400x400
eytys.gif
🧵 Ideas to recreate
Anonymous at Sat, 13 Nov 2021 16:09:18 UTC No. 861822
Hi! I'm trying to learn Blender and my first I chose my first project to be to recreate this animation (not the text). Problem is, I have no idea how to do it. I'm basicaly looking for some guidance in terms of how I should go about recreating this. Thanks!
Anonymous at Sat, 13 Nov 2021 16:10:58 UTC No. 861823
The material they used i'm guessing it's a metallic with a hdri slapped onto it. What i'm really is curious about is how they made the animation!
Anonymous at Sat, 13 Nov 2021 16:16:00 UTC No. 861824
>>861823
Animated displacement. Run a procedural texture through the object.
191x264
trueys.jpg
Anonymous at Sat, 13 Nov 2021 16:18:13 UTC No. 861826
>>861824
>Animated displacement
Thanks!!! Exactly what i was looking for!
Anonymous at Sat, 13 Nov 2021 16:38:53 UTC No. 861832
>>861822
good luck to you op, kind of want to see how it turns out
Anonymous at Sat, 13 Nov 2021 17:20:09 UTC No. 861838
>>861832
Will post when done!
856x480
STOP IT.webm
3DGuy !!XhQDOznbDw3 at Sat, 13 Nov 2021 17:48:29 UTC No. 861840
300x300
myoutput.webm
Anonymous at Sat, 13 Nov 2021 17:49:47 UTC No. 861841
>>861840
Holy shit how, this is what ive managed to come up with...
Anonymous at Sat, 13 Nov 2021 17:54:26 UTC No. 861843
>>861840
This post made me actually depressed, wont open blender again :(
Anonymous at Sat, 13 Nov 2021 18:20:06 UTC No. 861844
>>861843
You should be honored, 3d guy just wasted his time, on YOU!
882x439
WHAT THE FUCK AM ....jpg
Anonymous at Sat, 13 Nov 2021 18:32:59 UTC No. 861848
>>861840
>spamming
>posted once before in a dead thread
>on a slow board
shut up 3dguy holy shit
Anonymous at Sat, 13 Nov 2021 18:55:54 UTC No. 861850
>>861840
>text rotation interpolation is on bezier instead of linear
>>861841
Half way there anon.
>>861843
Don't feel bad anon. Stuff like this is really just a case of knowing the interface and the names of some modifiers and shader nodes.
Once you know that, you're just plugging in numbers until it looks nice.
480x480
geiboru.webm
Anonymous at Sun, 14 Nov 2021 12:39:48 UTC No. 862014
Anonymous at Sun, 14 Nov 2021 13:34:13 UTC No. 862022
>>862014
please make tutorial man!!!
Anonymous at Sun, 14 Nov 2021 13:37:46 UTC No. 862024
>>862022
not in Blender, but (probably easier): https://www.youtube.com/watch?v=rXT
1920x1080
Skärmavbild 2021....png
Anonymous at Sun, 14 Nov 2021 13:50:44 UTC No. 862028
>>862024
Ive dabbled with the noise features but im not sure what to do next. I think this looks cool its not really the wanted effect. Should i use some other texture nodes aswell? If so, what would you suggest?
Anonymous at Sun, 14 Nov 2021 13:57:13 UTC No. 862029
>>862028
i don't use blender but i think you're converting your noise from 3d noise to 1d noise by running into that colour ramp
Anonymous at Sun, 14 Nov 2021 14:02:32 UTC No. 862030
>>862029
Should i remove the color ramp then?
Anonymous at Sun, 14 Nov 2021 14:03:34 UTC No. 862031
>>862029
Damn it looks much better now
856x480
DEFINE IT.webm
Anonymous at Sun, 14 Nov 2021 14:08:29 UTC No. 862032
300x300
lol.webm
Anonymous at Sun, 14 Nov 2021 15:08:32 UTC No. 862038
OP here again, this is what i managed to come up with :)
856x480
BEGIN IT.webm
3DGuy !!XhQDOznbDw3 at Sun, 14 Nov 2021 20:39:50 UTC No. 862092
Anonymous at Sun, 14 Nov 2021 21:55:41 UTC No. 862103
>>862022
You won't learn then.
The whole point is you trying to recreate easy things so you can learn, right?
Following a step by step tutorial won't make that happen.
Figure it the fuck out. It's piss easy to do.
Looping it, not so much, but here's a hint.
Use 2 instances of whatever you're using for displacement (either textures, displace modifier, etc).
Animate the first one going up from a value
and the second one going from below and going up to the value of the first. Then somewhere in between (or over the course of the whole thing), blend between the two.
So as an example,
You animate the first going from 100 to 150
and the second going from 50 to 100. Then you fade between the two somewhere in between. Since the start of the first and end of the second are the same, it'll loop. Just remember to chop off the last frame of your animation.
Anonymous at Sun, 14 Nov 2021 22:09:57 UTC No. 862109
>>862092
>>862032
fags still have the rotation interpolating on a bezier instead of linear
540x540
test-compressed.gif
Anonymous at Sun, 14 Nov 2021 22:34:53 UTC No. 862112
i've spent way too much time on this garbage, here's my attempt OP.
480x480
test-2-compressed.gif
Anonymous at Mon, 15 Nov 2021 02:53:32 UTC No. 862146
i fucked up making the gif last time, the old gif is backwards. also realized there were a bunch of small adjustments i could make to improve it overall. attempt number two
Anonymous at Mon, 15 Nov 2021 19:09:53 UTC No. 862265
Anonymous at Mon, 15 Nov 2021 19:14:26 UTC No. 862266
>>862103
So i should use two noise textures?
Anonymous at Mon, 15 Nov 2021 19:19:36 UTC No. 862268
>>862266
In case one alone does not give you enough variation
Anonymous at Mon, 15 Nov 2021 19:42:53 UTC No. 862271
>>862146
Could you post your node setup please?
Anonymous at Mon, 15 Nov 2021 19:43:54 UTC No. 862272
>>862268
Yeah that didn't do me any good, still looking like crap
423x507
blender_AHS89gWIRJ.png
Anonymous at Mon, 15 Nov 2021 20:05:55 UTC No. 862274
>>862271
this is for the blob
720x219
blender_hYgoGfVgic.png
Anonymous at Mon, 15 Nov 2021 20:06:55 UTC No. 862275
>>862271
this is for the world node's
Anonymous at Mon, 15 Nov 2021 20:08:22 UTC No. 862276
>>862272
The problem is located between chair and keyboard.
Anonymous at Mon, 15 Nov 2021 20:24:07 UTC No. 862277
>>862276
no shit
Anonymous at Mon, 15 Nov 2021 20:25:08 UTC No. 862278
>>862274
You didn't use any displacement nodes? How did you animate the blob?
598x291
O71YFfLBX4.gif
Anonymous at Mon, 15 Nov 2021 20:37:25 UTC No. 862281
>>862278
https://www.youtube.com/watch?v=5JR
i used this tutorial and a bit of my own judgement to make it look more like the original
Anonymous at Mon, 15 Nov 2021 20:57:53 UTC No. 862282
>>862281
THANK YOU <3333
Anonymous at Mon, 15 Nov 2021 21:34:58 UTC No. 862285
>>862266
Only if you need it to loop. And yeah, if you needed more variation (i.e. low and high frequency noise).
300x300
lol.webm
Anonymous at Mon, 15 Nov 2021 21:55:54 UTC No. 862291
FINALLY
Anonymous at Mon, 15 Nov 2021 23:21:52 UTC No. 862305
>>862291
i habeeb in you ob
Anonymous at Tue, 16 Nov 2021 02:13:30 UTC No. 862332
>>862022
No idea about blender or unreal, but two ripple noises in world space, temporally and spatially looped via fractal domain cache. Color ramps moving on Y in world space while being distorted in 3D space by perlin noise.
2D glare texture applied based on RGB values + specular values(if getting near 95% value).
1280x720
sphere-text.webm
Anonymous at Mon, 22 Nov 2021 21:46:49 UTC No. 863957
Here's my attempt at it.