939x1242
42da8e0e4a48afd48....jpg
๐งต help me find this pls
Anonymous at Tue, 16 Nov 2021 23:24:16 UTC No. 862570
guys can you please help me, I'm looking for an extremely well made and disturbing render of a white semi skeleton alien hyper realistic render, maybe you will have it or know what im talking about, thank you. Similar to pic attached
Anonymous at Tue, 16 Nov 2021 23:55:51 UTC No. 862581
>>862570
ayy lmao
Anonymous at Wed, 17 Nov 2021 01:11:05 UTC No. 862595
>>862570
I'd fuck
680x924
gjpetch-inter-dim....jpg
Anonymous at Wed, 17 Nov 2021 04:05:57 UTC No. 862608
>>862570
not too often i immediately recognize what someone is looking for from an extremely vague description, but id be willing to bet my life that this is the image you're looking for
its striking and unforgettable
Anonymous at Wed, 17 Nov 2021 20:16:52 UTC No. 862738
>>862608
that one is also good and also very similar to the image I'm looking for, but its not that one my friend, thank you anyway
Anonymous at Wed, 17 Nov 2021 20:52:14 UTC No. 862750
>>862608
>submitted on 09 February 2006
1749x1237
ZB1_resize.jpg
Anonymous at Wed, 17 Nov 2021 21:06:39 UTC No. 862751
>>862750
Everything has been done already.
This is what industry professionals were capable of. CGSociety was a great place to connect with and learn from some of the best in that profession. Not so much anymore.
Zbrush was long established for this kind of work by 2006. I remember getting release 1.0 in late 2000 and while limited by today's standards it was already capable of pushing my own work to new levels.
I still have that 1.23 on one of my old machines. That one actually saw quite some use in commercial projects.
Anonymous at Thu, 18 Nov 2021 05:24:08 UTC No. 862838
>>862750
>>862608
Wow. This is actually really, really good for something made in 2006.
Anonymous at Thu, 18 Nov 2021 10:28:42 UTC No. 862876
>>862838
Spotted the hobbyist.
Anonymous at Thu, 18 Nov 2021 14:51:40 UTC No. 862934
>>862876
It does look really good for something made in 2006. I don't care if you "work in the industry", stick it up your ass.
Anonymous at Thu, 18 Nov 2021 15:34:34 UTC No. 862938
>>862876
most 2006-era films, games, and other productions utilizing 3d art are objectively way the fuck uglier than this alien duder.
Anonymous at Thu, 18 Nov 2021 18:01:47 UTC No. 862959
>>862751
People used early Zbrush to make abstract metallic toothpaste pictures, not for sculpting
Anonymous at Thu, 18 Nov 2021 20:14:39 UTC No. 862995
>>862938
>>862934
Spotted the hobbyist
VFX for feature films in 2006 was already beyond that, dumbass kiddies and hobbyists.
Anonymous at Thu, 18 Nov 2021 20:51:26 UTC No. 863002
>>862995
you're an idiot...this is one guy probably in one afternoon vs a whole fx department. Get real..
Anonymous at Thu, 18 Nov 2021 22:08:56 UTC No. 863018
>>863002
The lady doth protest too much, methinks