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šŸ§µ Untitled Thread

Anonymous No. 862946

Autodesk has bought LoUPE/Tangent Labs, the integrated production pipeline tools built initially around Blender for the needs of Tangent Animation.

https://www.tangent-labs.com/

Anonymous No. 862951

>>862946
And all Autodesk had to do was wait until the hubris of wanting to build an pipeline around Blender and without Autodesk tools was crushing against the wall of economic reality.
They won by doing nothing.
To be fair though, they had something working and it didn't necessarily fail because of the tools, nor the artists, but because of the fucking retarded management.
May this be a lesson for all those who think its all about the tools or all about the artist - none of that is ultimately the deciding factor if you have shitty management.

Anonymous No. 862953

>>862951
>but because of the fucking retarded management.
I doubt that's the sole reason. They tried to move onto Industry Standardā„¢ tools to work around some limitations of Blender concerning scene management and rendering, IIRC. There is a talk at ASWF Open Source Days by one of Tangent Animation's rendering engineers where some of this was mentioned.

Anonymous No. 862955

>>862946
brainlet here
what does this mean? rip blender?

Anonymous No. 862957

>>862955
Just Autodesk buying stuff for the sake of gimping competitors.
Adobe does that all the time too.

Anonymous No. 862963

>>862955
>what does this mean?
it means Autodesk saw Solaris and had to start planning to make a competitor. They are going to use this to work with USD.

Anonymous No. 862971

>>862953
>the sole reason.
Yes, It was THE factor that brought the company down.
Management made stupid decisions, promised more than they could ever deliver with the available resources, completely ignoring the reality of production.
Their previous Blender productions went through delivering solid results while being economically feasible.
>They tried to move onto Industry Standardā„¢ tools to work around some limitations of Blender concerning scene management and rendering.
Nothing wrong with that, but the way they did it killed them.
The fact that they failed Netflix's deadline was 100% the fault of a half-done and insufficient pipeline, too small and unprepared/overwhelmed workforce, catastrophic planning + delusional goals.
Its like a Fiat car factory trying to change their factory in the middle of production to build BMW's. They could have build more Fiats for years, slowly building another factory right next to it hiring competent workers while keeping their current production rolling.

Anonymous No. 862972

>>862955
It means that the intellectual property and tools created by this company to use in tandem with Blender is now owned by Autodesk and nothing of it will ever show up to be available and usable with Blender but rather integrated in the Autodesk production environment.
I don't know how much they had and how useful it was/is and how much of it they ever planned to make available to the Blender community, but there was something and now its gone.

Anonymous No. 863004

srry blendlets ur piece of shit PEASANT NIGGER software is finished pay up poor ppl

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Anonymous No. 863005

>>862946
Soon...

Anonymous No. 863120

>>862972
Should've used the GPL, huh.

Anonymous No. 865614

>>863004
https://m.youtube.com/watch?v=86InpTyB3mw

Anonymous No. 865622

>>863120
I've read up on it and they actually did. A lot of the important stuff is already in Blender, so the damage isn't that big.

Anonymous No. 865709

>>862946
Is this the Blender equivalent of Adobe buying out Substance? Or is it an "as expected" situation? Genuine question since I don't use Blender.

Anonymous No. 865736

>>863004
speak english shitskin