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🧵 ZChads win again
Anonymous at Sat, 13 Nov 2021 07:38:32 UTC No. 861777
>blender sculpting development hit a wall, basically abandonware now
>Zbrush at it's fifth feature-packed update just this year alone
Anonymous at Sat, 13 Nov 2021 07:54:51 UTC No. 861778
>>861777
software fags never learn do they....
Anonymous at Sat, 13 Nov 2021 11:48:32 UTC No. 861798
>>861777
>Zbrush at it's fifth feature-packed update just this year alone
imo pixologic is getting desperate to make money since everyone who is anyone already has the (perpetual) license already. The updates havent been very good and when they do finally get a half decent feature like zmodeler they dont keep working on it - basically its stuck in 1.0 - 1.01 forever.
Anonymous at Sat, 13 Nov 2021 23:51:58 UTC No. 861877
>>861777
I'll pick up zbrush if I ever need to sculpt. But being over 12 years in the industry I luckily got around doing it. Asset monkeys do this for me.
Anonymous at Sun, 14 Nov 2021 00:02:04 UTC No. 861879
so is this different info to what they actually revealed at the zbrush summit??
Anonymous at Sun, 14 Nov 2021 01:06:57 UTC No. 861883
>>861879
What did they reveal.
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Anonymous at Sun, 14 Nov 2021 01:21:06 UTC No. 861886
>>861883
Bevelpro from part 1 is the big one.
https://www.youtube.com/watch?v=JOM
https://www.youtube.com/watch?v=jbA
https://www.youtube.com/watch?v=i40
Anonymous at Sun, 14 Nov 2021 01:36:59 UTC No. 861889
>>861886
>Bevelpro from part 1 is the big one.
...it uses live booleans. It is DOA.
Anonymous at Sun, 14 Nov 2021 08:09:53 UTC No. 861980
>>861777
What's this about Blender sculpting hitting a wall? got a source for that?
Anonymous at Sun, 14 Nov 2021 08:24:59 UTC No. 861983
Isnt blender 3.0 supposed to add more features for sculpting?
Anonymous at Sun, 14 Nov 2021 10:23:01 UTC No. 861993
>>861983
no, check the roadmap yourself
https://code.blender.org/2021/10/bl
they are still studying plans for better sculpting, but everyone knows the sculpt department only has 1 or 2 mediocre devs at the moment
Anonymous at Sun, 14 Nov 2021 10:27:34 UTC No. 861994
>>861980
time to just learn zbrush anon
Anonymous at Sun, 14 Nov 2021 10:38:00 UTC No. 861996
>>861993
Ok, i looked at the roadmap for sculpting and it says they have plans for realtime sculpting and making it as optimized as possible. Sounds like a pretty great future for sculpting in blender.
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Anonymous at Sun, 14 Nov 2021 10:41:23 UTC No. 861997
>>861996
>5 years worth of features behind Zbrush, and counting
>first step is to optimize their shitty sculpt mode
Yeah, looking real great a decade from now
Anonymous at Sun, 14 Nov 2021 10:42:10 UTC No. 861998
>>861996
now thing is, they don't have the devs to do this shit lol
even the head dev who overhauled sculpting in 2.8, just recently left.
Anonymous at Sun, 14 Nov 2021 10:44:37 UTC No. 861999
>>861996
if you actually read the asset creation pipeline article and don't think it's insane then you've either never sculpted in your life or your name is pablo
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Anonymous at Sun, 14 Nov 2021 10:47:31 UTC No. 862000
>>861996
>>861999
https://code.blender.org/2021/06/as
>The focus on performance won’t be on how high the vertex count in Sculpt Mode can be, but how fast Blender can deform a mesh, evaluate a geometry node network on top of it and render it with PBR shading and lighting.
like for real this is your great future
Anonymous at Sun, 14 Nov 2021 12:29:09 UTC No. 862009
You fucks literally cannot stop gossiping about software like a bunch of bored women instead of actually working on something, lmao
Anonymous at Sun, 14 Nov 2021 16:58:48 UTC No. 862060
>>861886
Still no UV tools 3 years after announcing it?
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Anonymous at Sun, 14 Nov 2021 22:11:01 UTC No. 862110
>>861996
>sculpting
>roadmap
LMAO they don't even have anyone left on the sculpting dev team. What you have now is all your going to get for the next 20 years just like the ancient UV Mapping and Weight painting tools, don't even expect vertex painting in sculpt mode to ever get out of alpha. All they have left is the asset browser which is why they've been hyping it up so fucking hard.
Anonymous at Sun, 14 Nov 2021 23:51:17 UTC No. 862120
>>862060
nobody knows what happened to peel UV, personally it doesn't bother me. If you want specific UVs then sending out the lowest subdiv via goz, unwrapping it and then sucking it back in with UVs now would take the same amount of time, and UV master is actually my preferred way of dealing with UVs for things like projecting tiling textures onto organic things.
Anonymous at Mon, 15 Nov 2021 00:07:04 UTC No. 862121
If you can't do what you want to do in the current version of either program then the problem lies with you, not the software.
Anonymous at Mon, 15 Nov 2021 00:29:09 UTC No. 862124
>>861777
Blender has it's place and it does not have to be sculpting retard
besides, you still pay money and your software only does one thing well
but to each their own
Anonymous at Mon, 15 Nov 2021 03:35:42 UTC No. 862150
>>862124
How do you know that he paid money?
Pirating Zbrush is more trivial than most of the other programs of the trade.
I personally never paid for ZBrush, as well as for the rest.
This "paid money" argument is retarded cope.
Anonymous at Mon, 15 Nov 2021 08:18:38 UTC No. 862200
>>861994
I'm asking for a source on this claim because I hadn't heard anything about this at all. Is there a problem with wanting a citation or something?
Anonymous at Mon, 15 Nov 2021 09:01:04 UTC No. 862204
>>862200
the source is pablo dobarro's twitter where he announced he's not a developer anymore
Anonymous at Mon, 15 Nov 2021 09:14:32 UTC No. 862206
>>862204
looking at their twitter I'm not seeing how this factors into anything. They said specifically they're taking a break, not that he's not a developer anymore.
I'm also confused as to what exactly their job description even was as a developer, since they seem to still be using the sculpt tools and such in Blender even now.
>>862110
Isn't vertex paint in sculpt mode literally just one addon away from having it? Are you looking for applying materials via vertex paint? because that already exists and is pretty easy to do with addons.
Anonymous at Mon, 15 Nov 2021 09:25:22 UTC No. 862208
>>862206
you must be confused by a lot of things if you think using blender is the same as coding blender.
Anonymous at Wed, 17 Nov 2021 20:00:22 UTC No. 862732
Thread is shitty bait but whatever, stream is live https://www.youtube.com/watch?v=yXH
Anonymous at Thu, 18 Nov 2021 03:38:05 UTC No. 862817
>>862732
Pretty meh for me.
Anonymous at Thu, 18 Nov 2021 20:34:48 UTC No. 862996
>>862150
>Pirating Zbrush is more trivial than most of the other programs of the trade.
explain
Anonymous at Sun, 28 Nov 2021 08:57:37 UTC No. 865322
>>862150
There's nothing trivial about it. ZBrush DRM is literally uncrackable.
Anonymous at Sun, 28 Nov 2021 11:49:54 UTC No. 865352
I took the Z pill and I'm never going back.
Anonymous at Mon, 29 Nov 2021 03:45:10 UTC No. 865481
unrelated question, if i ever want to use zbrush models in anything i sell, i should probably own zbrush and make the models in the one i've purchased, right?
i "borrowed" it so i could get a feel for using it but i still need to save up money for eventually buying it so i'm worried about accidentally using an old model in something i put online (not that i expect to release any wildly popular games or anything, but still...)
Anonymous at Mon, 29 Nov 2021 03:50:06 UTC No. 865482
>>865322
what are you basing this on?
Anonymous at Mon, 29 Nov 2021 11:12:11 UTC No. 865537
>>865322
I've had paid zbrush for a year and a half and cracked zbrush for at least 3 before that. Unless this is something new, zbrush has always been easy peasy to get a crack for.
Anonymous at Mon, 29 Nov 2021 11:24:30 UTC No. 865538
>>865537
timebombs
Anonymous at Mon, 29 Nov 2021 16:56:47 UTC No. 865617
>>862009
Implying I don't have the type set to "dictate" so I narrate my shitposts outloud like a schizo to keep from blowing my brains out from the monotony.
Anonymous at Tue, 30 Nov 2021 04:40:28 UTC No. 865783
>>861777
Don't care, I use both.