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🧡 Untitled Thread

Anonymous No. 860542

Why does /3/ despise it so much?

Anonymous No. 860543

the board hates anyone who's having fun

Anonymous No. 860545

'ate blendlets and their ignorance and cultist behaviour, don't 'ate Blender and Blender users.

Anonymous No. 860549

/3/ despises blendlets, who love it too much.

A secret is most of the people shitting on blendlets use blender they're just not psychos who think it's better than every other 3d package out there and people only use maya/3ds/c4d etc. because they're being paid off as part of a conspiracy.

Anonymous No. 860561

>>860542
Success breeds jealousy.

Anonymous No. 860584

blunder users live rent free in the head of these two retards for example
>>860545
>>860549

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Anonymous No. 860723

>>860542
blender nerds,
where can i find this object gizmo pie menu?
in the tutorial im watching he presses "," but mine is showing transform orientations instead.

Anonymous No. 860747

>>860723
i think thats on the Viewport Pie Menus addon

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Anonymous No. 860751

>>860542
I'd be seething too If I paid hundreds if not thousands of dollars on software for decades when I could have just used blender for free.

Anonymous No. 860753

>>860543
>>860545
>>860549
this
>>860561
not this

Anonymous No. 860754

>>860542
It's a newbie trap. You pick it up because it's free but it will stunt your progress.

Anonymous No. 860781

>>860542
People who just want to claim superiority to make themselves feel better.

Anonymous No. 860794

>>860781
>People who just want to claim superiority to make themselves feel better.
blendlets?

Anonymous No. 860812

>>860754
progress on what. there are people making and selling anime assets for a lot of money.

Anonymous No. 860836

>>860542
I don't know but you can do some pretty cool stuff in it
https://www.youtube.com/watch?v=_cMxraX_5RE

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Anonymous No. 860839

Because it's the artist that matters and not the tool.

Anonymous No. 860862

>>860839
wrong!
BOTH MATTER, although the artist and his ability is way more important in the grand scheme of things.
A great artist CAN do great work with a shitty tool, but if the tools ability is limited it LIMITS the artist, or makes things IMPOSSIBLE.
A shitty tool WILL demand more effort and time from the artist while a great tool WILL give more efficiency, speed and therefore quality in the same time / with the same amount of effort, but ONLY if the artist is able.
On the flip-side a shitty artist will NEVER be better by using a better tool, but potentially more efficient in shitting out crap faster.
People who try to appear clever by using this ancient saying, clearly never thought about it in depth and are obviously low IQ-retards.
Just so you get a grip on reality, this saying is a retort to people blaming their tool for their own shortcomings, it makes NO sense in using it as a defence/excuse for the shortcomings of a tool you absolute shit for brains.

Anonymous No. 860877

>>860812
>there are people making and selling anime assets
damn really? Better call Weta and tell them to dump their entire pipeline if Blender is that legit

Anonymous No. 860885

>>860549
>A secret is most of the people shitting on blendlets use blender
I feel called out, this won't stop me from shitting on blendlets while using blender tho

Anonymous No. 860891

>>860542
The fuck is this?
I'm new to blender and this board but every general or topic seems to be astroturfed with translesbian commies that want to derail and antagonize every one that's trying to learn something.

Anonymous No. 860892

>>860877
https://www.youtube.com/watch?v=6mT3rLHfgc0

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Anonymous No. 860894

Like with every community, big community can have tons of loud obnoxious retards that are annoying as fuck online.
That being said, this board is filled to the brim with crusty, perma-procrastinating, terminally lazy underachievers that are being thoughtlessly contrarian just for being contrarian sake and have too much time on their hands.
They're also 24/7 worried that some pajeet or literal babby is taking away their job while shitposting here and doing literally nothing to improve their skills. Then you also have frantically gatekeeping oldfags who spent literally their whole life learning [3D industry standard] and are shitting their pants over random zoomers on Fartstation overtaking them in quality using buggy freeware.

Anonymous No. 860898

>>860894
i think you hit closer to home more than anyone here so far.

Anonymous No. 860903

>>860898
yes but
>worried that some pajeet or literal babby is taking away their job
what job? Can pajeets or literal babbies take away imaginary jobs?

Anonymous No. 860946

>>860862
so you're saying it's the artist and not the tool? you've got a good point.

Anonymous No. 860954

>>860946
no, the tool matters. For example, there was a time where I wasnt doing any cloth simulation because I didnt know about marvelous. My clothes looked terrible and of course, there was no animated movement. Getting a marvelous license improved my work dramatically, practically overnight. Same for substance painter.

Anonymous No. 860962

>>860954
So you are saying that you hate blender because you are not artist enough to portray cloth without tools to do all the work for you? Makes sense.

Anonymous No. 860965

>>860962
I have to have animated, non static cloth. I have to make and sew the patterns. WRT substance, texturing in blender simply doesnt exist. You're an idiot.

Anonymous No. 860967

>>860965
You can do all those things in blender.

Anonymous No. 860968

>>860967
you're retarded

Anonymous No. 860975

>>860968
if all you want to do is push out a quick cheap product than by all means go ahead. leave the art to the artists though.

Anonymous No. 860976

>>860975
you're really bad at trolling

Anonymous No. 860978

>>860976
you're bad at 3d

Anonymous No. 860981

>>860978
I'm in the top 5% in the world in my field

Anonymous No. 860982

>>860981
doubt

Anonymous No. 860983

>>860542
Produced a generation of completely talent void blendlet 3D monkeys that clog up the industry now.

Anonymous No. 860984

>>860723
>Hmm, should we use WER like every other software for the past 30 years for basic tools?
>NO! Let's do with SGM instead!
>Wait, I'll do you one better. How about a retarded mouse drag pie menu instead?
This is your brain on Blender

Anonymous No. 860994

Lots of talking but not a lot of work being posted in this thread.

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Anonymous No. 861003

>>860994
>Lots of talking but not a lot of work being posted in this thread.

Anonymous No. 861014

>>861003
BASED

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Anonymous No. 861016

>>860894
>>861003

Blender is really good enough for us just starting out, except sculpting, it's ok. Use a different program (not zbrush) for most of that anyways though.

Anonymous No. 861019

>>861016
what would you recommend for animation tho?
is SFM i good path?

Anonymous No. 861022

>>861019
maya

Anonymous No. 861025

>>861019
Don't do much of it but as anon >>861022
is the gold standard afaik but blender isn't too bad either. I've made a scene with a plane flying above the water using dynamic paint to an invisible child object linked to the plane to get the water to ripple underneath, stuff like that. I've used the same effect with trains crossing over water as well, you know, your first wannabe Ghibli scene.

Anonymous No. 861030

>>860542
because every board on this stupid fucking forum needs at least one focal point to despise else its not a real 4chan board

Anonymous No. 861059

>>861019
blender is pretty sweet for animation. trust that things work, sometimes just have to figure out how to get them to that spot

Anonymous No. 861061

>>860542
blender for animation is not pro-quality, but its not unusable either, its just good enough for hobbyist work

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Anonymous No. 861456

>>860894
Correct

>>860983
Also correct

Anonymous No. 861458

>>860549
> people only use maya/3ds/c4d etc. because they're being paid off as part of a conspiracy.

Nah, people only use these out of a sunk cost fallacy and baby duck syndrome, that's why the hate blender gets here intensified after the massive improvements it got between 2017-now

Anonymous No. 861461

>>861458
Tell me one big studio that uses Blender.

Anonymous No. 861463

>>861461
Tang... oh, nevermind.

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Anonymous No. 861464

>>860549
>>861458
Blendlet cope. There's a lot of neat and interesting things you can do with the software especially if you're just hobbyist but overall it is still limited and cannot do what other well established programs can do such as with animating and sculpting. This type of shit won't fly on actual big projects.

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Anonymous No. 861480

>>860894
it's sort of baffling and hillarious that this board malds so hard over a 14 year old who somehow makes higher quality content than the rest of the "industry professionals" in this board

Anonymous No. 861481

>>860965
Someone over here really doesn't use Blender Market or understand there's addons for literally this exact thing. pretty sure there's atleast 3 of them, at that.
If you're a babby that never uses addons in any 3D software, go ahead and be dumb, but extending functionality is literally The Point of Blender's open structure.

I came from 15 years of 3D Studio Max and I would never, EVER want to go back to Max. most of the plugins I use and need are free or really cheap, whereas most stuff for other software is exhorbitantly expensive.

Anonymous No. 861485

>>861480
william? is that you?

Anonymous No. 861504

>>861461
This does not really matter much. If one wants to use Blender and does it well as long as the work gets done no one cares in what software the models was done.

Its not about the software you use, its how well you can use your software of choice. When I look at what my peers create I see nothing that I could not do in Blender.

>>861481
Agree with this dude, I have since three years made Blender a part of my workflow and people show much interest to it when I flex with my addons.

Its probably just that many people don't have the extra time or patience and feel like why learn something they already know how to do in another piece of software.

That can be a frustrating process and feel pointless so I totally get it. Tho I don't get the fags throwing hate at software when they can't even do shit in their software of choice.

Anonymous No. 861506

>>861504
>Tho I don't get the fags throwing hate at software when they can't even do shit in their software of choice.
I get a million x better results in houdini than i ever did in blender. Its just better

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Anonymous No. 861546

Fuck blender and it's cancer userbase. They praise blender because there's a tutorial available for everything blender related and their low IQ brain is incapable of achieving all these things in a software other than blender hence they keep praising it. Blender this, blender that..nigga fuck blender and it's not making it into industry EVER but these retards don't care because all they do is follow a tutorial and make some stupid shit and put that onto their fagstation or slutstagram and BOOM suddenly they're 3d """"'artists""""". I saw this faggot on YouTube comments who was criticising a really good CGI sequence done in C4D by rating it 3/10 and how a "Blender user can achieve BETTER with just one year of experience" and he also linked some vid which he thought was"professional" which was literally a fucking poorly modelled Corvette in blender with worst rigging I've ever seen and his own work was equivalent to shit i used to make when I got into 3d and guess what it said on his instagram that he fucking posted in comments being a poser as all of these blendtards? "3D ARTIST". Yeah, artist my ass. fuck blender. Only low IQ basement dwellers use Blender and fuck that Australian twink for literally spreading this cancer "software" to each and every fag on this earth. fuck blender.

Anonymous No. 861558

>>861546
the rage
anyways
I use blender for my modelling because it's free and I don't intend to make anything too technically advanced because I fucking use MMD to animate
see ya later suckers

Anonymous No. 861559

>>860894
yup. /3/ is also filled with a strange group of people (which is most likely one extremely autistic person) who CONSTANTLY praises Blender. They'll show off what it can do, how it's btfoing the competition, but they can't describe what features they're using, show no work, and theey can't even model a cube in the fucking program.

Why the fuck are they trying so hard to shill and defend something they don't even use? It makes zero fucking sense man.

Anonymous No. 861560

>>861506
Houdini is laser focused towards a very specific workflow, of course it's gonna be better than a swiss army knife styled program.

The fact blender has geometry nodes so early in says alot about it though, and development speed has skyrocketed lately with the release of 2.8, with us now nearly at 3.0 stable just because they don't have to rewrite the codebase anymore.
It's not perfect, frankly because there's still tiny things that frustrate me with it. (editing modes are not separated, so if you select two adjacent vertices it thinks you want to edit an edge. or just that ENTIRE texture baker, which can fuck right off.) But I genuinely never want to go back to working in Max.

Like, for gamedev related stuff, Blender is lightyears ahead of the others. Just being able to have a simple addon for 'set flow' and 'set linear' is alot better than like sifting through Graphite Modelling Toolset in Max just to Set Flow, End Corner, or other edge flow tools (which are basically the only useful things in that bloated POS.) The worst part is the blender addon is better at doing this operation than Max on top of this.
Or how about the CONSTRAINTS system in Max? fiddly ass bullshit with helper object chains for look-ats because you can't have something look at a bone, so making an L shaped IK control is a giant pain.
I can do that exact operation in Blender in 5-10 minutes, maybe less. because it's constraint system isn't ancient voodoo shit.

Anonymous No. 861565

>>861560
Yeah this is the funny thing about the nomodelers talking about "industry standard" they just mean character animation for whatever reason.

Blender is already HEAVILY used by environment artists in the game industry, it's not a one day thing it's right now lmao. You would be on crack to use it for many purposes but it always strikes me as odd that the nomodelers on the pro and against side never mention that, I guess because they're nomodelers

Anonymous No. 861616

>>861565
Blender sucks for dense meshes and subdiv modeling. But you don't know this because you've never modeled anything more complex than a doughnut. Blendlet.

Anonymous No. 861617

>>860903
GTA Definitive just proved outright that Pajeets will never become a mainstay in 3d.

Anonymous No. 861625

>>861617
if you knew how much the indians did on RDR2 lmao

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Anonymous No. 861639

>>861616
it absolutely doesn't. I can push upwards of 4mil and not have issues in subdiv. I should know because I've been working on this thing.

I've been doing work alot longer than you. The best part is I'm atleast willing to adapt. What do you have to show for anything?

Anonymous No. 861645

>>861639
this looks like something I would model in modo in 2012.

Anonymous No. 861647

>>861645
That statement doesn't really mean anything to me because I tried to learn modo one time and was screaming at it for why the mode system was literally in reverse from EVERY OTHER PROGRAM THAT EXISTS.

This argument could be made for alot of programs having ass-backwards tool flows, but Modo's is on a whole other level.

Anonymous No. 861648

>>861647
Modo is easy once you get senecas scripts and other scripts setup. I'm telling you that blender is at least 9 years behind, closer to 10 now.

Anonymous No. 861649

>>861648
I don't get in what ways it's behind because I'm not really needing geometry nodes but yeah okay. Start explaining why.
Like, if you're gonna say things substantiate the claim based on things that you can properly cite. I don't wanna hear your dumb shit about 'oh it's x years out of date', fucking list defineable reasons that can be cross-referenced or shut up.

Anonymous No. 861650

>>861649
far. higher. polycounts.

im out.

Anonymous No. 861682

>>861480
William you have to be 18 to post on 4chan.

Anonymous No. 861858

>>861650
Your computer just sucks anon. I have never had any problems going way above 10million polys, time for you to get an upgrade.

Anonymous No. 861974

>>861650
Dork over here must be using a potato cuz I've never had this issue.

Anonymous No. 862012

Not the tools itself but the annoying kiddies rallying around it.

Anonymous No. 862041

>>860542
>>Z IS STILL FUCKING UP

disgusting

Anonymous No. 862071

>>860542
niggers tongue my anus

Anonymous No. 862091

>>860542
/3/ is basically the artsy version of /g/.

Too many loosers that instead of getting better at their trade spend their time ventilating their frustrations here.

Anonymous No. 862094

>>862091
Yes. Welcome to the internet.

Anonymous No. 862346

I love Blender. I just wish it could hold its own against Houdini

Anonymous No. 862347

>>860542
ik this is weird but I hate how shadows look in cycles, like the tiny crevices, cracks and corners dont seem to have enough contrast, compared to arnold and iray which i am used to in max.

Anonymous No. 862349

>>861016
>not zbrush
Why?

Anonymous No. 862354

>>862094
>Welcome to the internet.
There're plenty of communities(even on 4chan) that are more productive and /3/ (and /g/)

This is not a problem with the internet. Just with specific communities.

Anonymous No. 862358

so what are some points against blender as a software? forget the userbase for a second. I've been using blender for years now and was curious about this. There weren't many reasons for me to switch to max or maya or whatever. I know that animating in blender sucks compared to some other 3d editors and I don't do that anyway - what are some other drawbacks?

Anonymous No. 862361

>>862358
the basics.

>bad high poly and subdiv performance
>terrible UV
>file structure and scene system that is not conducive to working in a modular fashion (they've been working to fix this since 2.8, the other two, not so much).

most of these are not a huge problem for personal work and is more of a thing that becomes a problem at scale, working with other people or really just when you get into more complex stuff yourself.

I don't consider bad rigging and playback speed to be a huge issue because maya is literally the only standout option for character animating anyway.

I personally wish they'd just focus on improving the tools or the one market that already likes them (game enviro artists) but nah we gotta get by with 2-3 different UV addons and shit.

Anonymous No. 862364

>>862361
yeah all good points, wanted to mention high poly performance myself, read somewhere that it's basically the main factor preventing it from being a serious industry standard.
>I personally wish they'd just focus on improving the tools or the one market that already likes them
I used to be against feature creep shit like that (sculpting, cloth tools etc) but it looks better than I expected. anything that makes me avoid retarded zbrush UI is a good thing

Anonymous No. 862368

>>860542
4chan is just contrarian in general. See: every other board

Anonymous No. 862484

>>860542
I mean what else would you use?

Anonymous No. 862487

>>862484
2.7

Anonymous No. 862535

>>861560
>arbitrarily assigned numbers indicate development speed

Anonymous No. 862557

Blender lowers the barrier of entry but does not lower the learning curve. It lets normies in but rather than climbing the learning curve, the normies half-ass it and demand things be easier for them. It's like smartphones and the internet, or 4th edition rules in d&d.

t. recently self aware blendlet

Anonymous No. 862603

>>862557
>blendlet
upgrade yourself to self-critical and blendlet/fanboy antagonistic Blender-user.
It restores your confidence fully and you'll feel like a rebel/freedom fighter.
We must rid the Blender community from subhumans like these and become an respected and proud community of 3D artists that respect others independent of the tools they use and we become free from the stink of guilt by association.

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Anonymous No. 862767

>>860542
Because we hate it's users not blender itself, I can't for the life of me see a discussion about anything 3D related without seeing a blendfag squealing "BLENDER IS THE BEST THING IN THE UNIVERSER AAAAHHH Y R U NOT USING IT" Every single time, they're the mha fanbase equivalent of the 3D industry

Anonymous No. 862812

>>862557
>Blender lowers the barrier of entry
but all software is already free on CGP

Anonymous No. 863017

>>860885
>I feel called out, this won't stop me from shitting on blendlets while using blender tho
It takes one to know one.

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Anonymous No. 863020

>>860754
>>860542
Blender user here. Normally I only hard surface model in blender and tried to get into sculpting however it is still shit. My theory is that blenders sculpting sucks ass.

What is the basis for this ? Dynotopo is retarded and was shilled yet not one of these fagots used it fully.

Then Voxel remasher is implemented and dynotopo is drooped like hot garbage.

So what is the moral here ? These gurus will shill what the new thing in blender is despite it being trash. I suspect sculpting in blender is ass and other tools do it better.

What about rendering ? I have no idea I'm a modeler not a fucken fagot !

Also this ads to my theory https://youtu.be/0oR6Hw08hH8?t=239 look at the end result. Yea I can not get anything in blender that does not look like its made out of molten plastic.

All brushes in blender suck and I hate them all.

Anonymous No. 863045

>>863017
make that two.
I am using Blender for 75% of my work, I constantly shit on blendlets/fanboys 75% of the time I talk about Blender (they deserve it).

Anonymous No. 863047

>>860542
Blender itself is fine.
It's just that so many damn idiots use it who have no fucking idea on what they're doing, which causes an over saturation of garbage content generated by it.
That and a lot of the blender tutorials can make you gain bad habits from them.

Anonymous No. 863092

>>863045
>I am using Blender for 75% of my work,
>shit on blendlets/fanboys 75%
Give us your insight

Anonymous No. 863167

>>863092
what do you want to know?

Anonymous No. 863179

>>863167
>what do you want to know?
For what do you use blender, post your work.

Anonymous No. 863206

>>863179
>For what do you use blender
Hard surface concept modelling, and real-time stuff for UE5.
>post your work.
no

Anonymous No. 863207

>>863206
>no
Classic /3/ never change.

Meanwhile people who do not model like shit can not prevent themselves from spamming their work on art station and linking to it.

Anonymous No. 863208

>>863207
Give me one valid reason why I should post my work in a thread like this.

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Anonymous No. 863211

>>863208
>Give me one valid reason
To give people an idea how your work that you so make in blender looks.

Let me go first I made this (in blender) Work In Progress SF tank based on WW1 tank. Some of the details can not be seen because all real time renderer in view port that I sued on it are like shit and I will not make a scene to render it whiel it is not finished.

>Give me one valid reason
Because /3/ has shit loads of LARPers.

Anonymous No. 863217

>>863211
this is one weird tank, as a tank autist this just hurts my brain. but nitpicking aside, even if its unfinished it's looking cool

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Anonymous No. 863218

>>863217
>this is one weird tank
Why ?

>as a tank autist this just hurts my brain
Probably I have no real idea about IRL tanks and did go the take existing tank and push big SF shit on top (the 4 gun thing fires lasers and is rotating [in lore] btw.).

> even if its unfinished it's looking cool

Thanks I need to add the threads on that thing and possibly think about more cool looking details.

Any thing you like and what you dislike ?
Here is a finished robot (1950s vibes) that I made however run out of creativity so the down neck things are generic.

Because lighting in all of them is ass the things on the legs are indentations.

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Anonymous No. 863221

>>863217
This is something next to impossible to see in the preview. There is this shape modeled in the center of the electrodes (the name I used for this bullshit SF decoration).

I'm a modeler not a guy who does renders.

Anonymous No. 863222

>>860954
Lol, imaging paying marvelous to model/sim cloth and cope β€œcause it costs money it should be better than blender”. Also pirating is still cope

Anonymous No. 863224

>>860965
Cope…It shows you are ignorant about the capabilities of a free software, give it a try anon, but truly give it a try spend time googling how to accomplish what you’re describing here. Just because you don’t know the shortcuts it doesn’t mean the program is bad, it means you’re just lazy to learn something out of your comfort zone.

Anonymous No. 863225

>>860975
It’s just impossible to try and convince a narcissist that there’s something better than what he has experienced, and narcissists tend to be lazy to try new things, no get out of their comfort zone, easier to distort reality around them and lie to others and lie to themselves.

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Anonymous No. 863237

>>863217
Anon while we where talking inspiration struck me and I needed to model this.
Finished it.
100% in blender. And yes this is a valid form of transportation.
I imagine the thing to be robotic btw.

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Anonymous No. 863253

>>863211
>To give people an idea how your work that you so make in blender looks.
OK, since you posted your own stuff and remained polite, I am making an exception to my usual rule of not reacting to the "post your work" meme.

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Anonymous No. 863255

>>863211
also this, but both are older works.
I haven't been able to produce worthwhile finished stuff recently since I am spending my time with big projects that aren't done yet, and I am procrastinating hard.

Anonymous No. 863284

I don't even use blender, but it's quite ironic that this board has more people obsessed with hating blender than people who are obsessed with using blender.

The only "blendlets" i've met were beginners but they just stop acting like that in a couple of weeks.

Some people here just have a schizophrenic obsession with hating this piece of software for no reason. I used it once but i didn't really like it, but that's it.

Anonymous No. 863314

>>862349
Don't wanna pay 900 dollarydoos though I'm sure my tune will change once/if I grab it. Just don't feel like I need to drop money on it when I have bloonder and nomad.

Anonymous No. 863316

>>863253
>and remained polite,
Thanks,
> to the "post your work" meme.
Hold one a second what was going on on /3/ ?

Also very nice model. All made in blender ?

I like to see the topology especially of the holes. Are they modeled in or are you using some shaders ?

>>863255
Good picture.

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Anonymous No. 863439

>>863316
>Hold one a second what was going on on /3/ ?
It has become something like a meme answer, a throwaway line people use to shut up opponents by implying their argument isn't worthy without proving how great their own work is.
If you post your work then, it'll get shat on no matter how good it is.
You're making a good point, that there are many LARPERS here, probably the same type of people who behave in such a way.
>All made in blender ?
Yup, 100% modelled in Blender, Textures done in Substance Painter, Gun rendered in Cycles, Corridor is in UE4.
>I like to see the topology especially of the holes. Are they modeled in or are you using some shaders ?
As you can see its all modelled in. Shaders would fail pretty much in this case as the holes are pretty deep and a shader wouldn't give the same quality shadows and AO, with the right angle you can actually see through some holes.
In regards to topology, I am not an autist who is obsessed with it, going for serviceable not perfectionism.
It could probably be better in some places, but I am more of an concept modeller than an production modeller.
>Good picture.
Thanks, I am currently waiting for my new PC to arrive, then I throw this whole environment into UE5, it will probably look much better when rendered with Lumen.

Anonymous No. 863632

>>860542
Cuz we're all using it.

Anonymous No. 863633

>>860862
>On the flip-side a shitty artist will NEVER be better by using a better tool, but potentially more efficient in shitting out crap faster.
American industry in a nutshell.

Anonymous No. 863661

imagine not wanting to pay for software cause you dont think you should pay for it, but at the same time not pirating software. never understood this. are you afraid that autodesk will scan your computer secretly or so? fbx files are not watermarked and if they'd be you could easily remove the watermarks.

Anonymous No. 863680

>>863633
>industry in a nutshell.
fixd

Anonymous No. 863818

>>860542
I don't know about /3/ but as someone who picked up Blender back this month I'm always baffled at how many fucking stupid decisions they can make and push onto the next version. The fact that I now have to do 2 unnecessary additional steps to be able to weight paint in pose mode is fucking retarded.

Anonymous No. 863825

>>861504
Blender addons are the reason I quit c4d. After learning the quirks I'd the interface it is astounding how much more sensible things are in Blender. Not to mention the much cheaper eco system.

I only thing I lament is the ease of use mograph suite but geometry nodes look promising enough. I can art direct my way around those limitations after getting the basics down.

Anonymous No. 863836

if i can access maya for free (through my uni) should i use that or blender? just getting started modeling and i'm wondering what i should use. i plan on learning one of those two alongside zbrush (or one after the other, not sure yet since i just wanna make a bunch of hobby stuff and eventually figs which people will want to cum on which is definitely a zbrush thing)

Anonymous No. 863918

>>863836
Not for modelling unless you want to do SubD modelling with high density meshes and need the performance advantage. Maya's biggest advantage is in animation, if you need a better program than Blender for modelling use Max or Modo.

Anonymous No. 863931

>>863918
actually i just checked and i have access to most of autodesk's stuff, should i just use Max then?

Anonymous No. 863945

>>863931
If you have access to both, maybe get both and evaluate them yourself then decide, nothing beats first hand experience.
On the other hand I dislike Max for various reasons, I personally use Blender and Maya. Max is very powerful, but also kinda unique and absolutely fucking bloated.
I don't gel with its style of workflow/mindset nor its default shortcuts, but from ALL 3D software it is the most powerful when it comes to modelling, just like Maya is the best when it comes to animation. Blender is not really great in either, but serviceable and often enough (that's why I use it).

Anonymous No. 863971

>>863945
that advice is really helpful. i'll try everything out and see what i like best. thanks, anon

Anonymous No. 863975

>>860545
It takes one to know one

Anonymous No. 863981

>>863971
no problem.
I can recommend you the YT channel of Arrimus 3D if you want to learn and master Max.

Anonymous No. 863984

>>863981
i literally just finished installing max and i was about to ask lol
thanks again!

Anonymous No. 863995

>>863981
arrimus also has videos/tutorials for blender

Anonymous No. 864023

>>862041
Is flatland on the ground or the wall?

Anonymous No. 864166

>>861019
Come join MMD. It's less buggy than SFM.

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Anonymous No. 864426

>>864166
>MMD

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Anonymous No. 864766

>>860542
Jealousy

Anonymous No. 864774

>>864766
What superiority?

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Anonymous No. 865090

>>864774

Anonymous No. 865093

>>864766
Lol its an unintuitive piece of shit. I don't mind that there's a free 3d software out there that ppl can use what I do mind is ppl in the community trying to jerk me around/convert me to use the new software of choice when there are already other tools perfectly able to do the same job

Anonymous No. 865211

>>865093
Lol β€œother tools” plural, nice cope anon… blender is only one tool to rule them all, and there’s power on having contextual logic and shortcuts, but keep your paid copes

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Anonymous No. 865218

>>865211
listen to yourself for a moment you colossal sperg

Anonymous No. 865303

Why do you guys say that max is better than maya for modeling? Maya's marking menus are just too fast.

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Anonymous No. 865304

>>865303
oh yes a pie menu, truly no other modelling software can compete

Anonymous No. 865434

What is the Sketchup equivalent program to create character models? Sketchup as in "easy as fuck to use that a monkey could learn it"

Anonymous No. 865480

never really been to this board and was just here to look at pretty pictures. People will fight over anything lmao

Anonymous No. 865485

>>860542
so many features are hidden behind several menus

your displacement map won't work unless unless if you view it in the cycles renderer and increase subdivisions

Anonymous No. 865487

>>865434
sculptris

Anonymous No. 865512

>>860542
Success breeds jealousy.
Not only that but imagine you were still paying off your mansion and sports car, and were for the rest of your life, but then they (whoever they are) started to hand out mansions and sports cars for free. You'd be coping hard too.

Anonymous No. 865530

>>865512
what a terrible analogy

Anonymous No. 865609

>>865530
Ok. Imagine you saved up for a super expensive eco-friendly all digital car and some poor fags were out puttering around on mopeds they built in a garage.

Anonymous No. 865611

>>865609
keep it /3/

Anonymous No. 865615

>>865611
Ok. Imagine you tried to sell perfectly sculpted 10/10 women and couldn't get seen through all the low-poly garbage.

Anonymous No. 866390

>>860542
low barrier to entry = a lot of shit form people who don't know what they are doing.
Similar stigma to "made with unity" shit tier games.

Anonymous No. 866393

>>866390
unity is just as capable as anything else and AAA companies have used it for their games. Look it up.

Anonymous No. 866395

>>866393
But its userbase isn't.

Anonymous No. 866398

>>866395
you could say the same about literally anything.

Anonymous No. 866400

>>860877
>implying weta owned the industry

Anonymous No. 866403

>>866400
oh really? Last I checked weta was the reason the #1 grossing movie of all time became the #1 grossing movie of all time.

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Anonymous No. 866420

>>866398
nice non-argument

Anonymous No. 866458

I got the jab and now I feel like I've been using Blender the whole day, goddamn

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Anonymous No. 866473

>>866458
Don't worry. The urge to animate interracial cuck porn isn't far behind.

Anonymous No. 866779

>>865487
You know there’s this thing called dynotopo in blender that does the exact same thing?

Anonymous No. 866819

>>860542
Because most of this board is filled with /v/ rejects who brought their retarded console war mentality with them and now war over modeling platforms.
And I guarantee you most of this board has never touched Blender or Maya, just like how most console war cultists on /v/ haven't actually played on the consoles that they shitpost about.

Anonymous No. 866821

>>866819
We had software wars back in the mid-late 90s, clogging up early 3D forums of sites like 3D Cafe. All driven by untalented artlets. I was laughing back then and I'm laughing now.

Anonymous No. 867021

>>866473
This guy comes over as a total pea brain, really. Too stupid to do some PFX, so he rather gets into arguments on twitter about how "he does not feel like doing cum this time, stop asking about it haters".

Anonymous No. 867086

>>862557
4th edition rules are not the noobfriendly ones, that's 5e, and 5e sucks ass.

t. blendlet who uses it to make 3.5e figurines

Anonymous No. 867144

>>860984
>every other software
Don't care, never used them and don't intend to. Works just fine for me.

Anonymous No. 867148

>>866821
softimage was probably the blender of the 90s lol

Anonymous No. 867205

>>867148
Softimage was already being used by top Blockbuster films like Jurassic Park and Terminator 2 by then. If anything 3D studio was the Blender of that time until the AutoDesk Jews turned it into Max

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Anonymous No. 867415

why the fuck are the tool options duplicated in three different places?

Anonymous No. 867429

>>867148
Bullshit.

>>867205
Also bullshit.

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Anonymous No. 867436

>>861003
i'm new to blender, here is my first piece of work

Anonymous No. 867972

>>860965
Interesting argument, but blender has all these things. Your point is moot.

Anonymous No. 867974

>>867972
blender doesnt have texturing nor does it have anything approaching marvelous

Anonymous No. 867983

>>860542
painting borderline unusable
slow rig and viewport performance

Anonymous No. 868288

>>867436
What's hilarious to me is how long people spend on modelling and texturing only to ruin it all because they never learnt product lighting. Whereas with good lighting even a shitty cube will look good.

Anonymous No. 869257

>>860542
Its a meme, in reality its probably cause everyone is a shill for whatever jew software they where suckered into buying, the gap is sorta close enough to where you really start to think the money you spend was wasted when the free option was right there. OR they just think its limited in comparison, and meme on that for fun.

Anonymous No. 869264

>>869257
You're overthinking things. It's actually really simple. There's currently a lot of hype around Blender so of course this board's users have to be contrarian about it for the sake of it. They also don't buy shit. They just bulk-pirate everything ~industry standard~ they can find and sit on a pile of downloads of which 99% they don't even use. On top of it the majority seems to not even be legal yet to visit this site.
Blender lacks a ton of shit to make the resulting workflow as fast and efficient as with a lot of industry leading software but that is no secret to anyone and if you're a poorfag and still have to do some freelancing, it gets the job done if you know how. Again, most "hate" here comes from bored catch-phrase spouting underachievers.

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Anonymous No. 869266

>>869264
>that is no secret to anyone
Oh really? Because I've seen first-hand european 3dcg students on a school trip to London try to shill Blender to vfx professionals there on a pub night. I was one of the latter, believe it or not.
I was this close to going apeshit on them. Picture some kids walking up to you going:
>how is your studio restructuring to accomodate Blender since it's replacing every 3d software out there?
just like that, no introduction, nothing, no "what do you think of blender? do you guys use it?" nada, just plain fucking blendlet delusion.
pic related mfw

this was pre-covid obviously, but I still think about it whenever someone implies that blendlet stupidity doesn't translate to the real world. it absolutely does.

Anonymous No. 869291

Is there anything like boxcutter for 3ds max?

Anonymous No. 869314

>>869264
actually i find blender to be very fast. for making non sculpted objects it's pretty good but the sculpting performance is lackluster

Anonymous No. 869487

Blender glitches out, why?

Anonymous No. 869523

Because, like /ic/ this board is infested with people who never modeled anything in their lives, these people probably started browsing /b/ at a low point in life and started reverse din various boards trying to find their place in the digital world since they completely failed everything in the physical world, and in order to fit in they have to fulfill themselves of anecdotal and inaccurate (or obsolete at best) knowledge, they will always shout about industry standards, they will always criticize, they will never post any works, after years of lurking i learned to avoid this board and /ic/, sometimes i come back because one out of 100 times there is an actually good threads, but if you want ro get results you have to completely discards whatever information comes from 4chan, you don't need loomia to draw, you don't need maya to 3D model, pick your info from a mentor who produces stuff you like, no random amoebas from 4chan.

Anonymous No. 869524

>>869523
Holy mother of all projections

Anonymous No. 869546

>>869524
In what logic i would be projecting? Sure, i hate blender and i'm actually the only poster shitting on it in this whole board and i'm projecting, you've been intoxicated with this website lingo to the point you don't even know the words you're parrotting

Anonymous No. 869549

>>867415
what the fuck, this program looks like shit. I'll stick to 3ds max.

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Anonymous No. 869555

>>869549

Anonymous No. 869561

>>867983
>slow rig and viewport performance

Even a couple hundred thousand tris will turn it into a slideshow, and that without rendering materials or lights.

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Anonymous No. 869604

>>869546
>projecting
>being overly-defensive

Anonymous No. 869606

>>866819
What was really weird was all the software wars on /3/ between Max and Maya before blender UI got workable. Which was really fucking weird since Autodesk owns both of them.

Anonymous No. 869643

>>869604
Suck my 3D modelled cock loser, no wait this is already above your level, let me try again, dilate cope kys, do you understand me now or do i need to move back to my mom basement so we can relate more?

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Anonymous No. 869681

>>869643
This tranny is seething

Anonymous No. 869719

>>869681
Cope dilate seethe lmaoo xD

Anonymous No. 870041

There are literal streetshitters pajeets out there making bucks with blender and nfts, banging bitches every waking moment of their life and you neckbeards are still there with your cum crusted fingers arguing on a weeb anime board if moving verticex is better in a software or the other one

Anonymous No. 870190

>>860981
What the fuck did you just fucking say about me, you little bitch? I'll have you know I graduated top of my class at the California Institute of Arts, and I've been involved in numerous Michael Bay movies, and I have over 300 confirmed animations. I am trained in gorilla rendering and I'm the top animator in the entire US Maya forces. You are nothing to me but just another target. I will wipe you the fuck out with topology the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of clients across the USA and your Artstation account is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your 3D career. You're fucking dead, kid. I can animate anywhere, anytime, and I can critique your work in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in modelling, but I have access to the entire arsenal of overpriced software and I will use it to its full extent to wipe your miserable ass off the face of the industry, you little shit. If only you could have known what unholy retribution your little "clever" comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will shit simulations all over you and you will drown in it. You're fucking dead, kiddo.

Anonymous No. 870193

>>861464
serious question, what are those things big softwares can do better at this point? Just got into modelling a few months ago and this is my first time in this sub. The only advantages I've seen around is just rendering, and wouldn't that be exported to a farm for big projects anyways?

Anonymous No. 870197

>>867974
literally has both lol

Anonymous No. 871442

>>861650
not gunna lie, i'm on a pretty old set up with the only updated things really being the PSU and GPU. everything else is about 7-8 years old, and i'm still having a pretty decent time making projects and scenes with higher vert counts. i get that some people can be obnoxious about what programs they use, but don't close everyone who uses that program under the same roof. and especially don't do it like that. as far as asset making goes, it's pretty on par with whatever you could ever want from a 3d software, sculpting is rough sometimes, but you can always just use another program for that, textures too if you so choose to. it all doesn't really matter at the end of the day so long as you're improving on your skills, as a 3d artist and understanding the tools that work best for you and your workflow. if this goes over your head. that's pretty well it, man.

Anonymous No. 871447

>>863439
i mean it's not really so much of a throwaway line as it is just a general call to step up. for 3d, i don't really thing I could ever care someone's criticism seriously on here till i saw what they could really do because i (and probably a lot more people) are used to seeing backwards ass explanations of how things could be done better without actually giving any incite or real opinion. so many people here just go straight for the throat like you've insulted them on the deepest level you could possibly do just because you posted your work and they didn't personally like it. fuck, some people probably just do it to troll. when i saw post one or two things from your portfolio, i genuinely mean it because i want to see if i can at least learn a shred of something from someone who's being an outright dick to me for no real reason. at the very least, it'd be considerate for some people during some situations if it's an actually serious thread or topic. you know what i'm trying to get at?

Anonymous No. 871451

>>866420
why even make the argument in the first place. even if, stating that a userbase on it's own is innately bad is just throwing a blanket over an entire group as a whole. you called him out for a non argument, then used one of the most generic 3dcg replies there is. be better.

Anonymous No. 871482

>>863211
this is fucking terrible

Anonymous No. 872749

>>860542
Insanely slow. Stupid interface for many tools.

Anonymous No. 873203

>>860542
blender guy here. tried learning 3D a decade ago after pirating C4D and got nowhere. started again in blender 5 years ago and now i actually get work and my shit isn't too bad. whatever *it* is, blender makes a lot of things that are needlessly difficult a lot easier, yes it absolutely doesn't have everything that maya or C4D have, and Cycles can be limited. but you can get 90% of the way there in blender, 100% there if you have add-ons to replace other softwares' functions.

Anonymous No. 873204

>>873203
>but you can get 90% of the way there in blender, 100% there if you have add-ons to replace other softwares' functions.
have any work to back that up?

Anonymous No. 873206

>>863439
sexy

Anonymous No. 873472

>>860542
sunken cost fallacy, the stuff that costs more must be better, but in some cases it isn't!

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Anonymous No. 873486

>>873203
Blender is essentially training wheels for hobbyists, it's pretty great for this aspect.

Anonymous No. 873881

>>860894 4chan is a retarded echo chamber of retards who try to out edge each other. That's hardly news

Anonymous No. 873891

>>865218
Tbh, this guy is a pretty good argument for why people hate blender here

Anonymous No. 874213

realistically speaking, there are two type of people here who shits on blender.
The first is the most pathetic one, is people that just endorse board culture, they have no artistic skills or maybe the try to learn Maya but they will never make it because they believe tools make the difference instead of mastering principles.
The second category is rare but they exist and it's people who started to use Maya when it was the best option, they're past 25 and possibly lost neuroplasticity so their brain can't build new neural links to accept something new, or accept something changing, they will probably lose their job the moment a new workflow comes out and will become bitter oldfags.

Anonymous No. 874219

>>861559
Except that nobody here actually defends blender to the bitter end as if it was their own personal reichstag.
Instead, a lot of people hate in this blender, and most if not all of those people are extremely autistic and actually can't into 3D. Funny, ain't it?

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Anonymous No. 874292

>>874213
It's 100% the first one. A lot of oldfags like Vitaly and even the CGI director of the old Silent Hill games have shown fondness towards Blender even if they don't use it personally. Anons on here just want to prove something(to themselves via others) by displaying snobby elitism when in reality it's all cope from their lack of skills. I mean this is something that has been said well enough already on here.

Anonymous No. 874324

>>870190
I'm stealing this.

Anonymous No. 874381

>>870193
Operate with large scenes and simulation for one.
Blender has terrible optimization and chugs with a scene that any other software would consider moderate.
Not having more in-depth tools that dedicated packages like z-brush and Substance have.
Being a general program is good for low to medium level work but you're really missing out on what specialized pro packages come with built in.
UV mapping in Blender really fucking sucks out of the box too, the only real benefit I find with Blender is the really strong community support and learning tools

Anonymous No. 874576

>>860542
High cost of 3DCG packages and incredibly centralized media industry with equally centralized cash flow generates astronomically high levels of sunk cost fallacy.
If there are two companies producing 3DCG tools and two companies producing 3DCG using those tools, working for one studio means your pay is reliant on half of the media industry and your tooling is reliant on half of the tooling industry. The same is true if you work for one of the tooling companies. If you work for "the industry", half of its cash flow is costs sunk into what you know. You may acknowledge the other half as the other half of the industry, but an open unorganized community of tooling developers and content creators that cannot be stopped with money will threaten your expectations of return on investment.

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Anonymous No. 875220

I'm posting my newbie polymodels and there's nothing you can do about it

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Anonymous No. 875223

Anonymous No. 875259

>>874576
>High cost of 3DCG packages and incredibly centralized media industry with equally centralized cash flow generates astronomically high levels of sunk cost fallacy.
You don't know what the fuck you're talking about as evident by the fact that software cost is dwarfed by salary and hardware cost and only makes up a VERY minor factor on the cost list needed for production in the media industry.
High cost for specialized tools is offset by a the margin of profit for these jobs and is paid directly by the customer and only needed on demand when actually doing jobs.
Not to mention the fact that 75% of tools are being produced by companies that use them themself and become products after being successfully tested and applied in the industry for years.
>an open unorganized community of tooling developers and content creators that cannot be stopped with money will threaten your expectations of return on investment..
The industry is operating in an capitalist system, the fact that Blender and other open source tools are not used in the majority is evidence enough that your stupid worldview is far from the reality on the ground.
Thinking that the pencil pushers and profit oriented suits in the industry are all making a huge mistake in their calculation and all of them got it wrong but you know better should actually cue you in, but I guess your are just an retard with massive amounts of Dunning Kruger who has zero understanding of economics and the industry as a whole.

Anonymous No. 875512

>>860542
because
>I PAID FOR IT, SO IT MUST BE BETTER! SEETHE POORFAGS!!!!

Anonymous No. 875585

>>860542
Since you have access to more specilized and serious tools for free, zbrush, Maya, Substance painter etc... i consider the time spent in blender lost.

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Anonymous No. 875658

>>860542


I lovED Blender 2.49; but Blender 2.50 was a 3dMax Wanna Be.

They change the interface all the time. I was very adapted to Blender 2.49; I made so many good works. But you know what happens in OpenSource Softwares, who comes one developer, once the opensource software is perfect, he comes to change everything and create thousands of bugs. One recent example: OliveVideoEditor - an amazing free video editor software, and its last version is bullshit.

This is a heart I did in Blender 11 years ago :D.

Anonymous No. 875660

>>875259

The only one good point about Blender, is that it contains 3d modeling, rendering, video editor and game engine - ALL-IN-ONE; and FOR FREE.

That's something the rest of 3d modeling tools can't compete.

Anonymous No. 875664

>>875660
>game engine
what?

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Anonymous No. 875665

>>875664
>>875664


Yup. Blender contains Game Engine included. And also you can download more features on addons.

Anonymous No. 875667

>>875665
...used to contain a game engine you mean

Anonymous No. 875670

>>875667


You can download it on addons.

Anonymous No. 875672

>>860542
I just hate Netherlands and all the degenerate shit that comes from there

Anonymous No. 875673

>>875670
Yes, but why?

Anonymous No. 876189

>>875672
Like your mother.

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Anonymous No. 876703

>>864766

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Anonymous No. 876705

Anonymous No. 877452

Ive been using blender for nearly 10 years now. I also use 3dcoat and zbrush in my workflow. Ive recently started learning Maya as a side course from a few industry pros in my country so that I could change my workflow dynamically by the needs of the studio i'll be working with(most studios here use Maya). Here are my conclusions:
Maya:
Good for complex rigging, animation
Horrible for everything else(compared to blender)
Its very slow when it comes to uv and shading and crashes without any abuse so much that you fear making a single step without saving. I honestly dont find a sane reason to switch for any particular modeling or uving solution. You can also mimic the famed "Make live" mode with a few modifiers and snap settings in blender. Oh did I mention that its a nearly completely destructive workflow? No modifier stack makes it hard to prototype and work out proxies lightning fast(which blender and Max would allow).

tldr Blender is the best modeling solution ive used. Live unwrap makes UVing a breeze and Eevee is great for technical or game artists and is the best lookdev there is in the general market today. Its also relatively stable compared to other, non free suites.

Anonymous No. 877455

>>876705
wait, have they removed the bevel function again?

Anonymous No. 877486

>>860984
>WER
>SGM
What are these? The original names are enough.

Anonymous No. 877487

>>861480
>14 year old
who?

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Anonymous No. 877516

>>863020
>Yea I can not get anything in blender that does not look like its made out of molten plastic.
I know Zbrush is superior but the Blender model looks low-res in comparison.

>>862812
>CGPersia
How do I get in? Torrents on rutracker seem fine. How much better is cgpersia?

Anonymous No. 877634

>>877452
In which ways is Maya's modeling better than Blender? I've noticed it looks pretty simple.

Anonymous No. 877780

>>860542
People who make a point of using it are annoying as shit and rarely post anything decent with it. Just a whole lotta unfinished wip stuff that looks sketchy and shit

It's good software but the userbase could finish more stuff and be less annoying about it and work on their own shit instead of being little blender cultists.

I use blender, love using it, it has shortcomings but I've worked with fragmotion and milkshape back in the day so im not very fussed with it. I ignore most blender news/youtube channels as they're shit and/or selling some addon or just don't know art at all. They know technology but their artistic skill are lightyears behind.

Anonymous No. 877796

Blendlets, much like niggers, contribute nothing to society

Anonymous No. 878108

>>861647
Cut deep huh? Hurt your fee fees? Your art is shit and you wasted your time on that robot. Its ugly as fuck holy shit xDD

Anonymous No. 878236

>>860751
But Blender couldn't do a lot of what is capable now which other software has had for years.
The retopology tools and UV mapping tools are incredibly lackluster in Blender. Only when using addons and even then, it can get the bare minimum done when working on complex objects.
Blender is constantly updating and has a lot of community support but it hasn't always been the be all end all replacement of Maya, Cinema 4D, Nuke X, Substance, etc.

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Anonymous No. 878265

>>867086
Make me a wheelchair-bound 3.5 barbarian plz.

Anonymous No. 878266

>>877780
no one on this board finishes anything because anon is too busy critiqing things that dont matter. Its better to work on your stuff and post when you're ready.