474x432

1603463326591.png

๐Ÿงต Is this cringe?

Anonymous No. 862211

I've seen this "style" of setting eyes up in models as of late, in where the sclera gets faked up by an empty space with Emission and the iris/pupil are floating.
A part of me wants to believe this is creative and looks "cute"
The other part of me thinks this style was developed by retards who have never sculpted a real eye in their fucking lives
So, help me decide /3/, is this style based or cringe?

Anonymous No. 862215

>>862211
Neither.
It is the end product that matters, the eyes look good enough.

678x342

gfdyudfngfd.jpg

Anonymous No. 862217

>>862211
They do know their tools a lot. Thats mainly done by japanese artists and inside the videogame industry.
Most of them are used with a cel shading filter, so the moment its rendered it looks flat and nice.

Have you ever modeled similar stuff? You cant create anime eyes with the basics of western animations of creating a sphere and rotating it. It always will look bad and off. Once you modeled enough of these kind of characters you will realize thats the best option.

Picture related

Anonymous No. 862219

>>862217
>You cant create anime eyes with the basics of western animations of creating a sphere
To be quite fucking honest you're right, I've in so far only sculpted stuff the way the faggots from FlippedNormals have taught me, by wrapping eyelids around an eyeball, and to be honest it looks "correct" but at the same time it looks kind of ugly. I want to know more about how to make eyes like this, any youtube link you can share please?

Anonymous No. 862221

>>862219
I think the best option is to search anime eyes or anime character modeling
https://www.youtube.com/watch?v=k8Wc_j_CswQ
Once you start doing it you can try different settings, blendshapes and who does it look animated or rotated.

Some artists also stream on twitch

1920x1080

trtrtrtete.png

Anonymous No. 862222

>>862221
I kind of tried to make it through sculpting, the end result doesn't look right I think
I've never modeled in Blender tho, I've so far only been a sculptor. I think that, at least for eyes, I want to succumb to the eastern aesthetic style...

Anonymous No. 862263

>>862217
>It always will look bad and off.
You could use a sphere but shape it with a lattice to flatten it and prevent it from clipping outside of the head. I've seen that technique used before when flat/cel shading wasn't possible and it looked quite nice.

Anonymous No. 862264

The technique of floating geo to hint at anatomical detail is 40+ years old, tested and proven. Use whatever works.

Anonymous No. 862300

>>862264
There wasn't 3D 40+ years ago

Anonymous No. 862301

>>862300
Retard

1578x778

simoneupdate2.jpg

Anonymous No. 862306

Sphere eyes on anime/toon characters just end up looking like the Simpsons. Like the other first reply says, end result is all that matters.

Anonymous No. 862311

>>862306
>Sphere eyes on anime/toon characters just end up looking like the Simpsons
True. Although, I'd disagree a little, look at those models, they still use the western sphere style
https://sketchfab.com/3d-models/angela-cross-0e5f548d1b5749d69c778dd711d7fce3
But they use HUGE spheres and in some models those even overlap internally

Anonymous No. 862313

>>862306
that hair topology

Anonymous No. 862315

>>862300
I too have to call you a retard. Sorry, retard.

Anonymous No. 862318

>>862211
it just works, don't give yourself a headache trying to reinvent the wheel when a simple solution for animated anime eyes in 3d already exists.

Anonymous No. 862320

>>862300
tron and golgo 13: the professional

266x190

A Computer Animat....jpg

Anonymous No. 862326

>>862300
https://en.wikipedia.org/wiki/Computer_graphics#History
https://en.wikipedia.org/wiki/History_of_computer_animation
https://en.wikipedia.org/wiki/History_of_CAD_software
https://deseng.ryerson.ca/dokuwiki/mec222:brief_history_of_computer_graphics
https://graphics.cg.uni-saarland.de/courses/cg1-2018/slides/CG01b-History_Applications.pdf
http://newton.uam.mx/xgeorge/uea/graficacion/Libros_de_apoyo_y_presentaciones/William%20Shoaff%20course/A%20Short%20History%20of%20Computer%20Graphics.htm

Anonymous No. 862329

>>862326
"We are like dwarves sitting on the shoulders of giants. We see more, and things that are more distant, than they did, not because our sight is superior or because we are taller than they, but because they raise us up, and by their great stature add to ours."

What are we but mere users?

Anonymous No. 862357

>>862306
the problem is your skill, not sphere eyeballs

Anonymous No. 862360

>>862211
yo im making some anime ho right now this is great, good post OP

Anonymous No. 862362

>>862357
How would you do it without changing the design then?

946x1079

does it.png

Anonymous No. 862385

OP here, I cannot draw anime eyes for the love of god, so I'm trying to sculpt anime eyes instead, I know it sounds stupid but its the only thing I can do right now. Please rate my attempt at "anime sculpture". This is just a floating iris, like those artists do.

Anonymous No. 862393

>>862211
Noobs spend 5 hours modelling a detail nobody will see. Pros do this.

Anonymous No. 862405

>>862211
The 'floating pupil' approach is just a very simple and effective way for most artists to get fairly good results. Nothing wrong with that at all.

If you are an experienced 3D rigger, you can get the same (or better) results with bones (by using some constraints to guide the pupil's rotation or a lattice to deform the eyeball).

And if you know your way around shaders, you could create shader-based eyes as well. Used that approach a few times and it works extremely well, especially for anime-style characters. I doubt most artists have the programming mindset to do this, though.

Anonymous No. 862417

>>862320
>golgo 13: the professional
Holy shit, the CGI in that looks amazing. Thanks anon

Anonymous No. 862461

>>862211
It's cringe
I always prefer to use simple eye set then slap eye texture in it.

Anonymous No. 862471

>>862461
>cringe
I bet your works looks just like that

Anonymous No. 863019

>>862306
Based Dofus chad

540x325

funny-anime-eyes-....jpg

Anonymous No. 863050

>>862211
is not about style, they make this way for anime shader and animetion.

will you try to make real life eye ball this big?

Anonymous No. 865330

>>862471
What's wrong with that?

Anonymous No. 865413

>>862219
This only works if you are making anime characters with anime styled eyes. It will look bad in most non-anime styles and horribly bad with PBR shaders.

Anonymous No. 865423

>>862211
It's a technique developed by Arc System Works. In GG Xrd they modeled the whole eyeball but when you moved it around anime style it creates a bunch of issues regarding the shading. Thus in Granblue Fantasy Versus they just modeled the pupil and the sclera is an empty white space. They create the illusion of a ball by adding a little piece of floating geometry that suggest a shadow. This way they can keep the shading consistent on the eyes without having to worry about adjusting vertex values and whatnot.

TL;DR
It's not a "style", it's a technical workaround for a specific look.

Anonymous No. 865450

>>862211
there are taste for everything, I actually enjoy dumb looking art in a level that you don't imagine, just try your best and what you like.

Anonymous No. 866596

People who think art must be 1:1 with real anatomy all the time are pretty dumb.

Anonymous No. 866666

>>865423
Using floating geo on meshes, especially faces and eyes was NOT developed by Arc System Works. It's way older.

1000x667

XH1B0058+-+Hearts....jpg

Anonymous No. 867002

>>862211
No, Anon, you are the retard here
The lense of the eye is nearly 100% transparent aside for the reflections. The reflections are the only things that making it look like it is there.
Sculpting the reflection is smart, in fact, sculptors going back thousands of years knew this.
The reason there is a heart in david's eyes is because the deep borrow creates the iris and there is a triangular light reflection that intersects it.

Anonymous No. 867047

>>867002
Michelangelo was a weeb lol

Anonymous No. 867061

>>867047
Unconfirmed.
Van gogh, however, was

Anonymous No. 867112

>>867002
Gonna start putting heart pupils in all my sculpts, and when asked just say that michelangelo did it too lmao.

Anonymous No. 867183

>>867002
michelangelo fucking LOVED hentai lmao

Anonymous No. 867213

>>862211
Believe me, I tried everything to not use this technique, but none of it worked.

If you make a giant eyeball, it'll go outside the face. If you cut most of the eyeball off, it will leave a gap in the eye when you move make the character look to the side.
If you make the eyeball smaller, the eye will look bulgy from the shadow created on the underside of the eyeball, and the highlight created on top. Putting a glow on the eye-white fixes this, but doesn't work in night settings. A more complex shader could fix this as well, but the eyes still look bad from the side, and all in all.. you're better off going with the floating iris.
I tried making a flat eyeball, but that makes it impossible to rotate the eye.

Unless you want a massive hassle, use the Jap technique.

>>862385
Most of magic of animu eyes is in the texture, so you're gonna have to draw something.

Anonymous No. 867297

Is there any tutorial for this technique? I thought it was cringe but its actually the best solution Ive seen.

Anonymous No. 867301

>>867297
you need a tutorial to tell you how to make some blobs and attach them to an eye bone?

700x604

Capture.jpg

Anonymous No. 867304

>>867297
Just make a ring for the eye lids, a circle or inverted cone for the Iris and tweak until they look good at most sides. A lot of anime models have pretty flat faces and the eye bones just have to sit back a bit.

https://sketchfab.com/3d-models/mist-66222cdc7e2f41b89f4daf6d02b71fd3

Anonymous No. 867310

>>867304
Ok thanks! How do you make the white of the eyes though?

Anonymous No. 867317

>>867304
what the fuck is going on with that face

Anonymous No. 867403

>>867310
That's just a cavity in the eye socket.

Anonymous No. 867450

>>867403
But theres a material inside the head that makes it white? Thats what I dont understand. Doesnt it look transparent?

Anonymous No. 867456

>>867317
Thats a good model so stfu pleb and find out how much money Animal Crossing makes

Anonymous No. 867523

>>867317
in essence, maximum smug but without using a mouth texture for some reason

Anonymous No. 867754

>>867450
Maybe it's better if you just look at the sketchfab model with wireframe on.

Another example
https://sketchfab.com/3d-models/just-a-girl-b2359160a4f54e76b5ae427a55d9594d

Anonymous No. 867826

>>862211
that's how is sculpted in real life sculptures

Anonymous No. 869310

>>862217
It makes more sense to a texture layer that's being moved by the lighting around, rather then a 3d bit that juts out. But it is cooler that everyone has their own approach to things.

Anonymous No. 869760

no this is
https://imgur.com/a/x2zG2Rw

Anonymous No. 870501

>>862211
https://www.youtube.com/watch?v=tuC1NSrvjwA

This JP artist makes OC avatars for vr platforms. Almost every Japanese styled 3d model I've seen uses the concave sclera trick. Video related has the irises concave as well. It looks really nice in 2d. In VR, its a bit creepy.

Realize that most anime faces almost look like a grey alien when you're modeling them. Since the eyes are ridiculously huge, theres no way you could fit a sphere in these heads and have it look anywhere near anime.a422y