am this guy
>>860590
>>860675
>>860870
>>861323
and I am willing to drop my pants and go full retard and post the stuff I did when i was 15-17 years old, as an example what can be done at this age.
I started learning 3D animation when I was 14 but I am not under any illusion that I was as good back then as William is right now, but I am willing to let you guys judge or at least laugh about it.
I am currently searching ancient HDs to find all the old stuff.
Most of them have audio and watching them without takes away half the effect.
On which board can I post WEBM with audio?
I forgot.
Also what program can convert ancient DivX to WEBM?
Handbrake?

Anonymous No. 861334

>>861333

Try ffmpeg, that's what i use. You have to use the VP8 codec for it to work with 4chan

https://trac.ffmpeg.org/wiki/Encode/VP8

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Anonymous No. 861345

Ha, this did a few rounds in our internal email, it's how I knew about it.

Hot take: the one and only thing carrying the entire short is cinematography.
Kid has definitely good taste in cinema and for framing shots, despite some being literal 1:1 copies from existing movies (i.e., Once Upon a Time in Hollywood), doesn't matter though, still good shots.
Everything else is pretty poor once you lift off that veil, as you'd expect.

But if you look at his ego-stroking "My 2 years of progress in Blender" video, you can see he already had good taste for shots, lighting and camera angles. Again, evidently he spent time watching and appreciating good cinema during childhood instead of watching Scary Movie 69 or whatever other bullshit toilet-humor kids his age watch to feel like adults.

He also evidently has daddy buy him an RTX 2080 rig and a mocap suit at 14, which is a big help most people don't have, for sure.
Him, or his sugar daddies, the over-30s who hope to buy back the time they wasted during their late teens and 20s levelling their WoW characters and looking down their peers who didn't play/had lower level characters by pledging to his Patreon.

Not to mention himself not wasting time with the usual bullshit and actually working towards his goals, props to him for that.

I can definitely see the kid going for either Comp, Lighting, to Art Director or even Director. Pretty standard career path, although again, unless he becomes the next Tarantino, he'll make more money siphoning cash from the over 30s who are greasing his ego rather than work in the industry anyway.

Anonymous No. 861350

>>861242
>selling NFTs of a fake prodigy
Good plan. Also good to know that even CEOs are still conmen. Would've been a better scam if he used an unrelated black kid, although it'd make it even harder to explain the access to mocap and high quality rendering equipment.

Anonymous No. 861351

>>861345
It feels like a corporate commercial. The most impressive thing about the short is how sterile, unoriginal, and out-of-touch it is for something that supposedly came from a teenager. He clearly had help, and otherwise plagiarized aggressively, which in cinematography is basically impossible to prove. This short is the 3d equivalent of posting a sparknotes page claiming it's their analysis.

Anonymous No. 861354

>>861333
POST IT, i wanna see

1920x798

Once-Upon-a-Time-....jpg

Anonymous No. 861361

>>861351
The pool shots are literally 1:1 with Once Upon A Time in Hollywood. If he didn't steal and project the BGs of those very same shots on his own then he's dumb.
A shot of the car trip reminds me of Joker riding in the police car in The Dark Knight.

However, it doesn't really make anything bad, they're good shots, by big-shot directors (pun absolutely intended). Again, kid has good taste in cinema.
It might feel "unoriginal" because while watching it you feel you have already seen the same movie but not quite, because, well, that's exactly what it is. It's basically a kitbash of existing shots from existing movies.

It's how everything original came to be, duh. A reinterpretation of existing work. He'll be developing his own style in no time, good for him. But what irks me a little is all the ego-stroking going on, mostly just because of his age.
Sure, he figured out what he wants to do at 14, but that's not particularly impressive as much as it is telling of how the average 14 year old plays Fortnite all day and wants to become a twitch streamer instead.

In a world where the majority of people can barely count past 10, you're not Einstein just because you can solve linear equations, that's what I'm saying.

Anonymous No. 861362

>>861345
>Lets unpack this
Go back to Twitter 'person in gaming'

Anonymous No. 861364

>>861361
oh damn, that OUATIH shot composition plagiarism is disappointing. i was actually really impressed by the kids eye for framing but now i see it's a literal unabashed copy (complete with matching chair positioning, roof and everything)

i was defending the kid in this thread. that sucks.

Anonymous No. 861367

>>861361
Copying already popular directors doesn't say anything about taste because it just means they know what's popular. Monty Oum had an iconic and unique style from the very first video he made, because he was actually ambitious and passionate. Everything in the short is completely derivative and aimless, he copies someone else's rendering methods 1:1 and someone else's scenes 1:1. Even as a kitbash, a kitbash will use the parts as necessary to make something original, the sum is supposed to outweigh the parts in some way. If you're picking a scene from a director because it looks good and the director's popular rather than it's a necessary part of the desired outcome you're not kitbashing anymore, you're reskinning. In regards to passion, the Drink is a 2 minute beverage commercial for a product that doesn't exist. It's an utterly cynical tech demo. There's no way this is made by a teenager because the sheer amount of corporate soullessness (not to mention the dry corporate style storytelling "hehe robot man just wants a drink so quirky and human please relate to us :^)") is utterly uncharacteristic of a teenager's passion project.

The timely extensive monetization network pretty much confirms it. It's just a conjob set up by the dad.

481x350

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Anonymous No. 861368

>>861364

Did you even see the "tutorial" in the youtube channel about how to make a robot? It's basically:

- Make a crappy stickfigure rig
- Download my paid asset pack with fully modelled and textured parts and then start attaching them to the stickfigure
- Congrats you made a robot!

What you're looking at here is the equivalent of a teenager messing around with Garry's Mod, but instead it's Blender.

Anonymous No. 861370

>>860491
Yeah, bullshit. I smell a PR stunt...

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Anonymous No. 861371

>>861364
That's exactly what I mean, you were just defending him in a 4chin thread, imagine the mental gymnastics those who are PAYING him would need to go through to justify themselves once they figure it out. Oh, they will, totally. Anything to not let their egos shatter in a million tiny pieces. And so a new cycle of simping is born, and goes on and on.

However, unabashed plagiarism is the first step you need to do in order to become good at anything. Standing on the shoulders of giants and all that.
But see, FIRST STEP.
It seems his "fans" would already give him a damn VES Award or an Oscar if it was up to them.

I hope for him he picked the shots himself and it wasn't some other dude pointing them out for him, or else yes, his future work will suck ass. Imitating good things better people did is useful when YOU had the eye to pick them out from the rest because they "spoke" to you, not because someone else told you to do them, which is why I disagree with your notion that he doesn't have eye for framing, assuming the best-case scenario.

>>861367
>doesn't say anything about taste because it just means they know what's popular
that's bullshit because capeshit is vastly more popular yet it's pretty average-to-shit cinematography-wise.

>the sum is supposed to outweigh the parts in some way.
absolutely agree, but the truth is that you start out by copying 1:1. You will refine your own taste and style as you go on.

>>861368
Also this.
How about the "How to animate a car in Blender!!!" tutorial

You press the "Set-keyframe" hotkey? Duh
Or do you mean you're explaining the 12 principles of animation and how weight shifts in a moving car in a 10 minute video? lol.

Anonymous No. 861373

Yeah, I’m suprised as well to see he copied even the shots, that was the only thing I appreciated about this. I also noticed in the past that he was selling some color grading stuff which he made by literally tweaking the values of some plugin and reselling them. That’s like downloading a rusted metal smart material from substance source, increasing the amount of rust value and selling it to retards on gumroad.

Now I wonder how he made that kinda interesting camera addon which simulates realistic cinematic bokeh, I doubt he coded anything by himself.

Anonymous No. 861375

>>861373
>camera addon which simulates realistic cinematic bokeh
Good god, are people really doing this kind of stuff IN blender? This is clearly something you would do in the compositing stage.

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Anonymous No. 861377

Lie I promised here >>861333
I found one of these animations. I did this with 15/16, don't remember exactly.
It's not particularly great, rather one of the more boring ones, but also not as cringe and edgy as the other ones.
Rendered on a shitty single core with C4d in glorious 240p, compressed to hell and back.
More to come.
>>861354
I'll have more to post, but I have to search through 20TB of archives spread over several hard-drives, finding the good ones takes time. Worst case scenario, I post them in the next days when I find them. Don't have too much time to waste on this now.
>>861334
Thanks anon, I had a handbrake installation on my computer and it works.

Anonymous No. 861379

>>861377
I like it. Reminds me thematically of these Command and Conquer cut scenes where a bunch of random units go at each other. That also was my reason to get into 3D after playing CnC 1.
Also, never ever do not use motion blur for cinematic work. If you can't afford the render time, export motion vectors to do it in post or use simple vector motion blur in app.

Anonymous No. 861380

I just found out at the end of his robot tutorial that apparently Rokoko themselves sent him the pro suit. Why would they do that, who knows.

Anonymous No. 861381

>>861373
I mean, if people hailed me as the next Spielberg because I plagiarized some shots from a Tarantino movie I wouldn't be able to sleep at night due to crippling impostor syndrome, but since his daddy is a CEO and CEOs are sociopaths... Like father, like son :^)
No wonder, then.

Anonymous No. 861382

>>861371
>>861371
Come on dude, capeshit existing doesn't suddenly make Tarantino not an extremely well-known director.

Anonymous No. 861383

>>861380
>Why would they do that
Cheap promotion. It's all a PR stunt and I bet a few other people actually had their hands in this.

Anonymous No. 861387

>>861382
But capeshit is more popular. The numbers don't lie.
Your whole argument hinges on him just copying what's popular. He would've copied capeshit and not QT.
Could it be perhaps that instead Tarantino is actually a good director while capeshit is just the Marlel cash cow?

Dude, I don't like this nor this kid as much as the next guy whose brain isn't consumed by the mindless simping mania, but render unto Caesar still holds true.

Anonymous No. 861388

>>861377
I like it. Reminds me thematically of these Command and Conquer cut scenes from the 90s where a bunch of random units go at each other. That also was my reason to get into 3D after playing CnC .

https://www.youtube.com/watch?v=o3TrQEWvloU
https://www.youtube.com/watch?v=aRTDNPCcstw

Also, never ever do not use motion blur for cinematic work. If you can't afford the render time, export motion vectors to do it in post or use simple vector motion blur in app.

Anonymous No. 861389

>>861388
>never ever do not use motion blur for cinematic work. If you can't afford the render time, export motion vectors to do it in post or use simple vector motion blur in app.
Agree, but If I remember correctly, there was no option for real motion blur available in C4d only a cheap hacky effect where it rendered several frames and blended them together, but you could see the stepping of the frames in the result, so I left it out (also took too long to render).
I do remember that when I was doing this animation that the shockwave effect of the explosion (true ray-traced refraction) took hours to render for a single frame.
I left the computer render overnight and my dad kinda scolded me for being too much of an perfectionist.
I remember these C&C cinematic, my friend was a huge fan playing this all the time.
I was largely inspired by the movie Avalon and I directly stole the shot of the Shilka AA tank firing from the movie (yes I did steal).
You can see it at 0:48 in the trailer:
https://www.youtube.com/watch?v=0K9keJYO8BM

Anonymous No. 861392

>>861389
>shockwave effect
More stuff that could be done in post instead, but I know the problem very well. Early on I wasn't very good at judging what techniques were appropriate to use so I brute-forced my way through many projects. Weeks of wasted rendering time. :DDD

Anonymous No. 861393

>>861392
>More stuff that could be done in post instead
You have no idea how many times I went on an rant here on /3 trying to get this in the heads of people. People who know how to do compositing can often cut out 50% of the work (and rendertime) necessary and get a better result faster than doing it all in 3D.
The same kind of people jizz all over their pants when they see Ian Huberts work and "his brilliant hacks/workflow".
They hate on the industry wagies and the industry standard while being totally clueless that everything he does was the standard 20 years ago.

Anonymous No. 861394

>>861377
sick work anon, definitely feels of it's time

Anonymous No. 861395

>>861387
Capeshit is popular, Tarantino is also popular, copying something that's popular "most" or not doesn't say anything about taste. Who are you trying to convince with these lukewarm semantics?

Anonymous No. 861408

>>861377
checked. reminds me of ps2 FMVs. nice work mate

Anonymous No. 861410

>>861393
I admit this mindset is something I need to get rid of when I sometimes do offline work. I'm just focused on realtime art in Unreal and it's normal to do everything "in engine", so I'm used to that workflow. But even there it's now possible to render out various render passes and I could still do some stuff in post I guess. It's just a question when and why would I do that.

Anonymous No. 861413

>>861393
What kind of stuff should typically be left for compositing?

Anonymous No. 861416

>>861413
Everything camera/lens/glow/glare/flare/DOF related.
Also shots should be broken down into elements and their individual passes for more control over the final look.

Anonymous No. 861427

>>861413
this >>861416 but it is only the tip of the iceberg.
background replacement is what can make your renderers 10x -100x faster and more efficient, while its also possible to cram so much detail in your image that you couldn't render it without a renderfarm, but this mostly only works if the background is static and there is not much parallax or shifts in perspective. But this works even if you move your camera all over the place.

Anonymous No. 861428

>>861427
for clarification, I am talking about animation, if you do stills this kind of stuff doesn't do much.

Anonymous No. 861440

>>860491
This is why free and open source software is so amazing. It allows little kids to have access to professional tools at a young age. I would've never gotten into 3D if not for Blender.

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Anonymous No. 861441

I like the title frame, where did he copy it from?

Anonymous No. 861445

>>861441
Don't know, but it does look familiar

Anonymous No. 861455

>>861380
>Why would they do that, who knows.
Cheap marketing, seeing as how troves of gullible people will now think They Too Can Make It® if they have access to a Rokoko suit.

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Anonymous No. 861457

>>861361
lmao, it's like pottery.

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Anonymous No. 861478

>>861441
>>861445
>thick vintage yellow font over dark shots

gee

take a fucking guess, wil ya.

Though the trademark is more of the title artist(s) strictly speaking, Tarantino does use this style for pretty much every single one of his movies.

Anonymous No. 861774

>>860491
Wait, don't tell me you guys can't do this?

Anonymous No. 861775

>>860491
The cloth simulation at the start is the most obvious fault but the rest is pretty good, good job. Kid obviously studied lighting and saw a 30minute youtube video on how to edit movies, which is more homework than anybody here does.

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Anonymous No. 861779

>>860491
robot with a cig is interesting to look at.

Anonymous No. 861791

>>861775
I was on a film school for this. Ended up in broadcast production.

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Anonymous No. 861881

>>860491

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Anonymous No. 861884

>>860491
Make way, make way, this is how you use Blender
https://twitter.com/gensho_yasuda/status/1425774061196431361
https://twitter.com/gensho_yasuda/status/1459355340613554178

Anonymous No. 862033

>>860521
>He could be working in big budget TV literally tomorrow.
No.
He'd have to learn a proper industry standard software first.
Heh heh heh.

Anonymous No. 862034

>>861884
This is some sort of dark wizardry tho. Doesn't make any sense.

Anonymous No. 862067

>>862033
This but unironically.

Anonymous No. 862069

>>862067
I doubt he was being ironic in the first place.

Anonymous No. 862070

>>861171
>>861178
Oh please, a prop artist doesn't do the work of a character animator in the industry. You're chosen to do a certain task

This kid however, chose to do a project.
>>860870
>I am a 3D hobbyist, but nice ad hominem.
Even more dumb to be jealous.
>IDGAF and I am following my dreams since then, I've already done several short movies and there are more to come.
Yet you're very insecure by that kid lol. Your SFM stuff isn't as good as his

Anonymous No. 862072

>>862070
Just admit it, how much money do you send him every month on Patreon? What tier are you?

Anonymous No. 862074

>>862070
>Even more dumb to be jealous.
I am jealous of his equipment, nothing else.
>Your SFM stuff isn't as good as his
I never said it is, I posted that to actually defend him from allegations that he hasn't done that himself and that his work is a marketing plot you dumb fuck. Learn to read.

Anonymous No. 862076

>>862074
You're consistently asshurt from people told you that you were capable doing better lmao

As long as you have that attitude, you're forever ngmi

Anonymous No. 862087

>>862076
u havin' a stroke m8?

Anonymous No. 862088

>>862087
i should ask you since you're deeply affected by minors

Anonymous No. 862089

>>862088
You need to be at least 18 to post here, William.

Anonymous No. 862090

>>860606
>which all together is short of $10k
>Implying that's a lot of money

Bitch please. Are you guys even trying?
This might be one of the most pathetics threads on 4chan.
You fags don't just suck at blender. You suck at life.

Anonymous No. 862093

>>862090
it's a lot of money for a 14 year old you nonce.
not everyone can go "daddy, give me 10k and I will plagiarize famous movies to make my own shitty videos and 30 year old men will pay me money every month to feel more like me" and have their papa not even flinch.

captcha: DAADK

Anonymous No. 862105

This thread is pathetic. You don't need 10k just to start making some models from real world references on Blender, lmao.
Those animations could be easily done manually, they dont even look mocapped.
Just accept that a random 16 year old makes better shit than you.

Anonymous No. 862118

>>860491
>
So what? With all of these advantages he has, if he didn't make a film, people would fucking laugh at him. I was in the news a few times as a kid, and I did it without 10k, and for a few years with my only computer access being library computers.

Fucking zoomers getting uppity with all this fucking help, am I supposed to be impressed?

Anonymous No. 862138

>>860914
>lesserborn
the proper term is lowborn

Anonymous No. 862163

His renders are impressive, and if he only wants to make renders and scenes, then power to him, but if that is all he can do, then I'm not impressed. I spend 90% of my time making models, whether it be sculpting or modeling. The process of making a scene from scratch is incomparable to making a scene from premade assets. That said, he is definitely building his skills as a scene creator.

Anonymous No. 862218

>>862163
The ability to make and compose premade assets into something that looks good in rendering means he can make his own assets look good too even if they are lacking.
The eye for visuals and appeal is definitely the most important skill to have.

Anonymous No. 862279

>>861884
Huh, never seen this before. Neat

Anonymous No. 862294

>>862163
>>862218
>The process of making a scene from scratch is incomparable to making a scene from premade assets.
>The ability to make and compose premade assets into something that looks good in rendering means he can make his own assets look good too even if they are lacking.
If assets are lacking then they are lacking, making them appear good at first glance and from afar is not the same as being able to create good looking assets that hold up from close up and in any situation. That being said, being creative and productive and doing a short like this is a balancing act since the law of diminishing return is a real thing and it bites many artist in the ass.
Many people posting in this thread are acting stupid by applying false judgement because they ignore context.
He is not an accomplished modeller with years of experience, so why judge him as if he where? It's stupid.
It cuts both ways, pretending he is better than a good modeller/sculptor, who is unable to do an short like this is as stupid.
Not everybody has to be able to do everything good, that's the realm of accomplished and matured generalists, which he is not (yet), and judging him as if he where is again stupid.
Many people in this thread are either over-hyping or undervaluing his work and ability. Both are wrong.
>The eye for visuals and appeal is definitely the most important skill to have.
I agree completely, if an artist has this skill than it trickles down into everything else he/she does and it is the basis for becoming/being a great (generalist or specialised) artist and the reason why people recommend learning and studying art fundamentals.
People have to understand that 3D is both art + technology. Neglect one and you will be at best mediocre, at worst - you fail completely.

Anonymous No. 862296

>>862294
>the realm of accomplished and matured generalists, which he is not (yet), and judging him as if he where is again stupid.

huh, remind me again how many accomplished and matured generalists do you know who have thousands of paypiggies brown nosing them and telling them how accomplished and matured they are?

Anonymous No. 862335

>>862296
>thousands of paypiggies brown nosing them and telling them how accomplished and matured they are?
???
I don't get the relevance to what I wrote, what are you asking or implying?

Anonymous No. 862381

not that impressive when you realize the kid's parents are loaded and the amount of money it cost to make

Anonymous No. 862382

>>862381
If you hadn't played videogames you could've afforded all the same shit.

Anonymous No. 862383

>>862382
shut up cunt

Anonymous No. 862384

>>862382
Child labor is illegal where I live.

Anonymous No. 862414

>>862335
>I don't get the relevance to the literal topic of the thread
I dunno what to tell you m8.

Let's go slowly I guess.

You said not to judge him like he's an accomplished and matured generalist because he's not.
Agreed.
That makes two of us.
Now, how many thousands don't actually agree with this notion, literally willing to put their money down to show you how much they disagree? Many.

Amongst the dozens of actually accomplished and matured generalists out there that you know how many also have this type parasocial relationship going on with thousands of people? It'd make sense that everyone else who is actually better than this kid would garner the same or even more attention.

TL;DR if he's just a kid messing around who just happens not to be a typical moronic child wasting his youth solely playing video games, why are people hailing him as the next big thing and letting their money talk for them? Who is right? Who is wrong?

Anonymous No. 862450

>>862414
Ok, got it now. It was late yesterday and my brain was already sleepy.
>how many thousands don't actually agree with this notion, literally willing to put their money down to show you how much they disagree? Many.
People spent/waste money on a lot of stuff, that in itself is not such a clear communication as you make it.
His ability as an artist also doesn't necessarily stand in relation to being a successful "entertainer".
>how many also have this type parasocial relationship going on with thousands of people?
there are more (social) factors at play here. Personality is a big one, on both ends.
I assume that among his patreons are a lot similarly young people, who he inspires and for whom he is a role model - nothing wrong with that, its actually great if he can do that. That's actually a positive side of social media, I wish I had that level of contact to like-minded people my age when I was starting doing art.
>It'd make sense that everyone else who is actually better than this kid would garner the same or even more attention.
No it does not, sadly. We live in an attention economy and the Matthew effect of accumulated advantage applies here like in any other economy.
>why are people hailing him as the next big thing
Now we get to the potentially negative side of it.
I assume attachment, projection, compensation + dunning & krueger effect and the rest of all the unhealthy effects of social media play a role here.
I hope the parents of this kid have a watchful eye on this and him, being surrounded by too many yes-men and fans with strong expectations and entitlement could potentially become damaging on a psychological level if shit turns sideways.
I wouldn't lay any blame at his feet, for all we know he could be a pretty normal, nice and humble person.
Imagine become this successful at this age, getting into an rebellious phase (puberty), saying/creating something "problematic", only to get cancelled and swamped with toxicity.

Anonymous No. 862463

>>862450
>His ability as an artist also doesn't necessarily stand in relation to being a successful "entertainer".
Maybe I'm an old bitter man in a young man's body, but I never did understand this dynamic, especially when it comes to producing artwork, and probably never will.

You're not a fucking comedian, you're making a product. If your product is shit, then it's shit, if it's good, then it's good. Whether you pretend to be friends with everyone who sucks up to your for attention or not shouldn't matter, just like you wouldn't give preferential treatment to who insincerely greases your ego the most.
And before we even go there, "art is subjective" is a bullshit cope artlets use to justify their shit taste and their desperate need to make fake friends on the internet. It applies to the concept and not the execution of it.

I can make the stupidest basic bitch hand-holding "3d art tutorial" and all I will have succesfully done is waste the time of people who follow it, but since it's digestible for the 99% of artlets, then that and the dude making it gets more traction than the deep-diving technical course that actually teaches you how to do cool shit, because the same people give up at the first hint of actually having to use their brains for once.
Again, maybe I'm just bitter and old, but I'd have trouble sleeping at night if my "fame" as a metaphorical mathematician hinged on teaching people additions and subtractions, if you catch my drift.

Anonymous No. 862483

>>862463
sounds like you need a pep-talk / motivation-speech / virtual hug.
I can do that.
>old bitter man in a young man's body
I am a sweet young man in an old man's body and I am telling you, don't waste your time trying to understand the world, just accept it as it is.
You are trying to crash your squishy melon-head with force against an immovable and indestructible object, and deep down you know how it will end.
I can understand your frustration and your will to change the world, but you're not able to put a dent in it. You can only change yourself, so aim your will wisely.
>"art is subjective" is a bullshit cope
Anon, there is no good or bad, no beautiful or ugly, these are mental constructs and only living entities (subjects) have these. Even the distinction of subjective and objective and all the emotions you have in response to your perception of the world are mental constructs, there is only one thing and it is the universe and you are not separated from it and it just is.
Dissolve yourself / your self in it, let everything go, go with the flow, have trust in it and realize the non-separation as well as the fact that nothing ever stays the same.
Now ask yourself, what do you want (more)?
Fame/attention or becoming / being a great artist.
You already know that true and sustained satisfaction / happiness and peace only comes from within, rarely (almost never) from external factors alone.
Pick one, but don't attach yourself to nor desire specific results as these have a tendency to cause more avoidable suffering.
Draw your excitement and enjoyment from activity and being in the moment and disregard the mutterings of the monkey voice in your head and its judgement, do that consistently and you will experience results and wholesomeness.
Every other tactic is a self-inflicted Sisyphean punishment.

This applies to everything in life, for everybody.
Skip the mental drama, go straight to the source of experience and stay there.
Godspeed.

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Anonymous No. 862606

little guy just turned 15.
and already x10 better than me in every aspect in life.
why even live brah

Anonymous No. 862611

did he actually make this or did he like.. come up with the idea of a robot needing a drink of oil?

385x385

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Anonymous No. 862714

>>860606
too real...

Anonymous No. 862859

>>860606
You could make this with a $350 mocap suit and a $1500 pc with a rtx 3060.

Though I would have KILLED to have the amount of learning resources we have now when I was 14 in 2007.

Anonymous No. 862874

>>862606
Yeah, I call BS. Whole thing looks like a PR stunt.

Anonymous No. 862886

>>862859
No amount of tutorials and hold-my-hand-I'm-a-retard videos will you enable "to make it" with that general loser mindset of /3/

Anonymous No. 862887

>>862859
No amount of tutorials and hold-my-hand-I'm-a-retard videos will enable you to "make it" with that general loser mindset of /3/

Anonymous No. 863111

>>860606
he got the mocap sent to him for free lel

Anonymous No. 865331

>>860491
I'm not surprised. Geniuses pick Blender, so he's probably a genius.

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Anonymous No. 865347

>>860606
and this self-same premise of nostalgia will further the enslavement of the angels into bound torment within their metaverse; better to have lived the harsh reality of substance, than to be withheld all things because damnation was nearer than we once thought.

pepe oozing his graphene goo.
fitting.

Anonymous No. 865389

>>862859
Anyone have done the same with a medium end PC, without a mocap suit.

Him being a spoiled rich kiddir helps, but it's not the sole reason he's good at it. He's really good at compositing.

Anonymous No. 865392

Amazing, time to up my game, this shit is humbling man
>>861076
Very impressive