864x535

Screenshot_1.png

🧵 Astartes project

Anonymous No. 860500

https://www.youtube.com/watch?v=O7hgjuFfn3A

How come a single dude made a higher quality animation than billion dollar 3D studios?

Anonymous No. 860501

>>860500
If you're a single man team, the only limiting factor is your skill and time. You have a vision that you can translate perfectly to your end result without the trouble of others misunderstanding your vision. You have full control of every stage of production.

One man teams are an inspiration to everyone. I'm one of many who wishes to create masterpieces like this while being too lazy to develop the skills to do so.

Anonymous No. 860527

>>860500
>>solo project

how gullible are you?

people who do solo projects at that level, are always creating a making of

Anonymous No. 860531

>>860500
By taking literal years to produce a few minutes of video.

Anonymous No. 860535

>>860531
Meanwhile a 14 year old produces a couple of minutes of cinematics in 2 months.

Anonymous No. 860539

>>860535
its just boring work with hardsurface and bokeh / other hacks

Anonymous No. 860548

>>860535
That doesn't look anywhere near as good as Astartes looks.

Anonymous No. 860556

>>860527
You think a solo man has time to make a 'behind the scenes' DVD bonus section with his work alongside the work itself? Get fucked!

Anonymous No. 860804

>>860500
Sure it has some strong visuals but it lacks story. This series is overpraised imo

Anonymous No. 860809

>>860500
Autism truly is an untapped fuel source.

Anonymous No. 860999

>>860804
It's his own fan chapter of space marines fighting against an unknown villain, it's going to be confusing even for people who know the 40k lore

Anonymous No. 861000

>>860539
post your work.

also your face and body.

i would like to laugh 3 times today

Anonymous No. 861266

>higher quality animation than billion dollar 3D studios?
>doubt

Anonymous No. 861640

A big part of it is the cinematography and the way he edits it. using camera work and a lot of speed ramping (fast motion, slo mo, fast motion again) to do a lot of the work in communicating motion so his animations don't have to be so complex. If you look at the animations they're all quite simple, he just edits around them well and the sound design communicates a lot of the weight and speed in the way the astartes move.

He also uses very monochrome lighting and a lot of chiaroscuro to hide the details, his texturing is nice on the artifact in the end but other than that I bet he saved a lot of time spent perfecting the wear and damage texturing by simply making sure it was hidden in the shadows.

Also I think 40k fans who liked the video just appreciated that he nailed how they are supposed to move and look, how they're heavy but still agile and fast, how the bolters look and sound etc. A lot of the time 40k CGI for games gets outsourced to some studio that doesn't inherently understand those things and they end up looking a bit like big plastic miniatures moving around.

Anonymous No. 861744

>>860500
Project of passion, he wanted to basically

Anonymous No. 861750

>>861640
wow, so basically he's good.

good.

Anonymous No. 862189

>>860500
Even in a billion dollar 3D studio you have like a handful of talented people and 500 drones that model flower pots for the background.

550x466

wage cucking unti....jpg

Anonymous No. 862227

>>862189
Price found out the following (now called Price’s law):
50% of the work is done by the square root of the total number of people who participate in the work.

In my example, that means 5 people (square root of 25) should bring in 50% of the sales. That means Price’s law is pretty accurate. On my floor, 4 people brought in about 50%-60% of the sales.

1000x620

1636995074523.jpg

Anonymous No. 862247

>>862227
we need communism NOW

1280x860

Czechoslovaks car....jpg

Anonymous No. 862267

>>862247
No thanks, my country does not need this garbage again.

niggabutts No. 862280

>>862267
enjoy ur late-stage capitalism, bro

Anonymous No. 862283

>>862247
Ironically, communism leads to the same work environment of victorian capitalism on steroids, but you don't get to complain or else you will be shot after watching your family die.

Anonymous No. 862286

>>860500
People made animations 20 years ago on P3s with 512MB RAM and Lightwave on NT4.

Anonymous No. 862292

>>860500
Less noodling HOW and WHY, more actual DOING anon

Anonymous No. 862340

>>862247
>5 people produce 50% of the food
>communism: 20 people rise up and murder the 5 productive people and then starve
No thanks retard.